#include #include "../src/detail/framebuffercontext.hpp" using namespace cv; using namespace cv::v4d; static Ptr window = V4D::make(Size(1280, 720), cv::Size(), "GL Blue Screen"); int main() { window->gl([](){ //Sets the clear color to blue glClearColor(0.0f, 0.0f, 1.0f, 1.0f); }); window->run([=]() { window->gl([]() { //Clears the screen glClear(GL_COLOR_BUFFER_BIT); }); window->updateFps(true); //If onscreen rendering is enabled it displays the framebuffer in the native window. //Returns false if the window was closed. return window->display(); }); }