diff --git a/src/shader/shader-demo.cpp b/src/shader/shader-demo.cpp index 98a1f631f..06b7667d8 100644 --- a/src/shader/shader-demo.cpp +++ b/src/shader/shader-demo.cpp @@ -24,8 +24,8 @@ float alpha = 1.0f; //0.0-1.0 //contrast boost int contrast_boost = 15; //0.0-255 int max_iterations = 500; -float center_x = -0.12; -float center_y = 0.132; +float center_x = -0.1196; +float center_y = 0.1325; float zoom = 1.0; float zoom_add = 0.99; long iterations = 0; @@ -247,6 +247,10 @@ void load_shader(){ shader_program_hdl = init_shader(vert.c_str(), frag.c_str(), "fragColor"); } +float easeInOutQuint(float x) { + return x < 0.5f ? 16.0f * x * x * x * x * x : 1.0f - std::pow(-2.0f * x + 2.0f, 5.0f) / 2.0f; +} + float easeInOutQubic(float x) { return x < 0.5f ? 4.0f * x * x * x : 1.0f - std::pow(-2.0f * x + 2.0f, 3.0f) / 2.0f; } @@ -285,7 +289,7 @@ void render_scene(const cv::Size& sz) { glUniform1i(max_iterations_hdl, max_iterations); glUniform1f(center_y_hdl, center_y); glUniform1f(center_x_hdl, center_x); - glUniform1f(zoom_hdl, easeInOutSine(zoom+=zoom_add)); + glUniform1f(zoom_hdl, easeInOutQuint(zoom+=zoom_add)); #ifndef __EMSCRIPTEN__ glBindVertexArray(VAO);