Merge pull request #1714 from paroj:ovis_texup

pull/1717/head
Alexander Alekhin 6 years ago
commit ff9a1842f5
  1. 15
      modules/ovis/include/opencv2/ovis.hpp
  2. 38
      modules/ovis/src/ovis.cpp

@ -35,7 +35,11 @@ enum MaterialProperty
MATERIAL_POINT_SIZE,
MATERIAL_OPACITY,
MATERIAL_EMISSIVE,
MATERIAL_TEXTURE
MATERIAL_TEXTURE0,
MATERIAL_TEXTURE = MATERIAL_TEXTURE0,
MATERIAL_TEXTURE1,
MATERIAL_TEXTURE2,
MATERIAL_TEXTURE3,
};
enum EntityProperty
@ -281,6 +285,15 @@ CV_EXPORTS_W void createPointCloudMesh(const String& name, InputArray vertices,
* @param segments number of segments per side
*/
CV_EXPORTS_W void createGridMesh(const String& name, const Size2f& size, const Size& segments = Size(1, 1));
/**
* updates an existing texture
*
* A new texture can be created with @ref createPlaneMesh
* @param name name of the texture
* @param image the image data
*/
CV_EXPORTS_W void updateTexture(const String& name, InputArray image);
//! @}
}
}

@ -31,11 +31,28 @@ WindowScene::~WindowScene() {}
void _createTexture(const String& name, Mat image)
{
PixelFormat format;
switch(image.type())
{
case CV_8UC4:
format = PF_BYTE_BGRA;
break;
case CV_8UC3:
format = PF_BYTE_BGR;
break;
case CV_8UC1:
format = PF_BYTE_L;
break;
default:
CV_Error(Error::StsBadArg, "currently only CV_8UC1, CV_8UC3, CV_8UC4 textures are supported");
break;
}
TextureManager& texMgr = TextureManager::getSingleton();
TexturePtr tex = texMgr.getByName(name, RESOURCEGROUP_NAME);
Image im;
im.loadDynamicImage(image.ptr(), image.cols, image.rows, 1, PF_BYTE_BGR);
im.loadDynamicImage(image.ptr(), image.cols, image.rows, 1, format);
if (tex)
{
@ -323,7 +340,7 @@ public:
void setBackground(InputArray image)
{
CV_Assert(image.type() == CV_8UC3, bgplane);
CV_Assert(bgplane);
String name = sceneMgr->getName() + "_Background";
@ -700,20 +717,23 @@ void setMaterialProperty(const String& name, int prop, const Scalar& val)
void setMaterialProperty(const String& name, int prop, const String& value)
{
CV_Assert(prop == MATERIAL_TEXTURE, _app);
CV_Assert(prop >= MATERIAL_TEXTURE0, prop <= MATERIAL_TEXTURE3, _app);
MaterialPtr mat = MaterialManager::getSingleton().getByName(name, RESOURCEGROUP_NAME);
CV_Assert(mat);
Pass* rpass = mat->getTechniques()[0]->getPasses()[0];
if (rpass->getTextureUnitStates().empty())
size_t texUnit = prop - MATERIAL_TEXTURE0;
CV_Assert(texUnit <= rpass->getTextureUnitStates().size());
if (rpass->getTextureUnitStates().size() <= texUnit)
{
rpass->createTextureUnitState(value);
return;
}
rpass->getTextureUnitStates()[0]->setTextureName(value);
rpass->getTextureUnitStates()[texUnit]->setTextureName(value);
}
static bool setShaderProperty(const GpuProgramParametersSharedPtr& params, const String& prop,
@ -770,5 +790,13 @@ void setMaterialProperty(const String& name, const String& prop, const Scalar& v
if(!set)
CV_Error_(Error::StsBadArg, ("shader parameter named '%s' not found", prop.c_str()));
}
void updateTexture(const String& name, InputArray image)
{
CV_Assert(_app);
TexturePtr tex = TextureManager::getSingleton().getByName(name, RESOURCEGROUP_NAME);
CV_Assert(tex);
_createTexture(name, image.getMat());
}
}
}

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