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209 lines
4.7 KiB
209 lines
4.7 KiB
/*********************************************************************** |
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* Software License Agreement (BSD License) |
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* |
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* Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved. |
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* Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved. |
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* |
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* THE BSD LICENSE |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions |
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* are met: |
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* |
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* 1. Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* 2. Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR |
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES |
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. |
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, |
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT |
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*************************************************************************/ |
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#ifndef HEAP_H |
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#define HEAP_H |
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#include <algorithm> |
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using namespace std; |
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namespace cvflann |
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{ |
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/** |
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* Priority Queue Implementation |
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* |
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* The priority queue is implemented with a heap. A heap is a complete |
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* (full) binary tree in which each parent is less than both of its |
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* children, but the order of the children is unspecified. |
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* Note that a heap uses 1-based indexing to allow for power-of-2 |
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* location of parents and children. We ignore element 0 of Heap array. |
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*/ |
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template <typename T> |
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class Heap { |
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/** |
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* Storage array for the heap. |
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* Type T must be comparable. |
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*/ |
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T* heap; |
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int length; |
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/** |
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* Number of element in the heap |
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*/ |
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int count; |
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public: |
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/** |
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* Constructor. |
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* |
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* Params: |
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* size = heap size |
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*/ |
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Heap(int size) |
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{ |
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length = size+1; |
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heap = new T[length]; // heap uses 1-based indexing |
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count = 0; |
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} |
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/** |
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* Destructor. |
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* |
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*/ |
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~Heap() |
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{ |
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delete[] heap; |
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} |
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/** |
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* |
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* Returns: heap size |
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*/ |
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int size() |
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{ |
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return count; |
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} |
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/** |
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* Tests if the heap is empty |
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* |
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* Returns: true is heap empty, false otherwise |
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*/ |
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bool empty() |
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{ |
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return size()==0; |
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} |
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/** |
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* Clears the heap. |
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*/ |
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void clear() |
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{ |
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count = 0; |
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} |
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/** |
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* Insert a new element in the heap. |
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* |
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* We select the next empty leaf node, and then keep moving any larger |
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* parents down until the right location is found to store this element. |
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* |
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* Params: |
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* value = the new element to be inserted in the heap |
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*/ |
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void insert(T value) |
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{ |
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/* If heap is full, then return without adding this element. */ |
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if (count == length-1) { |
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return; |
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} |
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int loc = ++(count); /* Remember 1-based indexing. */ |
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/* Keep moving parents down until a place is found for this node. */ |
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int par = loc / 2; /* Location of parent. */ |
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while (par > 0 && value < heap[par]) { |
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heap[loc] = heap[par]; /* Move parent down to loc. */ |
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loc = par; |
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par = loc / 2; |
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} |
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/* Insert the element at the determined location. */ |
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heap[loc] = value; |
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} |
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/** |
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* Returns the node of minimum value from the heap (top of the heap). |
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* |
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* Params: |
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* value = out parameter used to return the min element |
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* Returns: false if heap empty |
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*/ |
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bool popMin(T& value) |
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{ |
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if (count == 0) { |
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return false; |
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} |
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/* Switch first node with last. */ |
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swap(heap[1],heap[count]); |
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count -= 1; |
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heapify(1); /* Move new node 1 to right position. */ |
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value = heap[count + 1]; |
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return true; /* Return old last node. */ |
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} |
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/** |
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* Reorganizes the heap (a parent is smaller than its children) |
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* starting with a node. |
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* |
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* Params: |
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* parent = node form which to start heap reorganization. |
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*/ |
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void heapify(int parent) |
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{ |
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int minloc = parent; |
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/* Check the left child */ |
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int left = 2 * parent; |
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if (left <= count && heap[left] < heap[parent]) { |
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minloc = left; |
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} |
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/* Check the right child */ |
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int right = left + 1; |
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if (right <= count && heap[right] < heap[minloc]) { |
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minloc = right; |
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} |
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/* If a child was smaller, than swap parent with it and Heapify. */ |
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if (minloc != parent) { |
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swap(heap[parent],heap[minloc]); |
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heapify(minloc); |
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} |
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} |
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}; |
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} |
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#endif //HEAP_H
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