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@ -148,13 +148,13 @@ CV_EXPORTS Mat addNoisePC(Mat pc, double scale); |
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* If PCNormals is provided to be an Nx6 matrix, then no new allocation |
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* is made, instead the existing memory is overwritten. |
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* @param [in] PC Input point cloud to compute the normals for. |
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* @param [in] PCNormals Output point cloud |
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* @param [out] PCNormals Output point cloud |
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* @param [in] NumNeighbors Number of neighbors to take into account in a local region |
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* @param [in] FlipViewpoint Should normals be flipped to a viewing direction? |
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* @param [in] viewpoint |
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* @return Returns 0 on success |
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*/ |
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CV_EXPORTS int computeNormalsPC3d(const Mat& PC, Mat& PCNormals, const int NumNeighbors, const bool FlipViewpoint, const double viewpoint[3]); |
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CV_EXPORTS_W int computeNormalsPC3d(const Mat& PC, CV_OUT Mat& PCNormals, const int NumNeighbors, const bool FlipViewpoint, const Vec3d& viewpoint); |
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//! @}
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