fine tuning

pull/3471/head
kallaballa 3 years ago
parent 28d6bfdc97
commit ce84c8b91d
  1. 6
      src/tetra/tetra-demo.cpp

@ -55,7 +55,8 @@ void blitFrameBufferToScreen() {
glBlitFramebuffer(0, 0, WIDTH, HEIGHT, 0, 0, WIDTH, HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST); glBlitFramebuffer(0, 0, WIDTH, HEIGHT, 0, 0, WIDTH, HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
} }
void glow(cv::UMat &frameBuffer, cv::UMat &mask, int ksize = WIDTH / 85 % 2 == 0 ? WIDTH / 85 + 1 : WIDTH / 85) { void glow(cv::UMat &frameBuffer, int ksize = WIDTH / 85 % 2 == 0 ? WIDTH / 85 + 1 : WIDTH / 85) {
static cv::UMat mask;
//prepare the mask on a 50% resized version for some extra performance (especially when blurring) //prepare the mask on a 50% resized version for some extra performance (especially when blurring)
cv::resize(frameBuffer, mask, cv::Size(), 0.5, 0.5); cv::resize(frameBuffer, mask, cv::Size(), 0.5, 0.5);
cv::boxFilter(mask, mask, -1, cv::Size(ksize, ksize), cv::Point(-1,-1), true, cv::BORDER_CONSTANT); cv::boxFilter(mask, mask, -1, cv::Size(ksize, ksize), cv::Point(-1,-1), true, cv::BORDER_CONSTANT);
@ -103,7 +104,6 @@ int main(int argc, char **argv) {
cerr << "OpenCL Platforms: " << endl << cl::get_info() << endl; cerr << "OpenCL Platforms: " << endl << cl::get_info() << endl;
cv::UMat frameBuffer(HEIGHT, WIDTH, CV_8UC4, cv::Scalar::all(0)); cv::UMat frameBuffer(HEIGHT, WIDTH, CV_8UC4, cv::Scalar::all(0));
cv::UMat mask;
cv::UMat videoFrame; cv::UMat videoFrame;
uint64_t cnt = 0; uint64_t cnt = 0;
@ -117,7 +117,7 @@ int main(int argc, char **argv) {
//Transfer buffer ownership to OpenCL //Transfer buffer ownership to OpenCL
cl::fetch_frame_buffer(frameBuffer); cl::fetch_frame_buffer(frameBuffer);
//Using OpenCV/OpenCL for a glow effect //Using OpenCV/OpenCL for a glow effect
glow(frameBuffer, mask); glow(frameBuffer);
//Color-conversion from BGRA to RGB. Also OpenCV/OpenCL. //Color-conversion from BGRA to RGB. Also OpenCV/OpenCL.
cv::cvtColor(frameBuffer, videoFrame, cv::COLOR_BGRA2RGB); cv::cvtColor(frameBuffer, videoFrame, cv::COLOR_BGRA2RGB);
//Video frame is upside down -> flip it //Video frame is upside down -> flip it

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