#include using namespace cv; using namespace cv::v4d; int main() { Ptr window = V4D::make(Size(960, 960), cv::Size(), "GL Blue Screen"); window->gl([](){ //Sets the clear color to blue glClearColor(0.0f, 0.0f, 1.0f, 1.0f); }); window->run([=](Ptr window) { window->gl([]() { //Clears the screen. The clear color and other GL-states are preserved between context-calls. glClear(GL_COLOR_BUFFER_BIT); }); return window->display(); }); }