text: refactor floodfill + findContours code patterns

pull/876/head
Alexander Alekhin 8 years ago
parent d632079783
commit 1dc84e81e5
  1. 58
      modules/text/src/erfilter.cpp

@ -778,28 +778,27 @@ ERStat* ERFilterNM::er_save( ERStat *er, ERStat *parent, ERStat *prev )
// recursively walk the tree and filter (remove) regions using the callback classifier
ERStat* ERFilterNM::er_tree_filter ( InputArray image, ERStat * stat, ERStat *parent, ERStat *prev )
{
Mat src = image.getMat();
// assert correct image type
CV_Assert( src.type() == CV_8UC1 );
CV_Assert( image.type() == CV_8UC1 );
Mat src = image.getMat();
//Fill the region and calculate 2nd stage features
Mat region = region_mask(Rect(Point(stat->rect.x,stat->rect.y),Point(stat->rect.br().x+2,stat->rect.br().y+2)));
Mat region = region_mask(Rect(stat->rect.tl(), stat->rect.br() + Point(2,2)));
region = Scalar(0);
int newMaskVal = 255;
int flags = 4 + (newMaskVal << 8) + FLOODFILL_FIXED_RANGE + FLOODFILL_MASK_ONLY;
Rect rect;
floodFill( src(Rect(Point(stat->rect.x,stat->rect.y),Point(stat->rect.br().x,stat->rect.br().y))),
region, Point(stat->pixel%src.cols - stat->rect.x, stat->pixel/src.cols - stat->rect.y),
floodFill( src(stat->rect),
region, Point(stat->pixel%src.cols, stat->pixel/src.cols) - stat->rect.tl(),
Scalar(255), &rect, Scalar(stat->level), Scalar(0), flags );
rect.width += 2;
rect.height += 2;
region = region(rect);
region = region(Rect(1, 1, rect.width, rect.height));
vector<vector<Point> > contours;
vector<Point> contour_poly;
vector<Vec4i> hierarchy;
findContours( region(Rect(1, 1, region.cols - 2, region.rows - 2)), contours, hierarchy, RETR_TREE, CHAIN_APPROX_NONE, Point(1, 1) );
findContours( region, contours, hierarchy, RETR_TREE, CHAIN_APPROX_NONE, Point(0, 0) );
//TODO check epsilon parameter of approxPolyDP (set empirically) : we want more precission
// if the region is very small because otherwise we'll loose all the convexities
approxPolyDP( Mat(contours[0]), contour_poly, (float)min(rect.width,rect.height)/17, true );
@ -2853,9 +2852,7 @@ bool guo_hall_thinning(const Mat1b & img, Mat& skeleton)
}
float extract_features(Mat &grey, Mat& channel, vector<ERStat> &regions, vector<ERFeatures> &features);
float extract_features(Mat &grey, Mat& channel, vector<ERStat> &regions, vector<ERFeatures> &features)
static float extract_features(Mat &grey, Mat& channel, vector<ERStat> &regions, vector<ERFeatures> &features)
{
// assert correct image type
CV_Assert(( channel.type() == CV_8UC1 ) && ( grey.type() == CV_8UC1 ));
@ -2884,18 +2881,15 @@ float extract_features(Mat &grey, Mat& channel, vector<ERStat> &regions, vector<
{
//Fill the region and calculate features
Mat region = region_mask(Rect(Point(stat->rect.x,stat->rect.y),
Point(stat->rect.br().x+2,stat->rect.br().y+2)));
Mat region = region_mask(Rect(stat->rect.tl(),
stat->rect.br() + Point(2,2)));
region = Scalar(0);
int newMaskVal = 255;
int flags = 4 + (newMaskVal << 8) + FLOODFILL_FIXED_RANGE + FLOODFILL_MASK_ONLY;
Rect rect;
floodFill( channel(Rect(Point(stat->rect.x,stat->rect.y),Point(stat->rect.br().x,stat->rect.br().y))),
floodFill( channel(stat->rect),
region, Point(stat->pixel%channel.cols - stat->rect.x, stat->pixel/channel.cols - stat->rect.y),
Scalar(255), &rect, Scalar(stat->level), Scalar(0), flags );
rect.width += 2;
rect.height += 2;
Scalar(255), NULL, Scalar(stat->level), Scalar(0), flags );
Mat rect_mask = region_mask(Rect(stat->rect.x+1,stat->rect.y+1,stat->rect.width,stat->rect.height));
@ -2905,7 +2899,7 @@ float extract_features(Mat &grey, Mat& channel, vector<ERStat> &regions, vector<
f.intensity_std = (float)std[0];
Mat tmp,bw;
region_mask(Rect(stat->rect.x+1,stat->rect.y+1,stat->rect.width,stat->rect.height)).copyTo(bw);
rect_mask.copyTo(bw);
distanceTransform(bw, tmp, DIST_L1,3); //L1 gives distance in round integers while L2 floats
// Add border because if region span all the image size skeleton will crash
@ -3507,19 +3501,16 @@ bool isValidPair(Mat &grey, Mat &lab, Mat &mask, vector<Mat> &channels, vector<
i = &regions[idx1[0]][idx1[1]];
j = &regions[idx2[0]][idx2[1]];
Mat region = mask(Rect(Point(i->rect.x,i->rect.y),
Point(i->rect.br().x+2,i->rect.br().y+2)));
Mat region = mask(Rect(i->rect.tl(),
i->rect.br()+ Point(2,2)));
region = Scalar(0);
int newMaskVal = 255;
int flags = 4 + (newMaskVal << 8) + FLOODFILL_FIXED_RANGE + FLOODFILL_MASK_ONLY;
Rect rect;
floodFill( channels[idx1[0]](Rect(Point(i->rect.x,i->rect.y),Point(i->rect.br().x,i->rect.br().y))),
region, Point(i->pixel%grey.cols - i->rect.x, i->pixel/grey.cols - i->rect.y),
Scalar(255), &rect, Scalar(i->level), Scalar(0), flags);
rect.width += 2;
rect.height += 2;
floodFill( channels[idx1[0]](i->rect),
region, Point(i->pixel%grey.cols, i->pixel/grey.cols) - i->rect.tl(),
Scalar(255), NULL, Scalar(i->level), Scalar(0), flags);
Mat rect_mask = mask(Rect(i->rect.x+1,i->rect.y+1,i->rect.width,i->rect.height));
Scalar mean,std;
@ -3529,15 +3520,12 @@ bool isValidPair(Mat &grey, Mat &lab, Mat &mask, vector<Mat> &channels, vector<
float a_mean1 = (float)mean[1];
float b_mean1 = (float)mean[2];
region = mask(Rect(Point(j->rect.x,j->rect.y),
Point(j->rect.br().x+2,j->rect.br().y+2)));
region = mask(Rect(j->rect.tl(), j->rect.br()+ Point(2,2)));
region = Scalar(0);
floodFill( channels[idx2[0]](Rect(Point(j->rect.x,j->rect.y),Point(j->rect.br().x,j->rect.br().y))),
region, Point(j->pixel%grey.cols - j->rect.x, j->pixel/grey.cols - j->rect.y),
Scalar(255), &rect, Scalar(j->level), Scalar(0), flags);
rect.width += 2;
rect.height += 2;
floodFill( channels[idx2[0]](j->rect),
region, Point(j->pixel%grey.cols, j->pixel/grey.cols) - j->rect.tl(),
Scalar(255), NULL, Scalar(j->level), Scalar(0), flags);
rect_mask = mask(Rect(j->rect.x+1,j->rect.y+1,j->rect.width,j->rect.height));
meanStdDev(grey(j->rect),mean,std,rect_mask);

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