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@ -187,13 +187,13 @@ struct Application : public OgreBites::ApplicationContext, public OgreBites::Inp |
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// empty impl to show cursor
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} |
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bool keyPressed(const OgreBites::KeyboardEvent& evt) |
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bool keyPressed(const OgreBites::KeyboardEvent& evt) CV_OVERRIDE |
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{ |
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key_pressed = evt.keysym.sym; |
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return true; |
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} |
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bool oneTimeConfig() |
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bool oneTimeConfig() CV_OVERRIDE |
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{ |
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Ogre::RenderSystem* rs = getRoot()->getRenderSystemByName(RENDERSYSTEM_NAME); |
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CV_Assert(rs); |
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@ -202,7 +202,7 @@ struct Application : public OgreBites::ApplicationContext, public OgreBites::Inp |
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} |
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OgreBites::NativeWindowPair createWindow(const Ogre::String& name, uint32_t _w, uint32_t _h, |
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NameValuePairList miscParams = NameValuePairList()) |
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NameValuePairList miscParams = NameValuePairList()) CV_OVERRIDE |
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{ |
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Ogre::String _name = name; |
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if (!sceneMgr) |
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@ -224,7 +224,7 @@ struct Application : public OgreBites::ApplicationContext, public OgreBites::Inp |
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return ret; |
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} |
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void locateResources() |
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void locateResources() CV_OVERRIDE |
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{ |
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OgreBites::ApplicationContext::locateResources(); |
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ResourceGroupManager& rgm = ResourceGroupManager::getSingleton(); |
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@ -244,7 +244,7 @@ struct Application : public OgreBites::ApplicationContext, public OgreBites::Inp |
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} |
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} |
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void setup() |
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void setup() CV_OVERRIDE |
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{ |
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OgreBites::ApplicationContext::setup(); |
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@ -338,7 +338,7 @@ public: |
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} |
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} |
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void setBackground(InputArray image) |
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void setBackground(InputArray image) CV_OVERRIDE |
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{ |
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CV_Assert(bgplane); |
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@ -357,7 +357,7 @@ public: |
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bgplane->setVisible(true); |
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} |
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void setCompositors(const std::vector<String>& names) |
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void setCompositors(const std::vector<String>& names) CV_OVERRIDE |
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{ |
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CompositorManager& cm = CompositorManager::getSingleton(); |
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// this should be applied to all owned render targets
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@ -382,7 +382,7 @@ public: |
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} |
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} |
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void setBackground(const Scalar& color) |
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void setBackground(const Scalar& color) CV_OVERRIDE |
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{ |
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// hide background plane
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bgplane->setVisible(false); |
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@ -394,7 +394,7 @@ public: |
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frameSrc->getViewport(0)->setBackgroundColour(_color); |
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} |
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void createEntity(const String& name, const String& meshname, InputArray tvec, InputArray rot) |
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void createEntity(const String& name, const String& meshname, InputArray tvec, InputArray rot) CV_OVERRIDE |
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{ |
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Entity* ent = sceneMgr->createEntity(name, meshname, RESOURCEGROUP_NAME); |
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@ -405,7 +405,7 @@ public: |
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node->attachObject(ent); |
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} |
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void removeEntity(const String& name) { |
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void removeEntity(const String& name) CV_OVERRIDE { |
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SceneNode& node = _getSceneNode(sceneMgr, name); |
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node.getAttachedObject(name)->detachFromParent(); |
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@ -418,7 +418,7 @@ public: |
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} |
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Rect2d createCameraEntity(const String& name, InputArray K, const Size& imsize, float zFar, |
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InputArray tvec, InputArray rot) |
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InputArray tvec, InputArray rot) CV_OVERRIDE |
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{ |
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MaterialPtr mat = MaterialManager::getSingleton().create(name, RESOURCEGROUP_NAME); |
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Pass* rpass = mat->getTechniques()[0]->getPasses()[0]; |
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@ -451,7 +451,7 @@ public: |
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} |
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void createLightEntity(const String& name, InputArray tvec, InputArray rot, const Scalar& diffuseColour, |
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const Scalar& specularColour) |
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const Scalar& specularColour) CV_OVERRIDE |
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{ |
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Light* light = sceneMgr->createLight(name); |
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light->setDirection(Vector3::NEGATIVE_UNIT_Z); |
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@ -466,7 +466,7 @@ public: |
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node->attachObject(light); |
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} |
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void updateEntityPose(const String& name, InputArray tvec, InputArray rot) |
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void updateEntityPose(const String& name, InputArray tvec, InputArray rot) CV_OVERRIDE |
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{ |
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SceneNode& node = _getSceneNode(sceneMgr, name); |
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Quaternion q; |
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@ -476,7 +476,7 @@ public: |
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node.translate(t, Ogre::Node::TS_LOCAL); |
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} |
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void setEntityPose(const String& name, InputArray tvec, InputArray rot, bool invert) |
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void setEntityPose(const String& name, InputArray tvec, InputArray rot, bool invert) CV_OVERRIDE |
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{ |
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SceneNode& node = _getSceneNode(sceneMgr, name); |
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Quaternion q; |
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@ -486,7 +486,7 @@ public: |
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node.setPosition(t); |
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} |
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void setEntityProperty(const String& name, int prop, const String& value) |
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void setEntityProperty(const String& name, int prop, const String& value) CV_OVERRIDE |
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{ |
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CV_Assert(prop == ENTITY_MATERIAL); |
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SceneNode& node = _getSceneNode(sceneMgr, name); |
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@ -506,7 +506,7 @@ public: |
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ent->setMaterial(mat); |
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} |
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void setEntityProperty(const String& name, int prop, const Scalar& value) |
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void setEntityProperty(const String& name, int prop, const Scalar& value) CV_OVERRIDE |
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{ |
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CV_Assert(prop == ENTITY_SCALE); |
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SceneNode& node = _getSceneNode(sceneMgr, name); |
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@ -541,7 +541,7 @@ public: |
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sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(bgplane.get()); |
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} |
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void getScreenshot(OutputArray frame) |
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void getScreenshot(OutputArray frame) CV_OVERRIDE |
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{ |
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PixelFormat src_type = frameSrc->suggestPixelFormat(); |
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int dst_type = src_type == PF_BYTE_RGB ? CV_8UC3 : CV_32FC4; |
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@ -556,7 +556,7 @@ public: |
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cvtColor(out, out, dst_type == CV_8UC3 ? COLOR_RGB2BGR : COLOR_RGBA2BGRA); |
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} |
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void getDepth(OutputArray depth) |
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void getDepth(OutputArray depth) CV_OVERRIDE |
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{ |
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Camera* cam = sceneMgr->getCamera(title); |
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if (!depthRTT) |
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@ -588,7 +588,7 @@ public: |
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ndc = (2 * f * n) / ndc; |
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} |
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void fixCameraYawAxis(bool useFixed, InputArray _up) |
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void fixCameraYawAxis(bool useFixed, InputArray _up) CV_OVERRIDE |
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{ |
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Vector3 up = Vector3::NEGATIVE_UNIT_Y; |
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if (!_up.empty()) |
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@ -599,7 +599,7 @@ public: |
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camNode->setFixedYawAxis(useFixed, up); |
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} |
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void setCameraPose(InputArray tvec, InputArray rot, bool invert) |
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void setCameraPose(InputArray tvec, InputArray rot, bool invert) CV_OVERRIDE |
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{ |
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Quaternion q; |
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Vector3 t; |
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@ -612,7 +612,7 @@ public: |
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camNode->setPosition(t); |
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} |
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void getCameraPose(OutputArray R, OutputArray tvec, bool invert) |
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void getCameraPose(OutputArray R, OutputArray tvec, bool invert) CV_OVERRIDE |
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{ |
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Matrix3 _R; |
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// toOGRE.Inverse() == toOGRE
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@ -641,7 +641,7 @@ public: |
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} |
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} |
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void setCameraIntrinsics(InputArray K, const Size& imsize, float zNear, float zFar) |
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void setCameraIntrinsics(InputArray K, const Size& imsize, float zNear, float zFar) CV_OVERRIDE |
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{ |
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Camera* cam = sceneMgr->getCamera(title); |
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@ -650,7 +650,7 @@ public: |
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if(!K.empty()) _setCameraIntrinsics(cam, K, imsize); |
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} |
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void setCameraLookAt(const String& target, InputArray offset) |
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void setCameraLookAt(const String& target, InputArray offset) CV_OVERRIDE |
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{ |
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SceneNode* tgt = sceneMgr->getEntity(target)->getParentSceneNode(); |
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