refactoring, renaming and commenting

pull/3471/head
kallaballa 2 years ago
parent db6468370c
commit 276c32391c
  1. 5
      src/common/detail/clglcontext.cpp

@ -90,7 +90,6 @@ void CLGLContext::end() {
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0)); GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0));
//glFlush seems enough but i wanna make sure that there won't be race conditions. //glFlush seems enough but i wanna make sure that there won't be race conditions.
//At least on TigerLake/Iris it doesn't make a difference in performance. //At least on TigerLake/Iris it doesn't make a difference in performance.
// GL_CHECK(glViewport(viewport_[0], viewport_[1], viewport_[2], viewport_[3]));
GL_CHECK(glFlush()); GL_CHECK(glFlush());
GL_CHECK(glFinish()); GL_CHECK(glFinish());
} }
@ -124,7 +123,7 @@ void CLGLContext::acquireFromGL(cv::UMat &m) {
GL_CHECK(cv::ogl::convertFromGLTexture2D(getTexture2D(), m)); GL_CHECK(cv::ogl::convertFromGLTexture2D(getTexture2D(), m));
#else #else
if(m.empty()) if(m.empty())
m.create(frameBufferSize_, CV_8UC4); m.create(getSize(), CV_8UC4);
download(m); download(m);
GL_CHECK(glFlush()); GL_CHECK(glFlush());
GL_CHECK(glFinish()); GL_CHECK(glFinish());
@ -140,7 +139,7 @@ void CLGLContext::releaseToGL(cv::UMat &m) {
GL_CHECK(cv::ogl::convertToGLTexture2D(m, getTexture2D())); GL_CHECK(cv::ogl::convertToGLTexture2D(m, getTexture2D()));
#else #else
if(m.empty()) if(m.empty())
m.create(frameBufferSize_, CV_8UC4); m.create(getSize(), CV_8UC4);
upload(m); upload(m);
GL_CHECK(glFlush()); GL_CHECK(glFlush());
GL_CHECK(glFinish()); GL_CHECK(glFinish());

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