pull/3471/head
kallaballa 2 years ago
parent ccdf4742b5
commit 229e2f216e
  1. 4
      src/common/detail/clglcontext.cpp

@ -92,8 +92,6 @@ void CLGLContext::end() {
GL_CHECK(glBindTexture(GL_TEXTURE_2D, 0));
GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0));
GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0));
//glFlush seems enough but i wanna make sure that there won't be race conditions.
//At least on TigerLake/Iris it doesn't make a difference in performance.
GL_CHECK(glFlush());
GL_CHECK(glFinish());
}
@ -101,10 +99,10 @@ void CLGLContext::end() {
void CLGLContext::download(cv::UMat& m) {
cv::Mat tmp = m.getMat(cv::ACCESS_WRITE);
assert(tmp.data != nullptr);
//this should use a PBO for the pixel transfer, but i couldn't get it to work for both opengl and webgl
GL_CHECK(glReadPixels(0, 0, tmp.cols, tmp.rows, GL_RGBA, GL_UNSIGNED_BYTE, tmp.data));
tmp.release();
}
void CLGLContext::upload(const cv::UMat& m) {
cv::Mat tmp = m.getMat(cv::ACCESS_READ);
assert(tmp.data != nullptr);

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