From de6ac38e8076584666aea12ed51e3c2176553a0f Mon Sep 17 00:00:00 2001 From: kallaballa Date: Tue, 7 Mar 2023 09:24:46 +0100 Subject: [PATCH] we don't need depth testing --- src/shader/shader-demo.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/shader/shader-demo.cpp b/src/shader/shader-demo.cpp index 35c155f3c..a8a8b6b15 100644 --- a/src/shader/shader-demo.cpp +++ b/src/shader/shader-demo.cpp @@ -259,12 +259,12 @@ void init_scene(const cv::Size& sz) { center_y_hdl = glGetUniformLocation(shader_program_hdl, "center_y"); glViewport(0, 0, WIDTH, HEIGHT); - glEnable(GL_DEPTH_TEST); +// glEnable(GL_DEPTH_TEST); } void render_scene(const cv::Size& sz) { - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glClearColor(1.0f, 1.0f, 1.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); if(zoom > 1) { zoom_multiplier = 0.99; iterations = 0;