#include <opencv2/v4d/v4d.hpp> int main() { using namespace cv; using namespace cv::viz; Ptr<V4D> v4d = V4D::make(Size(1280, 720), "Vector Graphics"); v4d->setVisible(true); //Creates a NanoVG context and draws a cross-hair on the framebuffer v4d->nvg([](const Size& sz) { //Calls from this namespace may only be used inside a nvg context using namespace cv::viz::nvg; //Draws a cross hair beginPath(); strokeWidth(3.0); strokeColor(Scalar(0,0,255,255)); //BGRA moveTo(sz.width/2.0, 0); lineTo(sz.width/2.0, sz.height); moveTo(0, sz.height/2.0); lineTo(sz.width, sz.height/2.0); stroke(); }); //Display the framebuffer in the native window in an endless loop v4d->run([=](){ return v4d->display(); }); }