Pavel Rojtberg
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61b03565e6
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ovis: allow manipulating entity material and scale at runtime
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7 years ago |
Pavel Rojtberg
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7d1aca38d3
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ovis: implement getDepth function for reading the camera depth
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7 years ago |
Pavel Rojtberg
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a62f9c426e
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ovis: make sure entities are oriented by the OpenCV CS conventions
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7 years ago |
Pavel Rojtberg
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c80fdd3ee6
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ovis: refactor _getSceneNode to make clear that it throws on not found
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7 years ago |
Pavel Rojtberg
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68aebd2573
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ovis: setBackground(Scalar) - set clear color instead of 1x1 Texture
so we can use the alpha channel for e.g. masking
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7 years ago |
Pavel Rojtberg
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c52eed063b
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ovis: implement removeEntity method
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7 years ago |
Pavel Rojtberg
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faf82d8876
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ovis: setMaterialProperty - add overload for setting shader uniforms
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7 years ago |
Pavel Rojtberg
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9e8997856e
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ovis: add SCENE_AA flag to allow pixel-exact rendering
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7 years ago |
Pavel Rojtberg
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4c1802a70f
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ovis: add SCENE_RENDER_FLOAT for rendering float images
useful when uchar precision is not enough
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7 years ago |
Pavel Rojtberg
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e52c4dbef9
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ovis: replace renderOneFrame by waitKey for consistency with highgui
also set the intrinsic in the AR demo
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7 years ago |
Pavel Rojtberg
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305679820b
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ovis: add setBackgroundColor convenience overload
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7 years ago |
Pavel Rojtberg
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6e6671fd0f
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ovis: create a default log with low log level
to prevent console spam. only outputs errors/ warnings now.
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8 years ago |
Pavel Rojtberg
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d0964ab084
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ovis: add Ogre3D based visualizer module
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8 years ago |