update quad-demo

pull/3471/head
kallaballa 2 years ago
parent 7808201d73
commit 33099f65ef
  1. 16
      src/quad/quad-demo.cpp

@ -107,8 +107,6 @@ GLuint initShader(const char* vShader, const char* fShader, const char* outputAt
void loadShader(){
#ifndef __EMSCRIPTEN__
const char * vert = R"(#version 150
uniform vec2 offset;
in vec4 position;
in vec4 color;
@ -121,8 +119,6 @@ void loadShader(){
})";
#else
const char * vert = R"(#version 100
uniform vec2 offset;
attribute vec4 position;
attribute vec4 color;
@ -179,7 +175,6 @@ void render_scene(const cv::Size& sz) {
glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
glUseProgram(shaderProgram);
glUniform2f(glGetUniformLocation(shaderProgram, "offset"), -0.5, -0.5);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
@ -209,16 +204,21 @@ void glow_effect(const cv::UMat &src, cv::UMat &dst, const int ksize) {
cv::Ptr<kb::viz2d::Viz2D> v2d = new kb::viz2d::Viz2D(cv::Size(WIDTH, HEIGHT), cv::Size(WIDTH, HEIGHT), OFFSCREEN, "Tetra Demo");
void iteration() {
//Reinitialize the scene on every frame because nvg interfers
v2d->gl(init_scene);
//Render using OpenGL
v2d->gl(render_scene);
//To slow for wasm
#ifndef __EMSCRIPTEN__
//Aquire the frame buffer for use by OpenCL
v2d->clgl([](cv::UMat &frameBuffer) {
//Glow effect (OpenCL)
glow_effect(frameBuffer, frameBuffer, kernel_size);
});
update_fps(v2d, false);
#endif
update_fps(v2d, true);
#ifndef __EMSCRIPTEN__
v2d->write();
#endif
@ -237,8 +237,6 @@ int main(int argc, char **argv) {
v2d->makeVAWriter(OUTPUT_FILENAME, cv::VideoWriter::fourcc('V', 'P', '9', '0'), FPS, v2d->getFrameBufferSize(), 0);
#endif
v2d->gl(init_scene);
#ifndef __EMSCRIPTEN__
while(true)
iteration();

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