diff --git a/modules/v4d/src/detail/glcontext.cpp b/modules/v4d/src/detail/glcontext.cpp index 8d3b37172..dae2e8438 100644 --- a/modules/v4d/src/detail/glcontext.cpp +++ b/modules/v4d/src/detail/glcontext.cpp @@ -29,6 +29,7 @@ void GLContext::render(std::function fn) { FrameBufferContext::GLScope glScope(fbCtx(), GL_FRAMEBUFFER); glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); #ifdef __EMSCRIPTEN__ + //Preserve the clear color state though it is a bit costly. We don't want to interfere. GLfloat cColor[4]; glGetFloatv(GL_COLOR_CLEAR_VALUE, cColor); glClearColor(0,0,0,0);