mirror of https://github.com/opencv/opencv.git
Open Source Computer Vision Library
https://opencv.org/
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
301 lines
10 KiB
301 lines
10 KiB
/* |
|
// A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface |
|
// At first, the data obtained from video file or camera and placed onto Direct X surface, |
|
// following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function. |
|
// The result is mapped back to Direct X surface and rendered through Direct X API. |
|
*/ |
|
|
|
#define WIN32_LEAN_AND_MEAN |
|
#include <windows.h> |
|
#include <d3d10.h> |
|
|
|
#include "opencv2/core.hpp" |
|
#include "opencv2/core/directx.hpp" |
|
#include "opencv2/core/ocl.hpp" |
|
#include "opencv2/imgproc.hpp" |
|
#include "opencv2/videoio.hpp" |
|
|
|
#include "d3dsample.hpp" |
|
|
|
#pragma comment (lib, "d3d10.lib") |
|
|
|
class D3D10WinApp : public D3DSample |
|
{ |
|
public: |
|
D3D10WinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) : |
|
D3DSample(width, height, window_name, cap) {} |
|
|
|
~D3D10WinApp() {} |
|
|
|
|
|
int create(void) |
|
{ |
|
// base initialization |
|
D3DSample::create(); |
|
|
|
// initialize DirectX |
|
HRESULT r; |
|
|
|
DXGI_SWAP_CHAIN_DESC scd; |
|
|
|
ZeroMemory(&scd, sizeof(DXGI_SWAP_CHAIN_DESC)); |
|
|
|
scd.BufferCount = 1; // one back buffer |
|
scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; // use 32-bit color |
|
scd.BufferDesc.Width = m_width; // set the back buffer width |
|
scd.BufferDesc.Height = m_height; // set the back buffer height |
|
scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; // how swap chain is to be used |
|
scd.OutputWindow = m_hWnd; // the window to be used |
|
scd.SampleDesc.Count = 1; // how many multisamples |
|
scd.Windowed = TRUE; // windowed/full-screen mode |
|
scd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; |
|
scd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; // allow full-screen switching |
|
|
|
r = ::D3D10CreateDeviceAndSwapChain( |
|
NULL, |
|
D3D10_DRIVER_TYPE_HARDWARE, |
|
NULL, |
|
0, |
|
D3D10_SDK_VERSION, |
|
&scd, |
|
&m_pD3D10SwapChain, |
|
&m_pD3D10Dev); |
|
if (FAILED(r)) |
|
{ |
|
return EXIT_FAILURE; |
|
} |
|
|
|
r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer); |
|
if (FAILED(r)) |
|
{ |
|
return EXIT_FAILURE; |
|
} |
|
|
|
r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget); |
|
if (FAILED(r)) |
|
{ |
|
return EXIT_FAILURE; |
|
} |
|
|
|
m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL); |
|
|
|
D3D10_VIEWPORT viewport; |
|
ZeroMemory(&viewport, sizeof(D3D10_VIEWPORT)); |
|
|
|
viewport.Width = m_width; |
|
viewport.Height = m_height; |
|
viewport.MinDepth = 0.0f; |
|
viewport.MaxDepth = 0.0f; |
|
|
|
m_pD3D10Dev->RSSetViewports(1, &viewport); |
|
|
|
D3D10_TEXTURE2D_DESC desc = { 0 }; |
|
|
|
desc.Width = m_width; |
|
desc.Height = m_height; |
|
desc.MipLevels = 1; |
|
desc.ArraySize = 1; |
|
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
|
desc.SampleDesc.Count = 1; |
|
desc.BindFlags = D3D10_BIND_SHADER_RESOURCE; |
|
desc.Usage = D3D10_USAGE_DYNAMIC; |
|
desc.CPUAccessFlags = D3D10_CPU_ACCESS_WRITE; |
|
|
|
r = m_pD3D10Dev->CreateTexture2D(&desc, NULL, &m_pSurface); |
|
if (FAILED(r)) |
|
{ |
|
std::cerr << "Can't create texture with input image" << std::endl; |
|
return EXIT_FAILURE; |
|
} |
|
|
|
// initialize OpenCL context of OpenCV lib from DirectX |
|
if (cv::ocl::haveOpenCL()) |
|
{ |
|
m_oclCtx = cv::directx::ocl::initializeContextFromD3D10Device(m_pD3D10Dev); |
|
} |
|
|
|
m_oclDevName = cv::ocl::useOpenCL() ? |
|
cv::ocl::Context::getDefault().device(0).name() : |
|
"No OpenCL device"; |
|
|
|
return EXIT_SUCCESS; |
|
} // create() |
|
|
|
|
|
// get media data on DX surface for further processing |
|
int get_surface(ID3D10Texture2D** ppSurface) |
|
{ |
|
HRESULT r; |
|
|
|
if (!m_cap.read(m_frame_bgr)) |
|
return EXIT_FAILURE; |
|
|
|
cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2RGBA); |
|
|
|
UINT subResource = ::D3D10CalcSubresource(0, 0, 1); |
|
|
|
D3D10_MAPPED_TEXTURE2D mappedTex; |
|
r = m_pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex); |
|
if (FAILED(r)) |
|
{ |
|
return r; |
|
} |
|
|
|
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); |
|
// copy video frame data to surface |
|
m_frame_rgba.copyTo(m); |
|
|
|
m_pSurface->Unmap(subResource); |
|
|
|
*ppSurface = m_pSurface; |
|
|
|
return EXIT_SUCCESS; |
|
} // get_surface() |
|
|
|
|
|
// process and render media data |
|
int render() |
|
{ |
|
try |
|
{ |
|
if (m_shutdown) |
|
return EXIT_SUCCESS; |
|
|
|
// capture user input once |
|
MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode; |
|
|
|
HRESULT r; |
|
ID3D10Texture2D* pSurface; |
|
|
|
r = get_surface(&pSurface); |
|
if (FAILED(r)) |
|
{ |
|
return EXIT_FAILURE; |
|
} |
|
|
|
m_timer.reset(); |
|
m_timer.start(); |
|
|
|
switch (mode) |
|
{ |
|
case MODE_CPU: |
|
{ |
|
// process video frame on CPU |
|
UINT subResource = ::D3D10CalcSubresource(0, 0, 1); |
|
|
|
D3D10_MAPPED_TEXTURE2D mappedTex; |
|
r = pSurface->Map(subResource, D3D10_MAP_WRITE_DISCARD, 0, &mappedTex); |
|
if (FAILED(r)) |
|
{ |
|
return r; |
|
} |
|
|
|
cv::Mat m(m_height, m_width, CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch); |
|
|
|
if (m_demo_processing) |
|
{ |
|
// blur D3D10 surface with OpenCV on CPU |
|
cv::blur(m, m, cv::Size(15, 15)); |
|
} |
|
|
|
m_timer.stop(); |
|
|
|
cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str()); |
|
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame"; |
|
cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli()); |
|
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str()); |
|
|
|
cv::putText(m, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2); |
|
cv::putText(m, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2); |
|
cv::putText(m, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2); |
|
cv::putText(m, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2); |
|
|
|
pSurface->Unmap(subResource); |
|
|
|
break; |
|
} |
|
|
|
case MODE_GPU_RGBA: |
|
{ |
|
// process video frame on GPU |
|
cv::UMat u; |
|
|
|
cv::directx::convertFromD3D10Texture2D(pSurface, u); |
|
|
|
if (m_demo_processing) |
|
{ |
|
// blur D3D10 surface with OpenCV on GPU with OpenCL |
|
cv::blur(u, u, cv::Size(15, 15)); |
|
} |
|
|
|
m_timer.stop(); |
|
|
|
cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU_RGBA].c_str()); |
|
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame"; |
|
cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli()); |
|
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str()); |
|
|
|
cv::putText(u, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2); |
|
cv::putText(u, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2); |
|
cv::putText(u, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2); |
|
cv::putText(u, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2); |
|
|
|
cv::directx::convertToD3D10Texture2D(u, pSurface); |
|
|
|
break; |
|
} |
|
|
|
} // switch |
|
|
|
// traditional DX render pipeline: |
|
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer |
|
m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface); |
|
|
|
// present the back buffer contents to the display |
|
// switch the back buffer and the front buffer |
|
r = m_pD3D10SwapChain->Present(0, 0); |
|
if (FAILED(r)) |
|
{ |
|
return EXIT_FAILURE; |
|
} |
|
} // try |
|
|
|
catch (const cv::Exception& e) |
|
{ |
|
std::cerr << "Exception: " << e.what() << std::endl; |
|
return 10; |
|
} |
|
|
|
return EXIT_SUCCESS; |
|
} // render() |
|
|
|
|
|
int cleanup(void) |
|
{ |
|
SAFE_RELEASE(m_pSurface); |
|
SAFE_RELEASE(m_pBackBuffer); |
|
SAFE_RELEASE(m_pD3D10SwapChain); |
|
SAFE_RELEASE(m_pRenderTarget); |
|
SAFE_RELEASE(m_pD3D10Dev); |
|
D3DSample::cleanup(); |
|
return EXIT_SUCCESS; |
|
} // cleanup() |
|
|
|
private: |
|
ID3D10Device* m_pD3D10Dev; |
|
IDXGISwapChain* m_pD3D10SwapChain; |
|
ID3D10Texture2D* m_pBackBuffer; |
|
ID3D10Texture2D* m_pSurface; |
|
ID3D10RenderTargetView* m_pRenderTarget; |
|
cv::ocl::Context m_oclCtx; |
|
cv::String m_oclPlatformName; |
|
cv::String m_oclDevName; |
|
}; |
|
|
|
|
|
// main func |
|
int main(int argc, char** argv) |
|
{ |
|
std::string title = "D3D10 interop sample"; |
|
return d3d_app<D3D10WinApp>(argc, argv, title); |
|
}
|
|
|