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45 lines
1.6 KiB
45 lines
1.6 KiB
#include <opencv2/v4d/v4d.hpp> |
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using namespace cv; |
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using namespace cv::v4d; |
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int main() { |
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Ptr<V4D> window = V4D::make(Size(960, 540), cv::Size(), "Font Rendering with GUI"); |
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//The text color. NanoGUI uses rgba with floating point |
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nanogui::Color textColor = {0.0f, 0.0f, 1.0f, 1.0f}; |
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//The font size |
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float size = 40.0f; |
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//The text |
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string hw = "hello world"; |
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//Setup the GUI. First thing you should do is create a light-weight dialog and add widgets as needed. |
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//Variables passed to the FormHelper (e.g. via makeFormVariable) will be directly modified by the GUI. |
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//Please note that you can build more complex GUIs if you use NanoGUI directly on the created dialog |
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//instead of creating widgets through FormHelper::make* calls. |
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window->nanogui([&](FormHelper& form) { |
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//Create a light-weight dialog |
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form.makeDialog(5, 30, "Settings"); |
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//Create a group |
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form.makeGroup("Font"); |
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//Create a from variable. The type of widget is deduced from the variable type. |
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form.makeFormVariable("Font Size", size, 1.0f, 100.0f, true, "pt", "Font size of the text crawl"); |
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//Create a color picker |
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form.makeColorPicker("Text Color", textColor, "The text color"); |
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}); |
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window->run([&]() { |
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//Render the text at the center of the screen using parameters from the GUI. |
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window->nvg([&](const Size& sz) { |
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using namespace cv::v4d::nvg; |
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clear(); |
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fontSize(size); |
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fontFace("sans-bold"); |
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fillColor(Scalar(textColor.b() * 255, textColor.g() * 255, textColor.r() * 255, 255)); |
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textAlign(NVG_ALIGN_CENTER | NVG_ALIGN_TOP); |
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text(sz.width / 2.0, sz.height / 2.0, hw.c_str(), hw.c_str() + hw.size()); |
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}); |
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return window->display(); |
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}); |
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} |
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