reenable FPS display

pull/3471/head
kallaballa 2 years ago
parent 5899e6cc7d
commit 4b79787e15
  1. 2
      src/common/detail/clglcontext.cpp
  2. 1
      src/common/util.hpp

@ -78,7 +78,7 @@ void CLGLContext::begin() {
void CLGLContext::end() {
GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0));
GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0));
// GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0));
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0));
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0));
//glFlush seems enough but i wanna make sure that there won't be race conditions.

@ -9,6 +9,7 @@
namespace kb {
namespace viz2d {
class Viz2D;
void gl_check_error(const std::filesystem::path &file, unsigned int line, const char *expression);

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