Open Source Computer Vision Library https://opencv.org/
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/***********************************************************************
* Software License Agreement (BSD License)
*
* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved.
* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved.
*
* THE BSD LICENSE
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*************************************************************************/
#ifndef RESULTSET_H
#define RESULTSET_H
#include <algorithm>
#include <limits>
#include <vector>
#include "dist.h"
using namespace std;
namespace cvflann
{
/* This record represents a branch point when finding neighbors in
the tree. It contains a record of the minimum distance to the query
point, as well as the node at which the search resumes.
*/
template <typename T>
struct BranchStruct {
T node; /* Tree node at which search resumes */
float mindistsq; /* Minimum distance to query for all nodes below. */
bool operator<(const BranchStruct<T>& rhs)
{
return mindistsq<rhs.mindistsq;
}
static BranchStruct<T> make_branch(T aNode, float dist)
{
BranchStruct<T> branch;
branch.node = aNode;
branch.mindistsq = dist;
return branch;
}
};
class ResultSet
{
protected:
const float* target;
const float* target_end;
int veclen;
public:
ResultSet(float* target_ = NULL, int veclen_ = 0) :
target(target_), veclen(veclen_) { target_end = target + veclen;}
virtual ~ResultSet() {}
virtual void init(const float* target_, int veclen_) = 0;
virtual int* getNeighbors() = 0;
virtual float* getDistances() = 0;
virtual int size() const = 0;
virtual bool full() const = 0;
virtual bool addPoint(float* point, int index) = 0;
virtual float worstDist() const = 0;
};
class KNNResultSet : public ResultSet
{
int* indices;
float* dists;
int capacity;
int count;
public:
KNNResultSet(int capacity_, float* target_ = NULL, int veclen_ = 0 ) :
ResultSet(target_, veclen_), capacity(capacity_), count(0)
{
indices = new int[capacity_];
dists = new float[capacity_];
}
~KNNResultSet()
{
delete[] indices;
delete[] dists;
}
void init(const float* target_, int veclen_)
{
target = target_;
veclen = veclen_;
target_end = target + veclen;
count = 0;
}
int* getNeighbors()
{
return indices;
}
float* getDistances()
{
return dists;
}
int size() const
{
return count;
}
bool full() const
{
return count == capacity;
}
bool addPoint(float* point, int index)
{
for (int i=0;i<count;++i) {
if (indices[i]==index) return false;
}
float dist = (float)flann_dist(target, target_end, point);
if (count<capacity) {
indices[count] = index;
dists[count] = dist;
++count;
}
else if (dist < dists[count-1] || (dist == dists[count-1] && index < indices[count-1])) {
// else if (dist < dists[count-1]) {
indices[count-1] = index;
dists[count-1] = dist;
}
else {
return false;
}
int i = count-1;
// bubble up
while (i>=1 && (dists[i]<dists[i-1] || (dists[i]==dists[i-1] && indices[i]<indices[i-1]) ) ) {
// while (i>=1 && (dists[i]<dists[i-1]) ) {
swap(indices[i],indices[i-1]);
swap(dists[i],dists[i-1]);
i--;
}
return true;
}
float worstDist() const
{
return (count<capacity) ? numeric_limits<float>::max() : dists[count-1];
}
};
/**
* A result-set class used when performing a radius based search.
*/
class RadiusResultSet : public ResultSet
{
struct Item {
int index;
float dist;
bool operator<(Item rhs) {
return dist<rhs.dist;
}
};
vector<Item> items;
float radius;
bool sorted;
int* indices;
float* dists;
size_t count;
private:
void resize_vecs()
{
if (items.size()>count) {
if (indices!=NULL) delete[] indices;
if (dists!=NULL) delete[] dists;
count = items.size();
indices = new int[count];
dists = new float[count];
}
}
public:
RadiusResultSet(float radius_) :
radius(radius_), indices(NULL), dists(NULL)
{
sorted = false;
items.reserve(16);
count = 0;
}
~RadiusResultSet()
{
if (indices!=NULL) delete[] indices;
if (dists!=NULL) delete[] dists;
}
void init(const float* target_, int veclen_)
{
target = target_;
veclen = veclen_;
target_end = target + veclen;
items.clear();
sorted = false;
}
int* getNeighbors()
{
if (!sorted) {
sorted = true;
sort_heap(items.begin(), items.end());
}
resize_vecs();
for (size_t i=0;i<items.size();++i) {
indices[i] = items[i].index;
}
return indices;
}
float* getDistances()
{
if (!sorted) {
sorted = true;
sort_heap(items.begin(), items.end());
}
resize_vecs();
for (size_t i=0;i<items.size();++i) {
dists[i] = items[i].dist;
}
return dists;
}
int size() const
{
return (int)items.size();
}
bool full() const
{
return true;
}
bool addPoint(float* point, int index)
{
Item it;
it.index = index;
it.dist = (float)flann_dist(target, target_end, point);
if (it.dist<=radius) {
items.push_back(it);
push_heap(items.begin(), items.end());
return true;
}
return false;
}
float worstDist() const
{
return radius;
}
};
}
#endif //RESULTSET_H