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639 lines
18 KiB
639 lines
18 KiB
// This file is part of OpenCV project. |
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// It is subject to the license terms in the LICENSE file found in the top-level directory |
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// of this distribution and at http://opencv.org/license.html. |
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// Copyright Amir Hassan (kallaballa) <amir@viel-zu.org> |
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#include "opencv2/v4d/v4d.hpp" |
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#include "detail/clvacontext.hpp" |
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#include "detail/framebuffercontext.hpp" |
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#include "detail/glcontext.hpp" |
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#include "detail/nanovgcontext.hpp" |
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#include "detail/nanoguicontext.hpp" |
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#include <sstream> |
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#ifdef __EMSCRIPTEN__ |
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# include <emscripten/html5.h> |
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# include <emscripten/threading.h> |
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#endif |
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namespace cv { |
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namespace v4d { |
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namespace detail { |
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void glfw_error_callback(int error, const char* description) { |
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fprintf(stderr, "GLFW Error: (%d) %s\n", error, description); |
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} |
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bool contains_absolute(nanogui::Widget* w, const nanogui::Vector2i& p) { |
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nanogui::Vector2i d = p - w->absolute_position(); |
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return d.x() >= 0 && d.y() >= 0 && d.x() < w->size().x() && d.y() < w->size().y(); |
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} |
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} |
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void gl_check_error(const std::filesystem::path& file, unsigned int line, const char* expression) { |
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int errorCode = glGetError(); |
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if (errorCode != 0) { |
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std::stringstream ss; |
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ss << "GL failed in " << file.filename() << " (" << line << ") : " << "\nExpression:\n " |
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<< expression << "\nError code:\n " << errorCode; |
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throw std::runtime_error(ss.str()); |
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} |
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} |
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cv::Scalar colorConvert(const cv::Scalar& src, cv::ColorConversionCodes code) { |
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cv::Mat tmpIn(1, 1, CV_8UC3); |
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cv::Mat tmpOut(1, 1, CV_8UC3); |
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tmpIn.at<cv::Vec3b>(0, 0) = cv::Vec3b(src[0], src[1], src[2]); |
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cvtColor(tmpIn, tmpOut, code); |
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const cv::Vec3b& vdst = tmpOut.at<cv::Vec3b>(0, 0); |
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cv::Scalar dst(vdst[0], vdst[1], vdst[2], src[3]); |
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return dst; |
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} |
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void resizePreserveAspectRatio(const cv::UMat& src, cv::UMat& output, const cv::Size& dstSize, |
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const cv::Scalar& bgcolor) { |
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cv::UMat tmp; |
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double hf = double(dstSize.height) / src.size().height; |
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double wf = double(dstSize.width) / src.size().width; |
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double f = std::min(hf, wf); |
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if (f < 0) |
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f = 1.0 / f; |
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cv::resize(src, tmp, cv::Size(), f, f); |
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int top = (dstSize.height - tmp.rows) / 2; |
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int down = (dstSize.height - tmp.rows + 1) / 2; |
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int left = (dstSize.width - tmp.cols) / 2; |
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int right = (dstSize.width - tmp.cols + 1) / 2; |
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cv::copyMakeBorder(tmp, output, top, down, left, right, cv::BORDER_CONSTANT, bgcolor); |
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} |
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cv::Ptr<V4D> V4D::make(const cv::Size& size, const string& title, bool debug) { |
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cv::Ptr<V4D> v4d = new V4D(size, false, title, 3, 2, false, 0, debug); |
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v4d->setVisible(true); |
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return v4d; |
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} |
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cv::Ptr<V4D> V4D::make(const cv::Size& initialSize, bool offscreen, const string& title, int major, |
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int minor, bool compat, int samples, bool debug) { |
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return new V4D(initialSize, offscreen, title, major, minor, compat, samples, debug); |
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} |
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V4D::V4D(const cv::Size& size, bool offscreen, const string& title, int major, int minor, |
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bool compat, int samples, bool debug) : |
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initialSize_(size), offscreen_(offscreen), title_(title), major_(major), minor_(minor), compat_( |
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compat), samples_(samples), debug_(debug), viewport_(0, 0, size.width, size.height), scale_( |
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1), mousePos_(0, 0), stretch_(false), pool_(2) { |
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#ifdef __EMSCRIPTEN__ |
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printf(""); //makes sure we have FS as a dependency |
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#endif |
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detail::proxy_to_mainv([=, this]() { |
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mainFbContext_ = new detail::FrameBufferContext(*this, initialSize_, offscreen_, title_, major_, |
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minor_, compat_, samples_, debug_, nullptr, nullptr); |
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this->resizeWindow(initialSize_); |
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clvaContext_ = new detail::CLVAContext(*this, *mainFbContext_); |
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glContext_ = new detail::GLContext(*this, *mainFbContext_); |
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nvgContext_ = new detail::NanoVGContext(*this, *mainFbContext_); |
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nguiContext_ = new detail::NanoguiContext(*this, *mainFbContext_); |
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}); |
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} |
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V4D::~V4D() { |
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//don't delete form_. it is autmatically cleaned up by the base class (nanogui::Screen) |
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if (glContext_) |
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delete glContext_; |
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if (nvgContext_) |
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delete nvgContext_; |
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if (nguiContext_) |
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delete nguiContext_; |
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if (clvaContext_) |
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delete clvaContext_; |
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if (mainFbContext_) |
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delete mainFbContext_; |
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} |
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cv::ogl::Texture2D& V4D::texture() { |
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return mainFbContext_->getTexture2D(); |
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} |
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void V4D::setKeyboardEventCallback( |
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std::function<bool(int key, int scancode, int action, int modifiers)> fn) { |
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keyEventCb_ = fn; |
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} |
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bool V4D::keyboard_event(int key, int scancode, int action, int modifiers) { |
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if (keyEventCb_) |
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return keyEventCb_(key, scancode, action, modifiers); |
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return nguiCtx().screen().keyboard_event(key, scancode, action, modifiers); |
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} |
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FrameBufferContext& V4D::fbCtx() { |
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assert(mainFbContext_ != nullptr); |
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return *mainFbContext_; |
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} |
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CLVAContext& V4D::clvaCtx() { |
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assert(clvaContext_ != nullptr); |
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return *clvaContext_; |
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} |
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NanoVGContext& V4D::nvgCtx() { |
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assert(nvgContext_ != nullptr); |
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return *nvgContext_; |
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} |
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NanoguiContext& V4D::nguiCtx() { |
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assert(nguiContext_ != nullptr); |
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return *nguiContext_; |
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} |
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GLContext& V4D::glCtx() { |
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assert(glContext_ != nullptr); |
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return *glContext_; |
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} |
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cv::Size V4D::getVideoFrameSize() { |
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return clvaCtx().getVideoFrameSize(); |
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} |
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void V4D::gl(std::function<void()> fn) { |
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detail::proxy_to_mainv([fn, this]() { |
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glCtx().render([=](const cv::Size& sz) { |
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CV_UNUSED(sz); |
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fn(); |
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}); |
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}); |
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} |
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void V4D::gl(std::function<void(const cv::Size&)> fn) { |
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detail::proxy_to_mainv([fn, this](){ |
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glCtx().render(fn); |
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}); |
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} |
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void V4D::fb(std::function<void(cv::UMat&)> fn) { |
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detail::proxy_to_mainv([fn, this](){ |
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fbCtx().execute(fn); |
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}); |
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} |
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void V4D::nvg(std::function<void()> fn) { |
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detail::proxy_to_mainv([fn, this](){ |
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nvgCtx().render([fn](const cv::Size& sz) { |
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CV_UNUSED(sz); |
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fn(); |
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}); |
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}); |
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} |
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void V4D::nvg(std::function<void(const cv::Size&)> fn) { |
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detail::proxy_to_mainv([fn, this](){ |
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nvgCtx().render(fn); |
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}); |
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} |
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void V4D::nanogui(std::function<void(cv::v4d::FormHelper& form)> fn) { |
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nguiCtx().build(fn); |
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} |
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#ifdef __EMSCRIPTEN__ |
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static void do_frame(void* void_fn_ptr) { |
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auto* fn_ptr = reinterpret_cast<std::function<bool()>*>(void_fn_ptr); |
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if (fn_ptr) { |
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auto& fn = *fn_ptr; |
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fn(); |
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} |
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} |
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#endif |
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void V4D::run(std::function<bool()> fn) { |
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#ifndef __EMSCRIPTEN__ |
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while (keepRunning() && fn()) |
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; |
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#else |
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emscripten_set_main_loop_arg(do_frame, &fn, -1, true); |
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#endif |
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} |
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void V4D::setSource(const Source& src) { |
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if (!clvaCtx().hasContext()) |
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clvaCtx().copyContext(); |
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source_ = src; |
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} |
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void V4D::feed(cv::InputArray& in) { |
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detail::proxy_to_mainv([in,this]() { |
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clvaCtx().capture([&](cv::UMat& videoFrame) { |
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in.copyTo(videoFrame); |
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}); |
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}); |
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} |
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bool V4D::capture() { |
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return this->capture([&](cv::UMat& videoFrame) { |
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if (source_.isReady()) |
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source_().second.copyTo(videoFrame); |
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}); |
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} |
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bool V4D::capture(std::function<void(cv::UMat&)> fn) { |
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if (!source_.isReady() || !source_.isOpen()) { |
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#ifndef __EMSCRIPTEN__ |
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return false; |
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#else |
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return true; |
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#endif |
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} |
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if (futureReader_.valid()) { |
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if (!futureReader_.get()) { |
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#ifndef __EMSCRIPTEN__ |
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return false; |
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#else |
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return true; |
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#endif |
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} |
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} |
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if (nextReaderFrame_.empty()) { |
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clvaCtx().capture(fn).copyTo(nextReaderFrame_); |
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if (nextReaderFrame_.empty()) { |
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#ifndef __EMSCRIPTEN__ |
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return false; |
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#else |
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return true; |
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#endif |
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} |
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} |
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currentReaderFrame_ = nextReaderFrame_.clone(); |
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fb([this](cv::UMat& frameBuffer){ |
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currentReaderFrame_.copyTo(frameBuffer); |
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}); |
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futureReader_ = pool_.enqueue( |
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[](V4D* v, std::function<void(UMat&)> fn, cv::UMat& frame) { |
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v->clvaCtx().capture(fn).copyTo(frame); |
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return !frame.empty(); |
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}, this, fn, nextReaderFrame_); |
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return true; |
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} |
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bool V4D::isSourceReady() { |
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return source_.isReady(); |
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} |
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void V4D::setSink(const Sink& sink) { |
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if (!clvaCtx().hasContext()) |
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clvaCtx().copyContext(); |
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sink_ = sink; |
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} |
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void V4D::write() { |
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this->write([&](const cv::UMat& videoFrame) { |
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if (sink_.isReady()) |
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sink_(videoFrame); |
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}); |
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} |
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void V4D::write(std::function<void(const cv::UMat&)> fn) { |
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if (!sink_.isReady() || !sink_.isOpen()) |
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return; |
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// |
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// if (futureWriter_.valid()) |
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// futureWriter_.get(); |
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// futureWriter_ = pool_.enqueue([](V4D* v, std::function<void(const UMat&)> fn) { |
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// clvaCtx().write(fn); |
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// }, this, fn); |
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} |
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bool V4D::isSinkReady() { |
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return sink_.isReady(); |
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} |
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void V4D::clear(const cv::Scalar& bgra) { |
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this->gl([&]() { |
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const float& b = bgra[0] / 255.0f; |
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const float& g = bgra[1] / 255.0f; |
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const float& r = bgra[2] / 255.0f; |
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const float& a = bgra[3] / 255.0f; |
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GL_CHECK(glClearColor(r, g, b, a)); |
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GL_CHECK(glClear(GL_COLOR_BUFFER_BIT)); |
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}); |
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} |
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void V4D::showGui(bool s) { |
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auto children = nguiCtx().screen().children(); |
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for (auto* child : children) { |
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child->set_visible(s); |
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} |
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} |
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void V4D::setMouseDrag(bool d) { |
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mouseDrag_ = d; |
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} |
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bool V4D::isMouseDrag() { |
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return mouseDrag_; |
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} |
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void V4D::pan(int x, int y) { |
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viewport_.x += x * scale_; |
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viewport_.y += y * scale_; |
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} |
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void V4D::zoom(float factor) { |
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if (scale_ == 1 && viewport_.x == 0 && viewport_.y == 0 && factor > 1) |
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return; |
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double oldScale = scale_; |
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double origW = getFrameBufferSize().width; |
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double origH = getFrameBufferSize().height; |
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scale_ *= factor; |
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if (scale_ <= 0.025) { |
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scale_ = 0.025; |
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return; |
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} else if (scale_ > 1) { |
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scale_ = 1; |
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viewport_.width = origW; |
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viewport_.height = origH; |
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if (factor > 1) { |
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viewport_.x += log10(((viewport_.x * (1.0 - factor)) / viewport_.width) * 9 + 1.0) |
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* viewport_.width; |
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viewport_.y += log10(((viewport_.y * (1.0 - factor)) / viewport_.height) * 9 + 1.0) |
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* viewport_.height; |
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} else { |
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viewport_.x += log10(((-viewport_.x * (1.0 - factor)) / viewport_.width) * 9 + 1.0) |
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* viewport_.width; |
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viewport_.y += log10(((-viewport_.y * (1.0 - factor)) / viewport_.height) * 9 + 1.0) |
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* viewport_.height; |
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} |
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return; |
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} |
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cv::Vec2f offset; |
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double oldW = (origW * oldScale); |
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double oldH = (origH * oldScale); |
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viewport_.width = std::min(scale_ * origW, origW); |
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viewport_.height = std::min(scale_ * origH, origH); |
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float delta_x; |
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float delta_y; |
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if (factor < 1.0) { |
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offset = cv::Vec2f(viewport_.x, viewport_.y) |
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- cv::Vec2f(mousePos_[0], origH - mousePos_[1]); |
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delta_x = offset[0] / oldW; |
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delta_y = offset[1] / oldH; |
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} else { |
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offset = cv::Vec2f(viewport_.x - (viewport_.width / 2.0), |
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viewport_.y - (viewport_.height / 2.0)) - cv::Vec2f(viewport_.x, viewport_.y); |
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delta_x = offset[0] / oldW; |
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delta_y = offset[1] / oldH; |
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} |
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float x_offset; |
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float y_offset; |
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x_offset = delta_x * (viewport_.width - oldW); |
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y_offset = delta_y * (viewport_.height - oldH); |
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if (factor < 1.0) { |
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viewport_.x += x_offset; |
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viewport_.y += y_offset; |
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} else { |
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viewport_.x += x_offset; |
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viewport_.y += y_offset; |
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} |
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} |
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cv::Vec2f V4D::getPosition() { |
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fbCtx().makeCurrent(); |
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cv::Vec2f* sz = reinterpret_cast<cv::Vec2f*>(detail::proxy_to_mainl([this]() { |
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int x, y; |
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glfwGetWindowPos(getGLFWWindow(), &x, &y); |
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return reinterpret_cast<long>(new cv::Vec2f(x, y)); |
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})); |
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fbCtx().makeNoneCurrent(); |
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cv::Vec2f copy = *sz; |
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delete sz; |
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return copy; |
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} |
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cv::Vec2f V4D::getMousePosition() { |
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return mousePos_; |
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} |
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void V4D::setMousePosition(int x, int y) { |
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mousePos_ = { float(x), float(y) }; |
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} |
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float V4D::getScale() { |
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return scale_; |
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} |
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cv::Rect& V4D::viewport() { |
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return viewport_; |
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} |
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cv::Size V4D::getNativeFrameBufferSize() { |
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fbCtx().makeCurrent(); |
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cv::Size* sz = reinterpret_cast<cv::Size*>(detail::proxy_to_mainl([this](){ |
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int w, h; |
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glfwGetFramebufferSize(getGLFWWindow(), &w, &h); |
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return reinterpret_cast<long>(new cv::Size{w, h}); |
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})); |
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fbCtx().makeNoneCurrent(); |
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cv::Size copy = *sz; |
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delete sz; |
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return copy; |
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} |
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cv::Size V4D::getFrameBufferSize() { |
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return fbCtx().getSize(); |
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} |
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cv::Size V4D::getWindowSize() { |
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return fbCtx().getWindowSize(); |
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} |
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cv::Size V4D::getInitialSize() { |
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return initialSize_; |
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} |
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void V4D::setWindowSize(const cv::Size& sz) { |
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if(mainFbContext_ != nullptr) |
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fbCtx().setWindowSize(sz); |
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if(nguiContext_ != nullptr) |
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nguiCtx().screen().resize_callback_event(sz.width, sz.height); |
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} |
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void V4D::resizeWindow(const cv::Size& sz) { |
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fbCtx().resizeWindow(sz); |
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fbCtx().setWindowSize(sz); |
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} |
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bool V4D::isFullscreen() { |
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fbCtx().makeCurrent(); |
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return detail::proxy_to_mainb([this](){ |
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return glfwGetWindowMonitor(getGLFWWindow()) != nullptr; |
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}); |
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fbCtx().makeNoneCurrent(); |
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} |
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void V4D::setFullscreen(bool f) { |
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fbCtx().makeCurrent(); |
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detail::proxy_to_mainv([f,this](){ |
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auto monitor = glfwGetPrimaryMonitor(); |
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const GLFWvidmode* mode = glfwGetVideoMode(monitor); |
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if (f) { |
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glfwSetWindowMonitor(getGLFWWindow(), monitor, 0, 0, mode->width, mode->height, |
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mode->refreshRate); |
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resizeWindow(getNativeFrameBufferSize()); |
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} else { |
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glfwSetWindowMonitor(getGLFWWindow(), nullptr, 0, 0, getInitialSize().width, |
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getInitialSize().height, 0); |
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resizeWindow(getInitialSize()); |
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} |
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}); |
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fbCtx().makeNoneCurrent(); |
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} |
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bool V4D::isResizable() { |
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return fbCtx().isResizable(); |
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} |
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void V4D::setResizable(bool r) { |
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fbCtx().setResizable(r); |
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} |
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bool V4D::isVisible() { |
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return fbCtx().isVisible(); |
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} |
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void V4D::setVisible(bool v) { |
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fbCtx().setVisible(v); |
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} |
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bool V4D::isOffscreen() { |
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return offscreen_; |
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} |
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void V4D::setOffscreen(bool o) { |
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offscreen_ = o; |
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setVisible(!o); |
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} |
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void V4D::setStretching(bool s) { |
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stretch_ = s; |
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} |
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bool V4D::isStretching() { |
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return stretch_; |
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} |
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void V4D::setDefaultKeyboardEventCallback() { |
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setKeyboardEventCallback([&](int key, int scancode, int action, int modifiers) { |
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CV_UNUSED(scancode); |
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CV_UNUSED(modifiers); |
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { |
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setOffscreen(!isOffscreen()); |
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return true; |
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} else if (key == GLFW_KEY_TAB && action == GLFW_PRESS) { |
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auto children = nguiCtx().screen().children(); |
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for (auto* child : children) { |
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child->set_visible(!child->visible()); |
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} |
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return true; |
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} |
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return false; |
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}); |
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} |
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bool V4D::display() { |
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bool result = true; |
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if (!offscreen_) { |
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// { |
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// FrameBufferContext::GLScope glScope(clvaCtx().fbCtx()); |
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// GL_CHECK(glViewport(0, 0, getFrameBufferSize().width, getFrameBufferSize().height)); |
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// clvaCtx().fbCtx().blitFrameBufferToScreen(viewport(), getWindowSize(), isStretching()); |
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//// clvaCtx().fbCtx().makeCurrent(); |
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//// glfwSwapBuffers(clvaCtx().fbCtx().getGLFWWindow()); |
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// } |
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// { |
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// FrameBufferContext::GLScope glScope(glCtx().fbCtx()); |
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// GL_CHECK(glViewport(0, 0, getFrameBufferSize().width, getFrameBufferSize().height)); |
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// glCtx().fbCtx().blitFrameBufferToScreen(viewport(), getWindowSize(), isStretching()); |
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//// glCtx().fbCtx().makeCurrent(); |
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//// glfwSwapBuffers(glCtx().fbCtx().getGLFWWindow()); |
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// } |
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// { |
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// FrameBufferContext::GLScope glScope(nvgCtx().fbCtx()); |
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// GL_CHECK(glViewport(0, 0, getFrameBufferSize().width, getFrameBufferSize().height)); |
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//// nvgCtx().fbCtx().blitFrameBufferToScreen(viewport(), getWindowSize(), isStretching()); |
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//// nvgCtx().fbCtx().makeCurrent(); |
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//// glfwSwapBuffers(nvgCtx().fbCtx().getGLFWWindow()); |
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// } |
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{ |
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FrameBufferContext::GLScope glScope(nguiCtx().fbCtx()); |
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// GL_CHECK(glViewport(0, 0, getFrameBufferSize().width, getFrameBufferSize().height)); |
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// |
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// nguiCtx().fbCtx().blitFrameBufferToScreen(viewport(), getWindowSize(), isStretching()); |
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// nguiCtx().fbCtx().makeCurrent(); |
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// glfwSwapBuffers(nguiCtx().fbCtx().getGLFWWindow()); |
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} |
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|
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detail::proxy_to_mainv([this](){ |
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FrameBufferContext::GLScope glScope(nguiCtx().fbCtx()); |
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nguiCtx().render(); |
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nguiCtx().fbCtx().blitFrameBufferToScreen(viewport(), getWindowSize(), isStretching()); |
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|
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}); |
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|
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result = detail::proxy_to_mainb([this](){ |
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FrameBufferContext::GLScope glScope(fbCtx()); |
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fbCtx().blitFrameBufferToScreen(viewport(), getWindowSize(), isStretching()); |
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glfwSwapBuffers(fbCtx().getGLFWWindow()); |
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glfwPollEvents(); |
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return !glfwWindowShouldClose(getGLFWWindow()); |
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}); |
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} |
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|
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return result; |
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} |
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|
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bool V4D::isClosed() { |
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return closed_; |
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} |
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|
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void V4D::close() { |
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setVisible(false); |
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closed_ = true; |
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} |
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|
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GLFWwindow* V4D::getGLFWWindow() { |
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return fbCtx().getGLFWWindow(); |
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} |
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|
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void V4D::printSystemInfo() { |
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detail::proxy_to_mainv([this]() { |
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fbCtx().makeCurrent(); |
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cerr << "OpenGL Version: " << getGlInfo() << endl; |
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cerr << "OpenCL Platforms: " << getClInfo() << endl; |
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fbCtx().makeNoneCurrent(); |
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}); |
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} |
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} |
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}
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