fine tuning

pull/3471/head
kallaballa 3 years ago
parent c6eecb9c10
commit cce122fc21
  1. 6
      src/tetra/tetra-demo.cpp

@ -54,7 +54,7 @@ void blitFrameBufferToScreen() {
glBlitFramebuffer(0, 0, WIDTH, HEIGHT, 0, 0, WIDTH, HEIGHT, GL_COLOR_BUFFER_BIT, GL_NEAREST);
}
void glow(cv::UMat &frameBuffer, cv::UMat &mask, int ksize = WIDTH / 90 % 2 == 0 ? WIDTH / 90 + 1 : WIDTH / 90) {
void glow(cv::UMat &frameBuffer, cv::UMat &mask, int ksize = WIDTH / 85 % 2 == 0 ? WIDTH / 85 + 1 : WIDTH / 85) {
//do the blur on a 50% resized version for some extra performance
cv::resize(frameBuffer, mask, cv::Size(), 0.5, 0.5);
cv::boxFilter(mask, mask, -1, cv::Size(ksize, ksize), cv::Point(-1,-1), true, cv::BORDER_CONSTANT);
@ -105,9 +105,9 @@ int main(int argc, char **argv) {
render(frameBuffer);
//Transfer buffer ownership to OpenCL
cl::fetch_frame_buffer(frameBuffer);
//Using OpenCL for a glow effect
//Using OpenCV/OpenCL for a glow effect
glow(frameBuffer, mask);
//Color-conversion from BGRA to RGB, also OpenCL.
//Color-conversion from BGRA to RGB. Also OpenCV/OpenCL.
cv::cvtColor(frameBuffer, videoFrame, cv::COLOR_BGRA2RGB);
//Video frame is upside down -> flip it
cv::flip(videoFrame, videoFrame, 0);

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