From 3e1fb90816e4d335dcdbc4d10d4ab6e3b36b5096 Mon Sep 17 00:00:00 2001 From: kallaballa Date: Tue, 11 Apr 2023 19:55:06 +0200 Subject: [PATCH] formatting --- .../viz2d/src/detail/framebuffercontext.cpp | 23 +++++++++---------- 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/modules/viz2d/src/detail/framebuffercontext.cpp b/modules/viz2d/src/detail/framebuffercontext.cpp index ff4f941f0..f4108cea3 100644 --- a/modules/viz2d/src/detail/framebuffercontext.cpp +++ b/modules/viz2d/src/detail/framebuffercontext.cpp @@ -83,9 +83,9 @@ void FrameBufferContext::toGLTexture2D(cv::UMat& u, cv::ogl::Texture2D& texture) if (clImage_ == nullptr) { clImage_ = clCreateFromGLTexture(context, CL_MEM_WRITE_ONLY, 0x0DE1, 0, texture.texId(), &status); - if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, - ("OpenCL: clCreateFromGLTexture failed: %d", status)); + if (status != CL_SUCCESS) + CV_Error_(cv::Error::OpenCLApiCallError, + ("OpenCL: clCreateFromGLTexture failed: %d", status)); status = clEnqueueAcquireGLObjects(q, 1, &clImage_, 0, NULL, NULL); if (status != CL_SUCCESS) @@ -99,7 +99,7 @@ void FrameBufferContext::toGLTexture2D(cv::UMat& u, cv::ogl::Texture2D& texture) size_t dst_origin[3] = { 0, 0, 0 }; size_t region[3] = { (size_t) u.cols, (size_t) u.rows, 1 }; status = clEnqueueCopyBufferToImage(q, clBuffer, clImage_, offset, dst_origin, region, 0, NULL, - NULL); + NULL); if (status != CL_SUCCESS) CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueCopyBufferToImage failed: %d", status)); @@ -120,13 +120,12 @@ void FrameBufferContext::fromGLTexture2D(const cv::ogl::Texture2D& texture, cv:: cl_command_queue q = (cl_command_queue) Queue::getDefault().ptr(); cl_int status = 0; - if(clImage_ == nullptr) { - clImage_ = clCreateFromGLTexture(context, CL_MEM_READ_ONLY, 0x0DE1, 0, - texture.texId(), &status); - if (status != CL_SUCCESS) - CV_Error_(cv::Error::OpenCLApiCallError, - ("OpenCL: clCreateFromGLTexture failed: %d", status)); - + if (clImage_ == nullptr) { + clImage_ = clCreateFromGLTexture(context, CL_MEM_READ_ONLY, 0x0DE1, 0, texture.texId(), + &status); + if (status != CL_SUCCESS) + CV_Error_(cv::Error::OpenCLApiCallError, + ("OpenCL: clCreateFromGLTexture failed: %d", status)); status = clEnqueueAcquireGLObjects(q, 1, &clImage_, 0, NULL, NULL); if (status != CL_SUCCESS) @@ -140,7 +139,7 @@ void FrameBufferContext::fromGLTexture2D(const cv::ogl::Texture2D& texture, cv:: size_t src_origin[3] = { 0, 0, 0 }; size_t region[3] = { (size_t) u.cols, (size_t) u.rows, 1 }; status = clEnqueueCopyImageToBuffer(q, clImage_, clBuffer, src_origin, region, offset, 0, NULL, - NULL); + NULL); if (status != CL_SUCCESS) CV_Error_(cv::Error::OpenCLApiCallError, ("OpenCL: clEnqueueCopyImageToBuffer failed: %d", status));