kallaballa
|
ca9722c66a
|
added fetch as a counter-part to feed to V4D
|
2 years ago |
kallaballa
|
87752588af
|
Implemented adhoc creation of multiple state-independent gl-contexts
|
2 years ago |
kallaballa
|
27f2d51f3f
|
various fixes
|
2 years ago |
kallaballa
|
614b39c21c
|
refactoring, renaming and commenting
|
2 years ago |
kallaballa
|
18e4d9180b
|
remove obsolete parameters from V4D constructor
|
2 years ago |
kallaballa
|
6d445487a5
|
optimize glfinish calls
|
2 years ago |
kallaballa
|
317997b89b
|
formatting
|
2 years ago |
kallaballa
|
1cb9ba7281
|
fixed flicker in native builds
|
2 years ago |
kallaballa
|
cbeed89f35
|
don't clear the main framebuffer in WASM builds
|
2 years ago |
kallaballa
|
7256be17ca
|
fixe input handling for WASM
|
2 years ago |
kallaballa
|
f564e0ba9c
|
fixed merge mistake
|
2 years ago |
kallaballa
|
5ed8beb643
|
fixed alpha problems and optimized performance
|
2 years ago |
kallaballa
|
638b4be831
|
fixed gui rendering for both wasm and native builds
|
2 years ago |
kallaballa
|
60f43e1c65
|
gui rendering without scaling works natively
|
2 years ago |
kallaballa
|
1e7959318f
|
don't scale the GUI
|
2 years ago |
kallaballa
|
479c3d645c
|
reduced code bonding between the V4D class and the context classes
|
2 years ago |
kallaballa
|
ad4dcb81c4
|
inter-context copy for webgl2
|
2 years ago |
kallaballa
|
8b896b2a46
|
many small fixes
|
2 years ago |
kallaballa
|
2d55d08724
|
fix window visibility for WASM builds
|
2 years ago |
kallaballa
|
d4bb97963e
|
refactoring of the public interface
|
2 years ago |
kallaballa
|
5915da21a1
|
implemented gpu camera capture in the browser
|
2 years ago |
kallaballa
|
eb65ea00b2
|
cleanup
|
2 years ago |
kallaballa
|
518a4c4a11
|
better support for resizeable windows
|
2 years ago |
kallaballa
|
3c75dca102
|
api adjustments and gpu-video-capture experiments
|
2 years ago |
kallaballa
|
ef7361a0db
|
optimize wasm/opengl rendering and video capturing
|
2 years ago |
kallaballa
|
d826d644cf
|
fancier vector graphics examples
|
2 years ago |
kallaballa
|
13da56accc
|
stash
|
2 years ago |
kallaballa
|
e9fe173048
|
refactored updateFps() and introduced frame count
|
2 years ago |
kallaballa
|
69fdfdc218
|
optimized window resize behaviour
|
2 years ago |
kallaballa
|
55592b3dcb
|
big time refactoring mainly for portability reasons
|
2 years ago |
kallaballa
|
a403a0bbe0
|
big time refactoring mainly for portability reasons
|
2 years ago |
kallaballa
|
23a83adb23
|
huge refactoring
|
2 years ago |
kallaballa
|
df33e5e3a7
|
fixed input event loss with multiple contexts
|
2 years ago |
kallaballa
|
709cdcf86d
|
fixed race condition
|
2 years ago |
kallaballa
|
52bd3b8499
|
implemented internal framebuffer resizing
|
2 years ago |
kallaballa
|
ae1ba1205c
|
reworked framebuffer handling
|
2 years ago |
kallaballa
|
f6de87a6bc
|
redesigned context sharing through texture sharing
|
2 years ago |
kallaballa
|
09fef18a07
|
fixed a ton of warnings
|
2 years ago |
kallaballa
|
991543a394
|
make each context have its own framebuffer which has its own offscreen window
|
2 years ago |
kallaballa
|
a5fb870c96
|
wasm adaption
|
2 years ago |
kallaballa
|
3913388b7e
|
WASM adaption
|
2 years ago |
kallaballa
|
688a70e34a
|
optionally support GLESv2 or GLESv3
|
2 years ago |
kallaballa
|
85c412aab0
|
switch back to ES 3.0
|
2 years ago |
kallaballa
|
1913b1ba4a
|
finished OpenGL ES2 adaption
|
2 years ago |
kallaballa
|
2d1d023917
|
restructure GLES 3.0 adaption defines
|
2 years ago |
kallaballa
|
20c48b93ad
|
more renaming
|
2 years ago |
kallaballa
|
10b88dc7fd
|
global renaming of viz2d to v4d
|
2 years ago |
kallaballa
|
33d4130c03
|
make opengl compatibility mode optional
|
2 years ago |
kallaballa
|
a94330594b
|
formatting
|
2 years ago |
kallaballa
|
1296cd0380
|
use thread pool
|
2 years ago |