Mark deprecated methods

pull/3396/head
Sergei Shutov 2 years ago
parent 78a377abec
commit 83cb56d1c1
  1. 65
      modules/aruco/include/opencv2/aruco.hpp

@ -41,34 +41,7 @@ CV_EXPORTS_W void getBoardObjectAndImagePoints(const Ptr<Board> &board, InputArr
InputArray detectedIds, OutputArray objPoints, OutputArray imgPoints); InputArray detectedIds, OutputArray objPoints, OutputArray imgPoints);
/** /** @deprecated Use cv::solvePnP
* @brief Pose estimation for a board of markers
*
* @param corners vector of already detected markers corners. For each marker, its four corners
* are provided, (e.g std::vector<std::vector<cv::Point2f> > ). For N detected markers, the
* dimensions of this array should be Nx4. The order of the corners should be clockwise.
* @param ids list of identifiers for each marker in corners
* @param board layout of markers in the board. The layout is composed by the marker identifiers
* and the positions of each marker corner in the board reference system.
* @param cameraMatrix input 3x3 floating-point camera matrix
* \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$
* @param distCoeffs vector of distortion coefficients
* \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6],[s_1, s_2, s_3, s_4]])\f$ of 4, 5, 8 or 12 elements
* @param rvec Output vector (e.g. cv::Mat) corresponding to the rotation vector of the board
* (see cv::Rodrigues). Used as initial guess if not empty.
* @param tvec Output vector (e.g. cv::Mat) corresponding to the translation vector of the board.
* @param useExtrinsicGuess defines whether initial guess for \b rvec and \b tvec will be used or not.
* Used as initial guess if not empty.
*
* This function receives the detected markers and returns the pose of a marker board composed
* by those markers.
* A Board of marker has a single world coordinate system which is defined by the board layout.
* The returned transformation is the one that transforms points from the board coordinate system
* to the camera coordinate system.
* Input markers that are not included in the board layout are ignored.
* The function returns the number of markers from the input employed for the board pose estimation.
* Note that returning a 0 means the pose has not been estimated.
* @sa use cv::drawFrameAxes to get world coordinate system axis for object points
*/ */
CV_EXPORTS_W int estimatePoseBoard(InputArrayOfArrays corners, InputArray ids, const Ptr<Board> &board, CV_EXPORTS_W int estimatePoseBoard(InputArrayOfArrays corners, InputArray ids, const Ptr<Board> &board,
InputArray cameraMatrix, InputArray distCoeffs, InputOutputArray rvec, InputArray cameraMatrix, InputArray distCoeffs, InputOutputArray rvec,
@ -98,41 +71,7 @@ CV_EXPORTS_W bool estimatePoseCharucoBoard(InputArray charucoCorners, InputArray
InputArray distCoeffs, InputOutputArray rvec, InputArray distCoeffs, InputOutputArray rvec,
InputOutputArray tvec, bool useExtrinsicGuess = false); InputOutputArray tvec, bool useExtrinsicGuess = false);
/** /** @deprecated Use cv::solvePnP
* @brief Pose estimation for single markers
*
* @param corners vector of already detected markers corners. For each marker, its four corners
* are provided, (e.g std::vector<std::vector<cv::Point2f> > ). For N detected markers,
* the dimensions of this array should be Nx4. The order of the corners should be clockwise.
* @sa detectMarkers
* @param markerLength the length of the markers' side. The returning translation vectors will
* be in the same unit. Normally, unit is meters.
* @param cameraMatrix input 3x3 floating-point camera matrix
* \f$A = \vecthreethree{f_x}{0}{c_x}{0}{f_y}{c_y}{0}{0}{1}\f$
* @param distCoeffs vector of distortion coefficients
* \f$(k_1, k_2, p_1, p_2[, k_3[, k_4, k_5, k_6],[s_1, s_2, s_3, s_4]])\f$ of 4, 5, 8 or 12 elements
* @param rvecs array of output rotation vectors (@sa Rodrigues) (e.g. std::vector<cv::Vec3d>).
* Each element in rvecs corresponds to the specific marker in imgPoints.
* @param tvecs array of output translation vectors (e.g. std::vector<cv::Vec3d>).
* Each element in tvecs corresponds to the specific marker in imgPoints.
* @param objPoints array of object points of all the marker corners
* @param estimateParameters set the origin of coordinate system and the coordinates of the four corners of the marker
* (default estimateParameters.pattern = PatternPositionType::ARUCO_CCW_CENTER, estimateParameters.useExtrinsicGuess = false,
* estimateParameters.solvePnPMethod = SOLVEPNP_ITERATIVE).
*
* This function receives the detected markers and returns their pose estimation respect to
* the camera individually. So for each marker, one rotation and translation vector is returned.
* The returned transformation is the one that transforms points from each marker coordinate system
* to the camera coordinate system.
* The marker coordinate system is centered on the middle (by default) or on the top-left corner of the marker,
* with the Z axis perpendicular to the marker plane.
* estimateParameters defines the coordinates of the four corners of the marker in its own coordinate system (by default) are:
* (-markerLength/2, markerLength/2, 0), (markerLength/2, markerLength/2, 0),
* (markerLength/2, -markerLength/2, 0), (-markerLength/2, -markerLength/2, 0)
* @sa use cv::drawFrameAxes to get world coordinate system axis for object points
* @sa @ref tutorial_aruco_detection
* @sa EstimateParameters
* @sa PatternPositionType
*/ */
CV_EXPORTS_W void estimatePoseSingleMarkers(InputArrayOfArrays corners, float markerLength, CV_EXPORTS_W void estimatePoseSingleMarkers(InputArrayOfArrays corners, float markerLength,
InputArray cameraMatrix, InputArray distCoeffs, InputArray cameraMatrix, InputArray distCoeffs,

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