we don't need depth testing

pull/3471/head
kallaballa 2 years ago
parent 1bcec68f15
commit de6ac38e80
  1. 6
      src/shader/shader-demo.cpp

@ -259,12 +259,12 @@ void init_scene(const cv::Size& sz) {
center_y_hdl = glGetUniformLocation(shader_program_hdl, "center_y"); center_y_hdl = glGetUniformLocation(shader_program_hdl, "center_y");
glViewport(0, 0, WIDTH, HEIGHT); glViewport(0, 0, WIDTH, HEIGHT);
glEnable(GL_DEPTH_TEST); // glEnable(GL_DEPTH_TEST);
} }
void render_scene(const cv::Size& sz) { void render_scene(const cv::Size& sz) {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
if(zoom > 1) { if(zoom > 1) {
zoom_multiplier = 0.99; zoom_multiplier = 0.99;
iterations = 0; iterations = 0;

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