Pavel Rojtberg
|
8f2b705d0e
|
ovis: implement setting diffuse color
|
6 years ago |
Pavel Rojtberg
|
3604786e6b
|
ovis: add support for off-screen windows
|
6 years ago |
Pavel Rojtberg
|
29d8e6854f
|
ovis: add createTriangleMesh method
to create a mesh from arbitrary sources
|
6 years ago |
Pavel Grunt
|
cef011adf6
|
ovis: s/seperate/separate/g
|
6 years ago |
Pavel Grunt
|
ba08dbbef8
|
s/seperate/separate/g in comments
|
6 years ago |
aj28faty
|
51b16a8fc5
|
Added a LookAt-method for entities and also a method to get the pose of an entity.
|
6 years ago |
dnandha
|
6810e6c894
|
ovis: add methods (+ sample) for setting entity animations
ovis: add methods (+sample) to play/stop animations
ovis: add entity property and according function override
ovis: fix overloaded method wrap aliases
ovis, samples: add animation to ovis demo
ovis: consolidate setting entity property
|
6 years ago |
Pavel Rojtberg
|
5ed21bb2ea
|
ovis: document the supported environment variables
|
6 years ago |
Pavel Rojtberg
|
cd7a6eaf78
|
ovis: add ENTITY_AABB_WORLD property and implement getEntityProperty
|
7 years ago |
Pavel Rojtberg
|
a3c8704db4
|
ovis: implement MATERIAL_LINE_WIDTH
|
7 years ago |
Pavel Rojtberg
|
0bb0989fda
|
ovis: drop SCENE_RENDER_FLOAT which is replaced by getCompositorTexture
the latter allows explicitly specifying channel nr/ format. Also we no
longer have to manually manage an extra rendertarget any more.
|
7 years ago |
Pavel Rojtberg
|
c4c2e85d89
|
ovis: add getCompositorTexture for reading custom render targets
|
7 years ago |
Pavel Rojtberg
|
c64f925a50
|
ovis: Camera - allow manually setting zNear and zFar
|
7 years ago |
Pavel Rojtberg
|
c655c31054
|
ovis: allow up to 4 active texture units
|
7 years ago |
Pavel Rojtberg
|
f7e522a1cb
|
ovis: add updateTexture function and allow grayscale texture format
|
7 years ago |
Pavel Rojtberg
|
4f3c9fcb5a
|
ovis: add setCompositors method
enables an ordered chain of full-screen post processing effects
|
7 years ago |
Pavel Rojtberg
|
61b03565e6
|
ovis: allow manipulating entity material and scale at runtime
|
7 years ago |
Pavel Rojtberg
|
7d1aca38d3
|
ovis: implement getDepth function for reading the camera depth
|
7 years ago |
Pavel Rojtberg
|
c52eed063b
|
ovis: implement removeEntity method
|
7 years ago |
Pavel Rojtberg
|
faf82d8876
|
ovis: setMaterialProperty - add overload for setting shader uniforms
|
7 years ago |
Pavel Rojtberg
|
9e8997856e
|
ovis: add SCENE_AA flag to allow pixel-exact rendering
|
7 years ago |
Pavel Rojtberg
|
4c1802a70f
|
ovis: add SCENE_RENDER_FLOAT for rendering float images
useful when uchar precision is not enough
|
7 years ago |
Pavel Rojtberg
|
e52c4dbef9
|
ovis: replace renderOneFrame by waitKey for consistency with highgui
also set the intrinsic in the AR demo
|
7 years ago |
Pavel Rojtberg
|
305679820b
|
ovis: add setBackgroundColor convenience overload
|
7 years ago |
Pavel Rojtberg
|
cc8a8d2d42
|
ovis: improve documentation
|
7 years ago |
Pavel Rojtberg
|
d0964ab084
|
ovis: add Ogre3D based visualizer module
|
8 years ago |