actually use the OFFSCREEN constant

pull/3471/head
kallaballa 2 years ago
parent 9acaef853c
commit 4fcec11b51
  1. 2
      modules/v4d/samples/beauty-demo.cpp
  2. 2
      modules/v4d/samples/cube-demo.cpp
  3. 2
      modules/v4d/samples/many_cubes-demo.cpp
  4. 2
      modules/v4d/samples/nanovg-demo.cpp
  5. 4
      modules/v4d/samples/optflow-demo.cpp
  6. 2
      modules/v4d/samples/pedestrian-demo.cpp
  7. 2
      modules/v4d/samples/shader-demo.cpp
  8. 2
      modules/v4d/samples/video-demo.cpp

@ -333,7 +333,7 @@ int main(int argc, char **argv) {
int main() { int main() {
#endif #endif
using namespace cv::v4d; using namespace cv::v4d;
cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Beautification Demo", false, false, 0); cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Beautification Demo", OFFSCREEN, false, 0);
window->printSystemInfo(); window->printSystemInfo();
facemark->loadModel("assets/models/lbfmodel.yaml"); facemark->loadModel("assets/models/lbfmodel.yaml");

@ -241,7 +241,7 @@ static bool iteration(cv::Ptr<V4D> window) {
} }
int main() { int main() {
cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Cube Demo", false, false, 0); cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Cube Demo", OFFSCREEN, false, 0);
window->printSystemInfo(); window->printSystemInfo();
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
//Creates a writer sink (which might be hardware accelerated) //Creates a writer sink (which might be hardware accelerated)

@ -254,7 +254,7 @@ static bool iteration(cv::Ptr<V4D> window) {
} }
int main() { int main() {
cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Many Cubes Demo", false, false, 0); cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Many Cubes Demo", OFFSCREEN, false, 0);
window->printSystemInfo(); window->printSystemInfo();
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__

@ -182,7 +182,7 @@ int main(int argc, char **argv) {
#else #else
int main() { int main() {
#endif #endif
cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Mandelbrot Shader Demo", false, false, 0); cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Mandelbrot Shader Demo", OFFSCREEN, false, 0);
window->printSystemInfo(); window->printSystemInfo();
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__

@ -479,9 +479,9 @@ int main(int argc, char **argv) {
try { try {
using namespace cv::v4d; using namespace cv::v4d;
cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Sparse Optical Flow Demo", false, false, 0); cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Sparse Optical Flow Demo", OFFSCREEN, false, 0);
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__
miniWindow = V4D::make(270, 240, "Mini", false, false, 0); miniWindow = V4D::make(270, 240, "Mini", OFFSCREEN, false, 0);
#endif #endif
window->printSystemInfo(); window->printSystemInfo();
window->setStretching(stretch); window->setStretching(stretch);

@ -235,7 +235,7 @@ int main(int argc, char **argv) {
int main() { int main() {
#endif #endif
using namespace cv::v4d; using namespace cv::v4d;
cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Pedestrian Demo", false, false, 0); cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Pedestrian Demo", OFFSCREEN, false, 0);
hog.setSVMDetector(cv::HOGDescriptor::getDefaultPeopleDetector()); hog.setSVMDetector(cv::HOGDescriptor::getDefaultPeopleDetector());
window->printSystemInfo(); window->printSystemInfo();

@ -26,8 +26,6 @@ constexpr const char* OUTPUT_FILENAME = "shader-demo.mkv";
int glow_kernel_size = std::max(int(DIAG / 200 % 2 == 0 ? DIAG / 200 + 1 : DIAG / 200), 1); int glow_kernel_size = std::max(int(DIAG / 200 % 2 == 0 ? DIAG / 200 + 1 : DIAG / 200), 1);
// Red, green, blue and alpha. All from 0.0f to 1.0f // Red, green, blue and alpha. All from 0.0f to 1.0f
float base_color_val[4] = {0.2, 0.6, 1.0, 1.0}; float base_color_val[4] = {0.2, 0.6, 1.0, 1.0};
// Keep alpha separate for the GUI
float alpha = 1.0f; //0.0-1.0
//contrast boost //contrast boost
int contrast_boost = 15; //0.0-255 int contrast_boost = 15; //0.0-255
//max fractal iterations //max fractal iterations

@ -218,7 +218,7 @@ int main(int argc, char** argv) {
int main() { int main() {
#endif #endif
using namespace cv::v4d; using namespace cv::v4d;
cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Video Demo", false, false, 0); cv::Ptr<V4D> window = V4D::make(WIDTH, HEIGHT, "Video Demo", OFFSCREEN, false, 0);
window->printSystemInfo(); window->printSystemInfo();
#ifndef __EMSCRIPTEN__ #ifndef __EMSCRIPTEN__

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