Repository for OpenCV's extra modules
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#include <opencv2/v4d/v4d.hpp>
using namespace cv;
using namespace cv::v4d;
int main() {
Ptr<V4D> window = V4D::make(Size(960, 540), cv::Size(), "Font Rendering with GUI");
//The text color. NanoGUI uses rgba with floating point
nanogui::Color textColor = {0.0f, 0.0f, 1.0f, 1.0f};
//The font size
float size = 40.0f;
//The text
string hw = "hello world";
//Setup the GUI. First thing you should do is create a light-weight dialog and add widgets as needed.
//Variables passed to the FormHelper (e.g. via makeFormVariable) will be directly modified by the GUI.
//Please note that you can build more complex GUIs if you use NanoGUI directly on the created dialog
//instead of creating widgets through FormHelper::make* calls.
window->nanogui([&](FormHelper& form) {
//Create a light-weight dialog
form.makeDialog(5, 30, "Settings");
//Create a group
form.makeGroup("Font");
//Create a from variable. The type of widget is deduced from the variable type.
form.makeFormVariable("Font Size", size, 1.0f, 100.0f, true, "pt", "Font size of the text crawl");
//Create a color picker
form.makeColorPicker("Text Color", textColor, "The text color");
});
window->run([&]() {
//Render the text at the center of the screen using parameters from the GUI.
window->nvg([&](const Size& sz) {
using namespace cv::v4d::nvg;
clear();
fontSize(size);
fontFace("sans-bold");
fillColor(Scalar(textColor.b() * 255, textColor.g() * 255, textColor.r() * 255, 255));
textAlign(NVG_ALIGN_CENTER | NVG_ALIGN_TOP);
text(sz.width / 2.0, sz.height / 2.0, hw.c_str(), hw.c_str() + hw.size());
});
return window->display();
});
}