Merge pull request #2606 from DumDereDum:tsdf_fix_and_test
TSDF fixes and tests * getMat using fix * min/max fix * create WeightType * create normals test * bug fix * complete normals test * fix makeVolume and rewrite tests * minor fixes * add new normal tests * replace operator() on lambda expressions * make a valid points test * minor fixes * getNormalVoxel fix in tsdf and hashTsdf * create renderPointsNormals * replace Affine3f with Matx44f oin make volume * minor fixes * minor fix * tmp * create function interpolateVoxel for hashTSDF * tmp * right interpolation for HashTSDF * rewrite intrinsics normalize * minor fix * rewrite GPU normalize * start to write perf tests * make Volume fix * GPU normalize fix * minor fix * create perf test for raycast * fix LNK2019 problem in perf test * made all perf tests * replace all Affine3f with Matx44f * replace Point3i with Vec3i * minor fix * minor fix * add CV_EXPORT_W * build fix 1 * build fix 2 * build fix 3 * warning fix * build test * win test * tests without HashTSDF * create noparallel normals checking * test without fetch * test without fetch points normals * add end line * revert rotation() in hash_tsdf * fix matrix multiplication order * fetch points normals invoker fix * warning fix * warning fix * Docs fix * Hash push normals fix * replace operator() with lambda in PushNormals * warning fix * comments fix Co-authored-by: arsaratovtsev <artem.saratovtsev@intel.com>pull/2645/head
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1d6480ae2c
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12 changed files with 926 additions and 128 deletions
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html.
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#include "perf_precomp.hpp" |
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CV_PERF_TEST_MAIN(rgbd) |
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html
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#ifndef __OPENCV_PERF_PRECOMP_HPP__ |
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#define __OPENCV_PERF_PRECOMP_HPP__ |
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#include <opencv2/ts.hpp> |
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#include <opencv2/rgbd.hpp> |
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#include <opencv2/calib3d.hpp> |
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#ifdef HAVE_OPENCL |
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#include <opencv2/core/ocl.hpp> |
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#endif |
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namespace opencv_test { |
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using namespace cv::rgbd; |
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} |
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#endif |
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html
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#include "perf_precomp.hpp" |
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namespace opencv_test { namespace { |
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using namespace cv; |
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/** Reprojects screen point to camera space given z coord. */ |
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struct Reprojector |
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{ |
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Reprojector() {} |
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inline Reprojector(Matx33f intr) |
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{ |
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fxinv = 1.f / intr(0, 0), fyinv = 1.f / intr(1, 1); |
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cx = intr(0, 2), cy = intr(1, 2); |
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} |
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template<typename T> |
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inline cv::Point3_<T> operator()(cv::Point3_<T> p) const |
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{ |
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T x = p.z * (p.x - cx) * fxinv; |
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T y = p.z * (p.y - cy) * fyinv; |
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return cv::Point3_<T>(x, y, p.z); |
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} |
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float fxinv, fyinv, cx, cy; |
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}; |
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template<class Scene> |
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struct RenderInvoker : ParallelLoopBody |
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{ |
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RenderInvoker(Mat_<float>& _frame, Affine3f _pose, |
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Reprojector _reproj, |
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float _depthFactor) : ParallelLoopBody(), |
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frame(_frame), |
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pose(_pose), |
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reproj(_reproj), |
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depthFactor(_depthFactor) |
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{ } |
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virtual void operator ()(const cv::Range& r) const |
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{ |
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for (int y = r.start; y < r.end; y++) |
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{ |
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float* frameRow = frame[y]; |
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for (int x = 0; x < frame.cols; x++) |
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{ |
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float pix = 0; |
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Point3f orig = pose.translation(); |
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// direction through pixel
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Point3f screenVec = reproj(Point3f((float)x, (float)y, 1.f)); |
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float xyt = 1.f / (screenVec.x * screenVec.x + |
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screenVec.y * screenVec.y + 1.f); |
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Point3f dir = normalize(Vec3f(pose.rotation() * screenVec)); |
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// screen space axis
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dir.y = -dir.y; |
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const float maxDepth = 20.f; |
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const float maxSteps = 256; |
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float t = 0.f; |
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for (int step = 0; step < maxSteps && t < maxDepth; step++) |
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{ |
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Point3f p = orig + dir * t; |
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float d = Scene::map(p); |
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if (d < 0.000001f) |
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{ |
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float depth = std::sqrt(t * t * xyt); |
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pix = depth * depthFactor; |
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break; |
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} |
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t += d; |
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} |
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frameRow[x] = pix; |
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} |
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} |
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} |
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Mat_<float>& frame; |
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Affine3f pose; |
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Reprojector reproj; |
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float depthFactor; |
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}; |
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struct Scene |
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{ |
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virtual ~Scene() {} |
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static Ptr<Scene> create(Size sz, Matx33f _intr, float _depthFactor); |
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virtual Mat depth(Affine3f pose) = 0; |
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virtual std::vector<Affine3f> getPoses() = 0; |
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}; |
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struct SemisphereScene : Scene |
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{ |
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const int framesPerCycle = 72; |
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const float nCycles = 1.0f; |
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const Affine3f startPose = Affine3f(Vec3f(0.f, 0.f, 0.f), Vec3f(1.5f, 0.3f, -1.5f)); |
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Size frameSize; |
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Matx33f intr; |
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float depthFactor; |
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SemisphereScene(Size sz, Matx33f _intr, float _depthFactor) : |
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frameSize(sz), intr(_intr), depthFactor(_depthFactor) |
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{ } |
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static float map(Point3f p) |
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{ |
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float plane = p.y + 0.5f; |
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Point3f boxPose = p - Point3f(-0.0f, 0.3f, 0.5f); |
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float boxSize = 0.5f; |
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float roundness = 0.08f; |
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Point3f boxTmp; |
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boxTmp.x = max(abs(boxPose.x) - boxSize, 0.0f); |
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boxTmp.y = max(abs(boxPose.y) - boxSize, 0.0f); |
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boxTmp.z = max(abs(boxPose.z) - boxSize, 0.0f); |
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float roundBox = (float)cv::norm(boxTmp) - roundness; |
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Point3f spherePose = p - Point3f(-0.0f, 0.3f, 0.0f); |
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float sphereRadius = 0.5f; |
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float sphere = (float)cv::norm(spherePose) - sphereRadius; |
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float sphereMinusBox = max(sphere, -roundBox); |
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float subSphereRadius = 0.05f; |
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Point3f subSpherePose = p - Point3f(0.3f, -0.1f, -0.3f); |
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float subSphere = (float)cv::norm(subSpherePose) - subSphereRadius; |
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float res = min({ sphereMinusBox, subSphere, plane }); |
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return res; |
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} |
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Mat depth(Affine3f pose) override |
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{ |
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Mat_<float> frame(frameSize); |
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Reprojector reproj(intr); |
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Range range(0, frame.rows); |
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parallel_for_(range, RenderInvoker<SemisphereScene>(frame, pose, reproj, depthFactor)); |
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return std::move(frame); |
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} |
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std::vector<Affine3f> getPoses() override |
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{ |
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std::vector<Affine3f> poses; |
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for (int i = 0; i < framesPerCycle * nCycles; i++) |
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{ |
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float angle = (float)(CV_2PI * i / framesPerCycle); |
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Affine3f pose; |
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pose = pose.rotate(startPose.rotation()); |
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pose = pose.rotate(Vec3f(0.f, -1.f, 0.f) * angle); |
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pose = pose.translate(Vec3f(startPose.translation()[0] * sin(angle), |
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startPose.translation()[1], |
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startPose.translation()[2] * cos(angle))); |
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poses.push_back(pose); |
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} |
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return poses; |
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} |
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}; |
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Ptr<Scene> Scene::create(Size sz, Matx33f _intr, float _depthFactor) |
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{ |
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return makePtr<SemisphereScene>(sz, _intr, _depthFactor); |
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} |
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PERF_TEST(Perf_TSDF, integrate) |
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{ |
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Ptr<kinfu::Params> _params; |
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_params = kinfu::Params::coarseParams(); |
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Ptr<kinfu::Volume> volume = kinfu::makeVolume(_params->volumeType, _params->voxelSize, _params->volumePose.matrix, |
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_params->raycast_step_factor, _params->tsdf_trunc_dist, _params->tsdf_max_weight, |
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_params->truncateThreshold, _params->volumeDims); |
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Ptr<Scene> scene = Scene::create(_params->frameSize, _params->intr, _params->depthFactor); |
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std::vector<Affine3f> poses = scene->getPoses(); |
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for (size_t i = 0; i < poses.size(); i++) |
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{ |
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UMat _points, _normals; |
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Matx44f pose = poses[i].matrix; |
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Mat depth = scene->depth(pose); |
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startTimer(); |
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volume->integrate(depth, _params->depthFactor, pose, _params->intr); |
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stopTimer(); |
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} |
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SANITY_CHECK_NOTHING(); |
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} |
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PERF_TEST(Perf_TSDF, raycast) |
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{ |
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Ptr<kinfu::Params> _params; |
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_params = kinfu::Params::coarseParams(); |
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Ptr<kinfu::Volume> volume = kinfu::makeVolume(_params->volumeType, _params->voxelSize, _params->volumePose.matrix, |
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_params->raycast_step_factor, _params->tsdf_trunc_dist, _params->tsdf_max_weight, |
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_params->truncateThreshold, _params->volumeDims); |
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Ptr<Scene> scene = Scene::create(_params->frameSize, _params->intr, _params->depthFactor); |
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std::vector<Affine3f> poses = scene->getPoses(); |
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for (size_t i = 0; i < poses.size(); i++) |
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{ |
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UMat _points, _normals; |
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Matx44f pose = poses[i].matrix; |
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Mat depth = scene->depth(pose); |
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volume->integrate(depth, _params->depthFactor, pose, _params->intr); |
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startTimer(); |
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volume->raycast(pose, _params->intr, _params->frameSize, _points, _normals); |
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stopTimer(); |
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} |
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SANITY_CHECK_NOTHING(); |
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} |
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}} // namespace
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html
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#include "test_precomp.hpp" |
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namespace opencv_test { namespace { |
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using namespace cv; |
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/** Reprojects screen point to camera space given z coord. */ |
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struct Reprojector |
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{ |
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Reprojector() {} |
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inline Reprojector(Matx33f intr) |
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{ |
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fxinv = 1.f / intr(0, 0), fyinv = 1.f / intr(1, 1); |
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cx = intr(0, 2), cy = intr(1, 2); |
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} |
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template<typename T> |
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inline cv::Point3_<T> operator()(cv::Point3_<T> p) const |
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{ |
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T x = p.z * (p.x - cx) * fxinv; |
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T y = p.z * (p.y - cy) * fyinv; |
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return cv::Point3_<T>(x, y, p.z); |
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} |
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float fxinv, fyinv, cx, cy; |
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}; |
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template<class Scene> |
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struct RenderInvoker : ParallelLoopBody |
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{ |
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RenderInvoker(Mat_<float>& _frame, Affine3f _pose, |
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Reprojector _reproj, |
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float _depthFactor) : ParallelLoopBody(), |
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frame(_frame), |
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pose(_pose), |
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reproj(_reproj), |
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depthFactor(_depthFactor) |
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{ } |
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virtual void operator ()(const cv::Range& r) const |
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{ |
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for (int y = r.start; y < r.end; y++) |
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{ |
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float* frameRow = frame[y]; |
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for (int x = 0; x < frame.cols; x++) |
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{ |
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float pix = 0; |
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Point3f orig = pose.translation(); |
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// direction through pixel
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Point3f screenVec = reproj(Point3f((float)x, (float)y, 1.f)); |
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float xyt = 1.f / (screenVec.x * screenVec.x + |
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screenVec.y * screenVec.y + 1.f); |
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Point3f dir = normalize(Vec3f(pose.rotation() * screenVec)); |
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// screen space axis
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dir.y = -dir.y; |
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const float maxDepth = 20.f; |
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const float maxSteps = 256; |
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float t = 0.f; |
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for (int step = 0; step < maxSteps && t < maxDepth; step++) |
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{ |
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Point3f p = orig + dir * t; |
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float d = Scene::map(p); |
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if (d < 0.000001f) |
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{ |
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float depth = std::sqrt(t * t * xyt); |
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pix = depth * depthFactor; |
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break; |
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} |
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t += d; |
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} |
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frameRow[x] = pix; |
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} |
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} |
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} |
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Mat_<float>& frame; |
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Affine3f pose; |
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Reprojector reproj; |
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float depthFactor; |
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}; |
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struct Scene |
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{ |
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virtual ~Scene() {} |
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static Ptr<Scene> create(Size sz, Matx33f _intr, float _depthFactor); |
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virtual Mat depth(Affine3f pose) = 0; |
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virtual std::vector<Affine3f> getPoses() = 0; |
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}; |
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struct SemisphereScene : Scene |
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{ |
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const int framesPerCycle = 72; |
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const float nCycles = 0.25f; |
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const Affine3f startPose = Affine3f(Vec3f(0.f, 0.f, 0.f), Vec3f(1.5f, 0.3f, -1.5f)); |
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Size frameSize; |
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Matx33f intr; |
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float depthFactor; |
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SemisphereScene(Size sz, Matx33f _intr, float _depthFactor) : |
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frameSize(sz), intr(_intr), depthFactor(_depthFactor) |
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{ } |
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static float map(Point3f p) |
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{ |
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float plane = p.y + 0.5f; |
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Point3f boxPose = p - Point3f(-0.0f, 0.3f, 0.5f); |
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float boxSize = 0.5f; |
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float roundness = 0.08f; |
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Point3f boxTmp; |
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boxTmp.x = max(abs(boxPose.x) - boxSize, 0.0f); |
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boxTmp.y = max(abs(boxPose.y) - boxSize, 0.0f); |
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boxTmp.z = max(abs(boxPose.z) - boxSize, 0.0f); |
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float roundBox = (float)cv::norm(boxTmp) - roundness; |
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Point3f spherePose = p - Point3f(-0.0f, 0.3f, 0.0f); |
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float sphereRadius = 0.5f; |
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float sphere = (float)cv::norm(spherePose) - sphereRadius; |
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float sphereMinusBox = max(sphere, -roundBox); |
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float subSphereRadius = 0.05f; |
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Point3f subSpherePose = p - Point3f(0.3f, -0.1f, -0.3f); |
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float subSphere = (float)cv::norm(subSpherePose) - subSphereRadius; |
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float res = min({sphereMinusBox, subSphere, plane}); |
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return res; |
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} |
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Mat depth(Affine3f pose) override |
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{ |
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Mat_<float> frame(frameSize); |
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Reprojector reproj(intr); |
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Range range(0, frame.rows); |
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parallel_for_(range, RenderInvoker<SemisphereScene>(frame, pose, reproj, depthFactor)); |
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return std::move(frame); |
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} |
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std::vector<Affine3f> getPoses() override |
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{ |
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std::vector<Affine3f> poses; |
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for (int i = 0; i < framesPerCycle * nCycles; i++) |
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{ |
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float angle = (float)(CV_2PI * i / framesPerCycle); |
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Affine3f pose; |
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pose = pose.rotate(startPose.rotation()); |
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pose = pose.rotate(Vec3f(0.f, -1.f, 0.f) * angle); |
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pose = pose.translate(Vec3f(startPose.translation()[0] * sin(angle), |
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startPose.translation()[1], |
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startPose.translation()[2] * cos(angle))); |
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poses.push_back(pose); |
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} |
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return poses; |
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} |
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}; |
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Ptr<Scene> Scene::create(Size sz, Matx33f _intr, float _depthFactor) |
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{ |
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return makePtr<SemisphereScene>(sz, _intr, _depthFactor); |
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} |
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// this is a temporary solution
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// ----------------------------
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typedef cv::Vec4f ptype; |
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typedef cv::Mat_< ptype > Points; |
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typedef Points Normals; |
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typedef Size2i Size; |
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template<int p> |
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inline float specPow(float x) |
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{ |
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if (p % 2 == 0) |
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{ |
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float v = specPow<p / 2>(x); |
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return v * v; |
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} |
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else |
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{ |
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float v = specPow<(p - 1) / 2>(x); |
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return v * v * x; |
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} |
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} |
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template<> |
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inline float specPow<0>(float /*x*/) |
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{ |
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return 1.f; |
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} |
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template<> |
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inline float specPow<1>(float x) |
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{ |
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return x; |
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} |
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inline cv::Vec3f fromPtype(const ptype& x) |
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{ |
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return cv::Vec3f(x[0], x[1], x[2]); |
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} |
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inline Point3f normalize(const Vec3f& v) |
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{ |
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double nv = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); |
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return v * (nv ? 1. / nv : 0.); |
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} |
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void renderPointsNormals(InputArray _points, InputArray _normals, OutputArray image, Affine3f lightPose) |
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{ |
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Size sz = _points.size(); |
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image.create(sz, CV_8UC4); |
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Points points = _points.getMat(); |
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Normals normals = _normals.getMat(); |
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Mat_<Vec4b> img = image.getMat(); |
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Range range(0, sz.height); |
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const int nstripes = -1; |
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parallel_for_(range, [&](const Range&) |
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{ |
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for (int y = range.start; y < range.end; y++) |
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{ |
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Vec4b* imgRow = img[y]; |
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const ptype* ptsRow = points[y]; |
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const ptype* nrmRow = normals[y]; |
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for (int x = 0; x < sz.width; x++) |
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{ |
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Point3f p = fromPtype(ptsRow[x]); |
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Point3f n = fromPtype(nrmRow[x]); |
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Vec4b color; |
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if (cvIsNaN(p.x) || cvIsNaN(p.y) || cvIsNaN(p.z) ) |
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{ |
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color = Vec4b(0, 32, 0, 0); |
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} |
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else |
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{ |
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const float Ka = 0.3f; //ambient coeff
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const float Kd = 0.5f; //diffuse coeff
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const float Ks = 0.2f; //specular coeff
|
||||
const int sp = 20; //specular power
|
||||
|
||||
const float Ax = 1.f; //ambient color, can be RGB
|
||||
const float Dx = 1.f; //diffuse color, can be RGB
|
||||
const float Sx = 1.f; //specular color, can be RGB
|
||||
const float Lx = 1.f; //light color
|
||||
|
||||
Point3f l = normalize(lightPose.translation() - Vec3f(p)); |
||||
Point3f v = normalize(-Vec3f(p)); |
||||
Point3f r = normalize(Vec3f(2.f * n * n.dot(l) - l)); |
||||
|
||||
uchar ix = (uchar)((Ax * Ka * Dx + Lx * Kd * Dx * max(0.f, n.dot(l)) + |
||||
Lx * Ks * Sx * specPow<sp>(max(0.f, r.dot(v)))) * 255.f); |
||||
color = Vec4b(ix, ix, ix, 0); |
||||
} |
||||
|
||||
imgRow[x] = color; |
||||
} |
||||
} |
||||
}, nstripes); |
||||
} |
||||
// ----------------------------
|
||||
|
||||
static const bool display = false; |
||||
static const bool parallelCheck = false; |
||||
|
||||
void normalsCheck(Mat normals) |
||||
{ |
||||
Vec4f vector; |
||||
for (auto pvector = normals.begin<Vec4f>(); pvector < normals.end<Vec4f>(); pvector++) |
||||
{ |
||||
vector = *pvector; |
||||
if (!cvIsNaN(vector[0])) |
||||
{ |
||||
float length = vector[0] * vector[0] + |
||||
vector[1] * vector[1] + |
||||
vector[2] * vector[2]; |
||||
ASSERT_LT(abs(1 - length), 0.0001f); |
||||
} |
||||
} |
||||
} |
||||
|
||||
void normal_test(bool isHashTSDF, bool isRaycast, bool isFetchPointsNormals, bool isFetchNormals) |
||||
{ |
||||
Ptr<kinfu::Params> _params; |
||||
if (isHashTSDF) |
||||
_params = kinfu::Params::hashTSDFParams(true); |
||||
else |
||||
_params = kinfu::Params::coarseParams(); |
||||
|
||||
Ptr<Scene> scene = Scene::create(_params->frameSize, _params->intr, _params->depthFactor); |
||||
std::vector<Affine3f> poses = scene->getPoses(); |
||||
|
||||
Mat depth = scene->depth(poses[0]); |
||||
UMat _points, _normals, _tmpnormals; |
||||
UMat _newPoints, _newNormals; |
||||
Mat points, normals; |
||||
Mat image; |
||||
AccessFlag af = ACCESS_READ; |
||||
|
||||
auto normalCheck = [](Vec4f& vector, const int*) |
||||
{ |
||||
if (!cvIsNaN(vector[0])) |
||||
{ |
||||
float length = vector[0] * vector[0] + |
||||
vector[1] * vector[1] + |
||||
vector[2] * vector[2]; |
||||
ASSERT_LT(abs(1 - length), 0.0001f); |
||||
} |
||||
}; |
||||
|
||||
Ptr<kinfu::Volume> volume = kinfu::makeVolume(_params->volumeType, _params->voxelSize, _params->volumePose.matrix, |
||||
_params->raycast_step_factor, _params->tsdf_trunc_dist, _params->tsdf_max_weight, |
||||
_params->truncateThreshold, _params->volumeDims); |
||||
volume->integrate(depth, _params->depthFactor, poses[0].matrix, _params->intr); |
||||
|
||||
if (isRaycast) |
||||
{ |
||||
volume->raycast(poses[0].matrix, _params->intr, _params->frameSize, _points, _normals); |
||||
} |
||||
if (isFetchPointsNormals) |
||||
{ |
||||
volume->fetchPointsNormals(_points, _normals); |
||||
} |
||||
if (isFetchNormals) |
||||
{ |
||||
volume->fetchPointsNormals(_points, _tmpnormals); |
||||
volume->fetchNormals(_points, _normals); |
||||
} |
||||
|
||||
normals = _normals.getMat(af); |
||||
|
||||
if (parallelCheck) |
||||
{ |
||||
normals.forEach<Vec4f>(normalCheck); |
||||
} |
||||
else |
||||
{ |
||||
normalsCheck(normals); |
||||
} |
||||
|
||||
if (isRaycast && display) |
||||
{ |
||||
imshow("depth", depth * (1.f / _params->depthFactor / 4.f)); |
||||
points = _points.getMat(af); |
||||
renderPointsNormals(points, normals, image, _params->lightPose); |
||||
imshow("render", image); |
||||
waitKey(20000); |
||||
} |
||||
|
||||
if (isRaycast) |
||||
{ |
||||
volume->raycast(poses[17].matrix, _params->intr, _params->frameSize, _newPoints, _newNormals); |
||||
|
||||
normals = _newNormals.getMat(af); |
||||
normalsCheck(normals); |
||||
|
||||
if (parallelCheck) |
||||
{ |
||||
normals.forEach<Vec4f>(normalCheck); |
||||
} |
||||
else |
||||
{ |
||||
normalsCheck(normals); |
||||
} |
||||
|
||||
|
||||
if (display) |
||||
{ |
||||
imshow("depth", depth * (1.f / _params->depthFactor / 4.f)); |
||||
points = _newPoints.getMat(af); |
||||
renderPointsNormals(points, normals, image, _params->lightPose); |
||||
imshow("render", image); |
||||
waitKey(20000); |
||||
} |
||||
|
||||
} |
||||
|
||||
points.release(); normals.release(); |
||||
} |
||||
|
||||
int counterOfValid(Mat points) |
||||
{ |
||||
Vec4f* v; |
||||
int i, j; |
||||
int count = 0; |
||||
for (i = 0; i < points.rows; ++i) |
||||
{ |
||||
v = (points.ptr<Vec4f>(i)); |
||||
for (j = 0; j < points.cols; ++j) |
||||
{ |
||||
if ((v[j])[0] != 0 || |
||||
(v[j])[1] != 0 || |
||||
(v[j])[2] != 0) |
||||
{ |
||||
count++; |
||||
} |
||||
} |
||||
} |
||||
return count; |
||||
} |
||||
|
||||
void valid_points_test(bool isHashTSDF) |
||||
{ |
||||
Ptr<kinfu::Params> _params; |
||||
if (isHashTSDF) |
||||
_params = kinfu::Params::hashTSDFParams(true); |
||||
else |
||||
_params = kinfu::Params::coarseParams(); |
||||
|
||||
Ptr<Scene> scene = Scene::create(_params->frameSize, _params->intr, _params->depthFactor); |
||||
std::vector<Affine3f> poses = scene->getPoses(); |
||||
|
||||
Mat depth = scene->depth(poses[0]); |
||||
UMat _points, _normals; |
||||
UMat _newPoints, _newNormals; |
||||
Mat points, normals; |
||||
Mat image; |
||||
int anfas, profile; |
||||
AccessFlag af = ACCESS_READ; |
||||
|
||||
Ptr<kinfu::Volume> volume = kinfu::makeVolume(_params->volumeType, _params->voxelSize, _params->volumePose.matrix, |
||||
_params->raycast_step_factor, _params->tsdf_trunc_dist, _params->tsdf_max_weight, |
||||
_params->truncateThreshold, _params->volumeDims); |
||||
volume->integrate(depth, _params->depthFactor, poses[0].matrix, _params->intr); |
||||
|
||||
volume->raycast(poses[0].matrix, _params->intr, _params->frameSize, _points, _normals); |
||||
normals = _normals.getMat(af); |
||||
points = _points.getMat(af); |
||||
patchNaNs(points); |
||||
anfas = counterOfValid(points); |
||||
|
||||
if (display) |
||||
{ |
||||
imshow("depth", depth * (1.f / _params->depthFactor / 4.f)); |
||||
renderPointsNormals(points, normals, image, _params->lightPose); |
||||
imshow("render", image); |
||||
waitKey(20000); |
||||
} |
||||
|
||||
volume->raycast(poses[17].matrix, _params->intr, _params->frameSize, _newPoints, _newNormals); |
||||
|
||||
normals = _newNormals.getMat(af); |
||||
points = _newPoints.getMat(af); |
||||
patchNaNs(points); |
||||
profile = counterOfValid(points); |
||||
|
||||
if (display) |
||||
{ |
||||
imshow("depth", depth * (1.f / _params->depthFactor / 4.f)); |
||||
renderPointsNormals(points, normals, image, _params->lightPose); |
||||
imshow("render", image); |
||||
waitKey(20000); |
||||
} |
||||
|
||||
float percentValidity = float(profile) / float(anfas); |
||||
ASSERT_LT(0.5 - percentValidity, 0.3); |
||||
} |
||||
|
||||
TEST(TSDF, raycast_normals) |
||||
{ |
||||
normal_test(false, true, false, false); |
||||
} |
||||
|
||||
TEST(HashTSDF, raycast_normals) |
||||
{ |
||||
normal_test(true, true, false, false); |
||||
} |
||||
|
||||
TEST(TSDF, fetch_points_normals) |
||||
{ |
||||
normal_test(false, false, true, false); |
||||
} |
||||
|
||||
TEST(HashTSDF, fetch_points_normals) |
||||
{ |
||||
normal_test(true, false, true, false); |
||||
} |
||||
|
||||
TEST(TSDF, fetch_normals) |
||||
{ |
||||
normal_test(false, false, false, true); |
||||
} |
||||
|
||||
TEST(HashTSDF, fetch_normals) |
||||
{ |
||||
normal_test(true, false, false, true); |
||||
} |
||||
|
||||
TEST(TSDF, valid_points) |
||||
{ |
||||
valid_points_test(false); |
||||
} |
||||
|
||||
TEST(HashTSDF, valid_points) |
||||
{ |
||||
valid_points_test(true); |
||||
} |
||||
|
||||
}} // namespace
|
Loading…
Reference in new issue