mirror of https://github.com/opencv/opencv.git
Open Source Computer Vision Library
https://opencv.org/
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122 lines
2.4 KiB
122 lines
2.4 KiB
#include <iostream> |
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#include "cvconfig.h" |
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#ifndef HAVE_OPENGL |
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int main() |
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{ |
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std::cerr << "Library was built without OpenGL support" << std::endl; |
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return -1; |
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} |
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#else |
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#ifdef WIN32 |
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#define WIN32_LEAN_AND_MEAN 1 |
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#define NOMINMAX 1 |
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#include <windows.h> |
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#endif |
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#if defined(__APPLE__) |
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#include <OpenGL/gl.h> |
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#include <OpenGL/glu.h> |
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#else |
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#include <GL/gl.h> |
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#include <GL/glu.h> |
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#endif |
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#include "opencv2/core/core.hpp" |
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#include "opencv2/core/opengl.hpp" |
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#include "opencv2/core/gpu.hpp" |
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#include "opencv2/highgui/highgui.hpp" |
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using namespace std; |
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using namespace cv; |
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using namespace cv::cuda; |
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const int win_width = 800; |
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const int win_height = 640; |
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struct DrawData |
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{ |
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ogl::Arrays arr; |
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ogl::Texture2D tex; |
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ogl::Buffer indices; |
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}; |
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void draw(void* userdata); |
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void draw(void* userdata) |
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{ |
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DrawData* data = static_cast<DrawData*>(userdata); |
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glRotated(0.6, 0, 1, 0); |
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ogl::render(data->arr, data->indices, ogl::TRIANGLES); |
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} |
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int main(int argc, char* argv[]) |
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{ |
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if (argc < 2) |
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{ |
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cout << "Usage: " << argv[0] << " image" << endl; |
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return -1; |
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} |
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Mat img = imread(argv[1]); |
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if (img.empty()) |
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{ |
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cerr << "Can't open image " << argv[1] << endl; |
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return -1; |
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} |
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namedWindow("OpenGL", WINDOW_OPENGL); |
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resizeWindow("OpenGL", win_width, win_height); |
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Mat_<Vec2f> vertex(1, 4); |
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vertex << Vec2f(-1, 1), Vec2f(-1, -1), Vec2f(1, -1), Vec2f(1, 1); |
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Mat_<Vec2f> texCoords(1, 4); |
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texCoords << Vec2f(0, 0), Vec2f(0, 1), Vec2f(1, 1), Vec2f(1, 0); |
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Mat_<int> indices(1, 6); |
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indices << 0, 1, 2, 2, 3, 0; |
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DrawData data; |
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data.arr.setVertexArray(vertex); |
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data.arr.setTexCoordArray(texCoords); |
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data.indices.copyFrom(indices); |
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data.tex.copyFrom(img); |
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glMatrixMode(GL_PROJECTION); |
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glLoadIdentity(); |
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gluPerspective(45.0, (double)win_width / win_height, 0.1, 100.0); |
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glMatrixMode(GL_MODELVIEW); |
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glLoadIdentity(); |
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gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0); |
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glEnable(GL_TEXTURE_2D); |
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data.tex.bind(); |
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
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glDisable(GL_CULL_FACE); |
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setOpenGlDrawCallback("OpenGL", draw, &data); |
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for (;;) |
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{ |
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updateWindow("OpenGL"); |
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int key = waitKey(40); |
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if ((key & 0xff) == 27) |
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break; |
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} |
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setOpenGlDrawCallback("OpenGL", 0, 0); |
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destroyAllWindows(); |
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return 0; |
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} |
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#endif
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