Open Source Computer Vision Library
https://opencv.org/
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616 lines
22 KiB
616 lines
22 KiB
#include "precomp.hpp" |
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#include "viz3d_impl.hpp" |
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#ifndef __APPLE__ |
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vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew () |
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{ |
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return vtkRenderWindowInteractor::New(); |
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} |
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#endif |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::viz::Viz3d::VizImpl::VizImpl (const std::string &name) |
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: style_ (vtkSmartPointer<cv::viz::InteractorStyle>::New ()) |
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, cloud_actor_map_ (new CloudActorMap) |
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, shape_actor_map_ (new ShapeActorMap) |
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, widget_actor_map_ (new WidgetActorMap) |
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, s_lastDone_(0.0) |
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{ |
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renderer_ = vtkSmartPointer<vtkRenderer>::New (); |
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// Create a RendererWindow |
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window_ = vtkSmartPointer<vtkRenderWindow>::New (); |
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// Set the window size as 1/2 of the screen size |
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cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2; |
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window_->SetSize (window_size.val); |
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window_->AddRenderer (renderer_); |
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// Create the interactor style |
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style_->Initialize (); |
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style_->setRenderer (renderer_); |
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style_->setCloudActorMap (cloud_actor_map_); |
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style_->UseTimersOn (); |
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///////////////////////////////////////////////// |
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interactor_ = vtkSmartPointer <vtkRenderWindowInteractor>::Take (vtkRenderWindowInteractorFixNew ()); |
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//win_->PointSmoothingOn (); |
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//win_->LineSmoothingOn (); |
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//win_->PolygonSmoothingOn (); |
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window_->AlphaBitPlanesOff (); |
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window_->PointSmoothingOff (); |
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window_->LineSmoothingOff (); |
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window_->PolygonSmoothingOff (); |
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window_->SwapBuffersOn (); |
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window_->SetStereoTypeToAnaglyph (); |
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interactor_->SetRenderWindow (window_); |
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interactor_->SetInteractorStyle (style_); |
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//interactor_->SetStillUpdateRate (30.0); |
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interactor_->SetDesiredUpdateRate (30.0); |
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// Initialize and create timer, also create window |
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interactor_->Initialize (); |
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timer_id_ = interactor_->CreateRepeatingTimer (5000L); |
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// Set a simple PointPicker |
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vtkSmartPointer<vtkPointPicker> pp = vtkSmartPointer<vtkPointPicker>::New (); |
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pp->SetTolerance (pp->GetTolerance () * 2); |
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interactor_->SetPicker (pp); |
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exit_main_loop_timer_callback_ = vtkSmartPointer<ExitMainLoopTimerCallback>::New (); |
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exit_main_loop_timer_callback_->viz_ = this; |
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exit_main_loop_timer_callback_->right_timer_id = -1; |
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interactor_->AddObserver (vtkCommand::TimerEvent, exit_main_loop_timer_callback_); |
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exit_callback_ = vtkSmartPointer<ExitCallback>::New (); |
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exit_callback_->viz_ = this; |
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interactor_->AddObserver (vtkCommand::ExitEvent, exit_callback_); |
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resetStoppedFlag (); |
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////////////////////////////// |
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String window_name; |
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VizAccessor::generateWindowName(name, window_name); |
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window_->SetWindowName (window_name.c_str ()); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::viz::Viz3d::VizImpl::~VizImpl () |
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{ |
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if (interactor_) |
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interactor_->DestroyTimer(timer_id_); |
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if (renderer_) renderer_->Clear(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::saveScreenshot (const std::string &file) { style_->saveScreenshot (file); } |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie) |
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{ style_->registerMouseCallback(callback, cookie); } |
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void cv::viz::Viz3d::VizImpl::registerKeyboardCallback(KeyboardCallback callback, void* cookie) |
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{ style_->registerKeyboardCallback(callback, cookie); } |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::spin () |
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{ |
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resetStoppedFlag (); |
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window_->Render (); |
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interactor_->Start (); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::spinOnce (int time, bool force_redraw) |
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{ |
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resetStoppedFlag (); |
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if (time <= 0) |
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time = 1; |
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if (force_redraw) |
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interactor_->Render (); |
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double s_now_ = cv::getTickCount() / cv::getTickFrequency(); |
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if (s_lastDone_ > s_now_) |
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s_lastDone_ = s_now_; |
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if ((s_now_ - s_lastDone_) > (1.0 / interactor_->GetDesiredUpdateRate ())) |
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{ |
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exit_main_loop_timer_callback_->right_timer_id = interactor_->CreateRepeatingTimer (time); |
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interactor_->Start (); |
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interactor_->DestroyTimer (exit_main_loop_timer_callback_->right_timer_id); |
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s_lastDone_ = s_now_; |
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} |
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} |
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////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::removeAllWidgets() |
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{ |
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widget_actor_map_->clear(); |
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renderer_->RemoveAllViewProps(); |
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} |
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////////////////////////////////////////////////////////////////////////////////////////// |
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bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer (const vtkSmartPointer<vtkLODActor> &actor) |
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{ |
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vtkLODActor* actor_to_remove = vtkLODActor::SafeDownCast (actor); |
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// Iterate over all actors in this renderer |
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vtkPropCollection* actors = renderer_->GetViewProps (); |
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actors->InitTraversal (); |
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vtkProp* current_actor = NULL; |
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while ((current_actor = actors->GetNextProp ()) != NULL) |
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{ |
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if (current_actor != actor_to_remove) |
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continue; |
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renderer_->RemoveActor (actor); |
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// renderer->Render (); |
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// Found the correct viewport and removed the actor |
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return (true); |
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} |
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return false; |
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} |
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////////////////////////////////////////////////////////////////////////////////////////// |
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bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer (const vtkSmartPointer<vtkActor> &actor) |
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{ |
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vtkActor* actor_to_remove = vtkActor::SafeDownCast (actor); |
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// Add it to all renderers |
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//rens_->InitTraversal (); |
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// Iterate over all actors in this renderer |
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vtkPropCollection* actors = renderer_->GetViewProps (); |
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actors->InitTraversal (); |
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vtkProp* current_actor = NULL; |
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while ((current_actor = actors->GetNextProp ()) != NULL) |
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{ |
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if (current_actor != actor_to_remove) |
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continue; |
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renderer_->RemoveActor (actor); |
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// renderer->Render (); |
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// Found the correct viewport and removed the actor |
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return (true); |
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} |
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return false; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer (const vtkSmartPointer<vtkProp> &actor) |
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{ |
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vtkProp* actor_to_remove = vtkProp::SafeDownCast(actor); |
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vtkPropCollection* actors = renderer_->GetViewProps (); |
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actors->InitTraversal (); |
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vtkProp* current_actor = NULL; |
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while ((current_actor = actors->GetNextProp ()) != NULL) |
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{ |
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if (current_actor != actor_to_remove) |
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continue; |
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renderer_->RemoveActor (actor); |
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return true; |
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} |
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return false; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::createActorFromVTKDataSet (const vtkSmartPointer<vtkDataSet> &data, vtkSmartPointer<vtkLODActor> &actor, bool use_scalars) |
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{ |
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if (!actor) |
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actor = vtkSmartPointer<vtkLODActor>::New (); |
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vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New (); |
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mapper->SetInput (data); |
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if (use_scalars) |
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{ |
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vtkSmartPointer<vtkDataArray> scalars = data->GetPointData ()->GetScalars (); |
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if (scalars) |
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{ |
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cv::Vec3d minmax(scalars->GetRange()); |
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mapper->SetScalarRange(minmax.val); |
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mapper->SetScalarModeToUsePointData (); |
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// interpolation OFF, if data is a vtkPolyData that contains only vertices, ON for anything else. |
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vtkPolyData* polyData = vtkPolyData::SafeDownCast (data); |
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bool interpolation = (polyData && polyData->GetNumberOfCells () != polyData->GetNumberOfVerts ()); |
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mapper->SetInterpolateScalarsBeforeMapping (interpolation); |
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mapper->ScalarVisibilityOn (); |
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} |
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} |
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mapper->ImmediateModeRenderingOff (); |
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actor->SetNumberOfCloudPoints (int (std::max<vtkIdType> (1, data->GetNumberOfPoints () / 10))); |
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actor->GetProperty ()->SetInterpolationToFlat (); |
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/// FIXME disabling backface culling due to known VTK bug: vtkTextActors are not |
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/// shown when there is a vtkActor with backface culling on present in the scene |
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/// Please see VTK bug tracker for more details: http://www.vtk.org/Bug/view.php?id=12588 |
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// actor->GetProperty ()->BackfaceCullingOn (); |
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actor->SetMapper (mapper); |
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} |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setBackgroundColor (const Color& color) |
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{ |
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Color c = vtkcolor(color); |
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renderer_->SetBackground (c.val); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera) |
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{ |
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vtkCamera& active_camera = *renderer_->GetActiveCamera(); |
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// Set the intrinsic parameters of the camera |
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window_->SetSize (camera.getWindowSize().width, camera.getWindowSize().height); |
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double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height); |
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Matx44f proj_mat; |
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camera.computeProjectionMatrix(proj_mat); |
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// Use the intrinsic parameters of the camera to simulate more realistically |
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Matx44f old_proj_mat = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0)); |
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vtkTransform *transform = vtkTransform::New(); |
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// This is a hack around not being able to set Projection Matrix |
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transform->SetMatrix(convertToVtkMatrix(proj_mat * old_proj_mat.inv())); |
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active_camera.SetUserTransform(transform); |
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transform->Delete(); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const |
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{ |
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vtkCamera& active_camera = *renderer_->GetActiveCamera(); |
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Size window_size(renderer_->GetRenderWindow()->GetSize()[0], |
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renderer_->GetRenderWindow()->GetSize()[1]); |
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double aspect_ratio = static_cast<double>(window_size.width) / static_cast<double>(window_size.height); |
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Matx44f proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f)); |
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Camera camera(proj_matrix, window_size); |
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return camera; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3f &pose) |
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{ |
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vtkCamera& camera = *renderer_->GetActiveCamera (); |
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// Position = extrinsic translation |
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cv::Vec3f pos_vec = pose.translation(); |
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// Rotate the view vector |
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cv::Matx33f rotation = pose.rotation(); |
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cv::Vec3f y_axis (0.f, 1.f, 0.f); |
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cv::Vec3f up_vec (rotation * y_axis); |
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// Compute the new focal point |
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cv::Vec3f z_axis (0.f, 0.f, 1.f); |
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cv::Vec3f focal_vec = pos_vec + rotation * z_axis; |
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camera.SetPosition(pos_vec[0], pos_vec[1], pos_vec[2]); |
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camera.SetFocalPoint(focal_vec[0], focal_vec[1], focal_vec[2]); |
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camera.SetViewUp(up_vec[0], up_vec[1], up_vec[2]); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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cv::Affine3f cv::viz::Viz3d::VizImpl::getViewerPose () |
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{ |
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vtkCamera& camera = *renderer_->GetActiveCamera (); |
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Vec3d pos(camera.GetPosition()); |
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Vec3d view_up(camera.GetViewUp()); |
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Vec3d focal(camera.GetFocalPoint()); |
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Vec3d y_axis = normalized(view_up); |
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Vec3d z_axis = normalized(focal - pos); |
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Vec3d x_axis = normalized(y_axis.cross(z_axis)); |
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cv::Matx33d R; |
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R(0, 0) = x_axis[0]; |
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R(0, 1) = y_axis[0]; |
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R(0, 2) = z_axis[0]; |
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R(1, 0) = x_axis[1]; |
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R(1, 1) = y_axis[1]; |
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R(1, 2) = z_axis[1]; |
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R(2, 0) = x_axis[2]; |
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R(2, 1) = y_axis[2]; |
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R(2, 2) = z_axis[2]; |
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return cv::Affine3f(R, pos); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord) |
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{ |
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Vec3d window_pt; |
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vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val); |
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window_coord = window_pt; |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction) |
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{ |
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Vec4d world_pt; |
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vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val); |
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vtkCamera &active_camera = *renderer_->GetActiveCamera(); |
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Vec3d cam_pos; |
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active_camera.GetPosition(cam_pos.val); |
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origin = cam_pos; |
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direction = normalize(Vec3d(world_pt.val) - cam_pos); |
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} |
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///////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::resetCameraViewpoint (const std::string &id) |
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{ |
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// TODO Cloud actor is not used |
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vtkSmartPointer<vtkMatrix4x4> camera_pose; |
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static CloudActorMap::iterator it = cloud_actor_map_->find (id); |
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if (it != cloud_actor_map_->end ()) |
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camera_pose = it->second.viewpoint_transformation_; |
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else |
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return; |
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// Prevent a segfault |
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if (!camera_pose) |
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return; |
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// set all renderer to this viewpoint |
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//rens_->InitTraversal (); |
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vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera (); |
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cam->SetPosition (camera_pose->GetElement (0, 3), |
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camera_pose->GetElement (1, 3), |
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camera_pose->GetElement (2, 3)); |
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cam->SetFocalPoint (camera_pose->GetElement (0, 3) - camera_pose->GetElement (0, 2), |
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camera_pose->GetElement (1, 3) - camera_pose->GetElement (1, 2), |
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camera_pose->GetElement (2, 3) - camera_pose->GetElement (2, 2)); |
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cam->SetViewUp (camera_pose->GetElement (0, 1), |
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camera_pose->GetElement (1, 1), |
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camera_pose->GetElement (2, 1)); |
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renderer_->SetActiveCamera (cam); |
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renderer_->ResetCameraClippingRange (); |
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renderer_->Render (); |
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} |
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/////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setRepresentationToSurface() |
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{ |
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vtkActorCollection * actors = renderer_->GetActors(); |
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actors->InitTraversal(); |
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vtkActor * actor; |
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while ((actor = actors->GetNextActor()) != NULL) |
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actor->GetProperty()->SetRepresentationToSurface(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setRepresentationToPoints() |
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{ |
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vtkActorCollection * actors = renderer_->GetActors(); |
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actors->InitTraversal(); |
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vtkActor * actor; |
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while ((actor = actors->GetNextActor()) != NULL) |
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actor->GetProperty()->SetRepresentationToPoints(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setRepresentationToWireframe() |
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{ |
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vtkActorCollection * actors = renderer_->GetActors(); |
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actors->InitTraversal(); |
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vtkActor *actor; |
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while ((actor = actors->GetNextActor()) != NULL) |
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actor->GetProperty()->SetRepresentationToWireframe(); |
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} |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::updateCells (vtkSmartPointer<vtkIdTypeArray> &cells, vtkSmartPointer<vtkIdTypeArray> &initcells, vtkIdType nr_points) |
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{ |
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// If no init cells and cells has not been initialized... |
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if (!cells) |
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cells = vtkSmartPointer<vtkIdTypeArray>::New (); |
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// If we have less values then we need to recreate the array |
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if (cells->GetNumberOfTuples () < nr_points) |
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{ |
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cells = vtkSmartPointer<vtkIdTypeArray>::New (); |
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// If init cells is given, and there's enough data in it, use it |
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if (initcells && initcells->GetNumberOfTuples () >= nr_points) |
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{ |
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cells->DeepCopy (initcells); |
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cells->SetNumberOfComponents (2); |
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cells->SetNumberOfTuples (nr_points); |
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} |
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else |
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{ |
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// If the number of tuples is still too small, we need to recreate the array |
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cells->SetNumberOfComponents (2); |
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cells->SetNumberOfTuples (nr_points); |
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vtkIdType *cell = cells->GetPointer (0); |
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// Fill it with 1s |
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std::fill_n (cell, nr_points * 2, 1); |
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cell++; |
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for (vtkIdType i = 0; i < nr_points; ++i, cell += 2) |
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*cell = i; |
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// Save the results in initcells |
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initcells = vtkSmartPointer<vtkIdTypeArray>::New (); |
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initcells->DeepCopy (cells); |
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} |
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} |
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else |
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{ |
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// The assumption here is that the current set of cells has more data than needed |
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cells->SetNumberOfComponents (2); |
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cells->SetNumberOfTuples (nr_points); |
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} |
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} |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::allocVtkPolyData (vtkSmartPointer<vtkAppendPolyData> &polydata) |
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{polydata = vtkSmartPointer<vtkAppendPolyData>::New (); } |
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void cv::viz::Viz3d::VizImpl::allocVtkPolyData (vtkSmartPointer<vtkPolyData> &polydata) |
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{ polydata = vtkSmartPointer<vtkPolyData>::New (); } |
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void cv::viz::Viz3d::VizImpl::allocVtkUnstructuredGrid (vtkSmartPointer<vtkUnstructuredGrid> &polydata) |
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{ polydata = vtkSmartPointer<vtkUnstructuredGrid>::New (); } |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::convertToVtkMatrix (const Eigen::Vector4f &origin, const Eigen::Quaternion<float> &orientation, vtkSmartPointer<vtkMatrix4x4> &vtk_matrix) |
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{ |
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// set rotation |
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Eigen::Matrix3f rot = orientation.toRotationMatrix (); |
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for (int i = 0; i < 3; i++) |
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for (int k = 0; k < 3; k++) |
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vtk_matrix->SetElement (i, k, rot (i, k)); |
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// set translation |
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vtk_matrix->SetElement (0, 3, origin (0)); |
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vtk_matrix->SetElement (1, 3, origin (1)); |
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vtk_matrix->SetElement (2, 3, origin (2)); |
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vtk_matrix->SetElement (3, 3, 1.0f); |
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} |
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////////////////////////////////////////////////////////////////////////////////////////////// |
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void cv::viz::Viz3d::VizImpl::setFullScreen (bool mode) |
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{ |
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if (window_) |
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window_->SetFullScreen (mode); |
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} |
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void cv::viz::Viz3d::VizImpl::setWindowName (const std::string &name) |
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{ |
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if (window_) |
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window_->SetWindowName (name.c_str ()); |
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} |
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cv::String cv::viz::Viz3d::VizImpl::getWindowName() const |
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{ |
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return (window_ ? window_->GetWindowName() : ""); |
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} |
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void cv::viz::Viz3d::VizImpl::setWindowPosition (int x, int y) { window_->SetPosition (x, y); } |
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void cv::viz::Viz3d::VizImpl::setWindowSize (int xw, int yw) { window_->SetSize (xw, yw); } |
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cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(window_->GetSize()[0], window_->GetSize()[1]); } |
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void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3f &pose) |
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{ |
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
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if (exists) |
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{ |
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// Remove it if it exists and add it again |
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removeActorFromRenderer(wam_itr->second.actor); |
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} |
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// Get the actor and set the user matrix |
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget)); |
|
if (actor) |
|
{ |
|
// If the actor is 3D, apply pose |
|
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix); |
|
actor->SetUserMatrix (matrix); |
|
actor->Modified(); |
|
} |
|
// If the actor is a vtkFollower, then it should always face the camera |
|
vtkFollower *follower = vtkFollower::SafeDownCast(actor); |
|
if (follower) |
|
{ |
|
follower->SetCamera(renderer_->GetActiveCamera()); |
|
} |
|
|
|
renderer_->AddActor(WidgetAccessor::getProp(widget)); |
|
(*widget_actor_map_)[id].actor = WidgetAccessor::getProp(widget); |
|
} |
|
|
|
void cv::viz::Viz3d::VizImpl::removeWidget(const String &id) |
|
{ |
|
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
|
bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
CV_Assert(removeActorFromRenderer (wam_itr->second.actor)); |
|
widget_actor_map_->erase(wam_itr); |
|
} |
|
|
|
cv::viz::Widget cv::viz::Viz3d::VizImpl::getWidget(const String &id) const |
|
{ |
|
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id); |
|
bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
|
|
Widget widget; |
|
WidgetAccessor::setProp(widget, wam_itr->second.actor); |
|
return widget; |
|
} |
|
|
|
void cv::viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3f &pose) |
|
{ |
|
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
|
bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
|
|
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor); |
|
CV_Assert(actor); |
|
|
|
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix); |
|
actor->SetUserMatrix (matrix); |
|
actor->Modified (); |
|
} |
|
|
|
void cv::viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3f &pose) |
|
{ |
|
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
|
bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
|
|
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor); |
|
CV_Assert(actor); |
|
|
|
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix(); |
|
if (!matrix) |
|
{ |
|
setWidgetPose(id, pose); |
|
return ; |
|
} |
|
Matx44f matrix_cv = convertToMatx(matrix); |
|
Affine3f updated_pose = pose * Affine3f(matrix_cv); |
|
matrix = convertToVtkMatrix(updated_pose.matrix); |
|
|
|
actor->SetUserMatrix (matrix); |
|
actor->Modified (); |
|
} |
|
|
|
cv::Affine3f cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const |
|
{ |
|
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id); |
|
bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
|
|
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor); |
|
CV_Assert(actor); |
|
|
|
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix(); |
|
Matx44f matrix_cv = convertToMatx(matrix); |
|
return Affine3f(matrix_cv); |
|
}
|
|
|