#include using namespace cv; using namespace cv::v4d; int main() { Ptr window = V4D::make(960, 960, "GL Blue Screen", false, false, 0); window->gl([]() { //Sets the clear color to blue glClearColor(0.0f, 0.0f, 1.0f, 1.0f); }); window->run([](Ptr win) { win->gl([]() { //Clears the screen. The clear color and other GL-states are preserved between context-calls. glClear(GL_COLOR_BUFFER_BIT); }); return win->display(); }); }