#include int main() { using namespace cv; using namespace cv::v4d; Ptr v4d = V4D::make(Size(1280, 720), "Font Rendering with GUI"); v4d->setVisible(true); //The text color. NanoGUI uses rgba with floating point nanogui::Color textColor = {0.0f, 0.0f, 1.0f, 1.0f}; //The font size float size = 40.0f; //The text string hw = "hello world"; //Setup the GUI v4d->nanogui([&](FormHelper& form) { //Create a light-weight dialog form.makeDialog(5, 30, "Settings"); //Create a group form.makeGroup("Font"); //Create a from variable. The type of widget is deduced from the variable type. form.makeFormVariable("Font Size", size, 1.0f, 100.0f, true, "pt", "Font size of the text crawl"); //Create a color picker form.makeColorPicker("Text Color", textColor, "The text color"); }); v4d->run([&]() { v4d->clear(); //Render the text at the center of the screen v4d->nvg([&](const Size& sz) { using namespace cv::v4d::nvg; fontSize(size); fontFace("sans-bold"); fillColor(Scalar(textColor.b() * 255, textColor.g() * 255, textColor.r() * 255, 255)); textAlign(NVG_ALIGN_CENTER | NVG_ALIGN_TOP); text(sz.width / 2.0, sz.height / 2.0, hw.c_str(), hw.c_str() + hw.size()); }); updateFps(v4d,true); //Display the framebuffer in the native window return v4d->display(); }); }