My take on a optical flow visualization on top of a video. Uses nanovg for rendering (OpenGL) and decodes/encodes on the GPU.
My take on a optical flow visualization on top of a video. Uses nanovg for rendering (OpenGL), calculates the optical flow (OpenCL) and decodes/encodes on the GPU.
Pedestrian detection using HOG/SVM and non-maximal suppression. Uses nanovg for rendering (OpenGL), detects using a SVM (OpenCL) and decodes/encodes on the GPU. Note: Detection rate is not impressive and depends highly on the video.