#include #include "test_precomp.hpp" class CV_RgbdDepthTo3dTest: public cvtest::BaseTest { public: CV_RgbdDepthTo3dTest() { } ~CV_RgbdDepthTo3dTest() { } protected: void run(int) { try { // K from a VGA Kinect cv::Mat K = (cv::Mat_(3, 3) << 525., 0., 319.5, 0., 525., 239.5, 0., 0., 1.); // Create a random depth image cv::RNG rng; cv::Mat_ depth(480, 640); rng.fill(depth, cv::RNG::UNIFORM, 0, 100); // Create some 3d points on the plane int rows = depth.rows, cols = depth.cols; cv::Mat_ points3d; cv::depthTo3d(depth, K, points3d); // Make sure the points belong to the plane cv::Mat points = points3d.reshape(1, rows*cols); cv::Mat image_points; cv::Mat rvec; cv::Rodrigues(cv::Mat::eye(3,3,CV_32F),rvec); cv::Mat tvec = (cv::Mat_(1,3) << 0, 0, 0); cv::projectPoints(points, rvec, tvec, K, cv::Mat(), image_points); image_points = image_points.reshape(2, rows); float avg_diff = 0; for (int y = 0; y < rows; ++y) for (int x = 0; x < cols; ++x) avg_diff += cv::norm(image_points.at(y,x) - cv::Vec2f(x,y)); // Verify the function works ASSERT_LE(avg_diff/rows/cols, 1e-4) << "Average error for ground truth is: " << (avg_diff / rows / cols); } catch (...) { ts->set_failed_test_info(cvtest::TS::FAIL_MISMATCH); } ts->set_failed_test_info(cvtest::TS::OK); } }; TEST(Rgbd_DepthTo3d, compute) { CV_RgbdDepthTo3dTest test; test.safe_run(); }