#include int main() { using namespace cv; using namespace cv::v4d; Ptr v4d = V4D::make(Size(1280, 720), "Vector Graphics"); v4d->setVisible(true); //Creates a NanoVG context and draws a cross-hair on the framebuffer //Display the framebuffer in the native window in an endless loop v4d->run([=](){ v4d->nvg([](const Size& sz) { //Calls from this namespace may only be used inside a nvg context using namespace cv::v4d::nvg; //Draws a cross hair beginPath(); strokeWidth(3.0); strokeColor(Scalar(0,0,255,255)); //BGRA moveTo(sz.width/2.0, 0); lineTo(sz.width/2.0, sz.height); moveTo(0, sz.height/2.0); lineTo(sz.width, sz.height/2.0); stroke(); }); updateFps(v4d,true); return v4d->display(); }); }