remove obsolete parameters from V4D constructor

pull/3471/head
kallaballa 2 years ago
parent 6d98232868
commit 18e4d9180b
  1. 14
      modules/v4d/src/v4d.cpp

@ -32,23 +32,21 @@ cv::Scalar colorConvert(const cv::Scalar& src, cv::ColorConversionCodes code) {
return dst;
}
cv::Ptr<V4D> V4D::make(const cv::Size& size, const cv::Size& fbsize, const string& title, bool offscreen, bool debug, int major,
int minor, bool compat, int samples) {
cv::Ptr<V4D> v4d = new V4D(size, fbsize, title, offscreen, debug, major, minor, compat, samples);
cv::Ptr<V4D> V4D::make(const cv::Size& size, const cv::Size& fbsize, const string& title, bool offscreen, bool debug, bool compat, int samples) {
cv::Ptr<V4D> v4d = new V4D(size, fbsize, title, offscreen, debug, compat, samples);
v4d->setVisible(!offscreen);
return v4d;
}
V4D::V4D(const cv::Size& size, const cv::Size& fbsize, const string& title, bool offscreen, bool debug, int major, int minor,
bool compat, int samples) :
initialSize_(size), title_(title), major_(major), minor_(minor), compat_(
V4D::V4D(const cv::Size& size, const cv::Size& fbsize, const string& title, bool offscreen, bool debug, bool compat, int samples) :
initialSize_(size), title_(title), compat_(
compat), samples_(samples), debug_(debug), viewport_(0, 0, size.width, size.height), zoomScale_(
1), mousePos_(0, 0), stretch_(true), pool_(2) {
#ifdef __EMSCRIPTEN__
printf(""); //makes sure we have FS as a dependency
#endif
mainFbContext_ = new detail::FrameBufferContext(*this, fbsize.empty() ? size : fbsize, offscreen, title_, major_,
minor_, compat_, samples_, debug_, nullptr, nullptr);
mainFbContext_ = new detail::FrameBufferContext(*this, fbsize.empty() ? size : fbsize, offscreen, title_, 3,
2, compat_, samples_, debug_, nullptr, nullptr);
nvgContext_ = new detail::NanoVGContext(*mainFbContext_);
nguiContext_ = new detail::NanoguiContext(*mainFbContext_);

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