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1052 lines
36 KiB
1052 lines
36 KiB
// Copyright 2011 Google Inc. All Rights Reserved. |
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// |
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// Use of this source code is governed by a BSD-style license |
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// that can be found in the COPYING file in the root of the source |
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// tree. An additional intellectual property rights grant can be found |
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// in the file PATENTS. All contributing project authors may |
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// be found in the AUTHORS file in the root of the source tree. |
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// ----------------------------------------------------------------------------- |
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// |
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// Quantization |
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// |
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// Author: Skal (pascal.massimino@gmail.com) |
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#include <assert.h> |
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#include <math.h> |
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#include "./vp8enci.h" |
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#include "./cost.h" |
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#define DO_TRELLIS_I4 1 |
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#define DO_TRELLIS_I16 1 // not a huge gain, but ok at low bitrate. |
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#define DO_TRELLIS_UV 0 // disable trellis for UV. Risky. Not worth. |
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#define USE_TDISTO 1 |
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#define MID_ALPHA 64 // neutral value for susceptibility |
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#define MIN_ALPHA 30 // lowest usable value for susceptibility |
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#define MAX_ALPHA 100 // higher meaninful value for susceptibility |
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#define SNS_TO_DQ 0.9 // Scaling constant between the sns value and the QP |
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// power-law modulation. Must be strictly less than 1. |
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#define I4_PENALTY 4000 // Rate-penalty for quick i4/i16 decision |
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#define MULT_8B(a, b) (((a) * (b) + 128) >> 8) |
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#if defined(__cplusplus) || defined(c_plusplus) |
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extern "C" { |
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#endif |
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//------------------------------------------------------------------------------ |
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static WEBP_INLINE int clip(int v, int m, int M) { |
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return v < m ? m : v > M ? M : v; |
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} |
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static const uint8_t kZigzag[16] = { |
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0, 1, 4, 8, 5, 2, 3, 6, 9, 12, 13, 10, 7, 11, 14, 15 |
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}; |
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static const uint8_t kDcTable[128] = { |
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4, 5, 6, 7, 8, 9, 10, 10, |
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11, 12, 13, 14, 15, 16, 17, 17, |
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18, 19, 20, 20, 21, 21, 22, 22, |
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23, 23, 24, 25, 25, 26, 27, 28, |
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29, 30, 31, 32, 33, 34, 35, 36, |
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37, 37, 38, 39, 40, 41, 42, 43, |
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44, 45, 46, 46, 47, 48, 49, 50, |
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51, 52, 53, 54, 55, 56, 57, 58, |
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59, 60, 61, 62, 63, 64, 65, 66, |
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67, 68, 69, 70, 71, 72, 73, 74, |
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75, 76, 76, 77, 78, 79, 80, 81, |
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82, 83, 84, 85, 86, 87, 88, 89, |
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91, 93, 95, 96, 98, 100, 101, 102, |
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104, 106, 108, 110, 112, 114, 116, 118, |
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122, 124, 126, 128, 130, 132, 134, 136, |
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138, 140, 143, 145, 148, 151, 154, 157 |
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}; |
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static const uint16_t kAcTable[128] = { |
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4, 5, 6, 7, 8, 9, 10, 11, |
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12, 13, 14, 15, 16, 17, 18, 19, |
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20, 21, 22, 23, 24, 25, 26, 27, |
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28, 29, 30, 31, 32, 33, 34, 35, |
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36, 37, 38, 39, 40, 41, 42, 43, |
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44, 45, 46, 47, 48, 49, 50, 51, |
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52, 53, 54, 55, 56, 57, 58, 60, |
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62, 64, 66, 68, 70, 72, 74, 76, |
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78, 80, 82, 84, 86, 88, 90, 92, |
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94, 96, 98, 100, 102, 104, 106, 108, |
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110, 112, 114, 116, 119, 122, 125, 128, |
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131, 134, 137, 140, 143, 146, 149, 152, |
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155, 158, 161, 164, 167, 170, 173, 177, |
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181, 185, 189, 193, 197, 201, 205, 209, |
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213, 217, 221, 225, 229, 234, 239, 245, |
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249, 254, 259, 264, 269, 274, 279, 284 |
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}; |
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static const uint16_t kAcTable2[128] = { |
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8, 8, 9, 10, 12, 13, 15, 17, |
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18, 20, 21, 23, 24, 26, 27, 29, |
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31, 32, 34, 35, 37, 38, 40, 41, |
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43, 44, 46, 48, 49, 51, 52, 54, |
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55, 57, 58, 60, 62, 63, 65, 66, |
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68, 69, 71, 72, 74, 75, 77, 79, |
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80, 82, 83, 85, 86, 88, 89, 93, |
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96, 99, 102, 105, 108, 111, 114, 117, |
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120, 124, 127, 130, 133, 136, 139, 142, |
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145, 148, 151, 155, 158, 161, 164, 167, |
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170, 173, 176, 179, 184, 189, 193, 198, |
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203, 207, 212, 217, 221, 226, 230, 235, |
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240, 244, 249, 254, 258, 263, 268, 274, |
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280, 286, 292, 299, 305, 311, 317, 323, |
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330, 336, 342, 348, 354, 362, 370, 379, |
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385, 393, 401, 409, 416, 424, 432, 440 |
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}; |
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static const uint16_t kCoeffThresh[16] = { |
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0, 10, 20, 30, |
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10, 20, 30, 30, |
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20, 30, 30, 30, |
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30, 30, 30, 30 |
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}; |
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// TODO(skal): tune more. Coeff thresholding? |
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static const uint8_t kBiasMatrices[3][16] = { // [3] = [luma-ac,luma-dc,chroma] |
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{ 96, 96, 96, 96, |
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96, 96, 96, 96, |
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96, 96, 96, 96, |
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96, 96, 96, 96 }, |
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{ 96, 96, 96, 96, |
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96, 96, 96, 96, |
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96, 96, 96, 96, |
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96, 96, 96, 96 }, |
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{ 96, 96, 96, 96, |
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96, 96, 96, 96, |
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96, 96, 96, 96, |
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96, 96, 96, 96 } |
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}; |
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// Sharpening by (slightly) raising the hi-frequency coeffs (only for trellis). |
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// Hack-ish but helpful for mid-bitrate range. Use with care. |
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static const uint8_t kFreqSharpening[16] = { |
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0, 30, 60, 90, |
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30, 60, 90, 90, |
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60, 90, 90, 90, |
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90, 90, 90, 90 |
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}; |
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//------------------------------------------------------------------------------ |
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// Initialize quantization parameters in VP8Matrix |
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// Returns the average quantizer |
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static int ExpandMatrix(VP8Matrix* const m, int type) { |
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int i; |
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int sum = 0; |
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for (i = 2; i < 16; ++i) { |
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m->q_[i] = m->q_[1]; |
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} |
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for (i = 0; i < 16; ++i) { |
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const int j = kZigzag[i]; |
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const int bias = kBiasMatrices[type][j]; |
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m->iq_[j] = (1 << QFIX) / m->q_[j]; |
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m->bias_[j] = BIAS(bias); |
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// TODO(skal): tune kCoeffThresh[] |
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m->zthresh_[j] = ((256 /*+ kCoeffThresh[j]*/ - bias) * m->q_[j] + 127) >> 8; |
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m->sharpen_[j] = (kFreqSharpening[j] * m->q_[j]) >> 11; |
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sum += m->q_[j]; |
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} |
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return (sum + 8) >> 4; |
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} |
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static void SetupMatrices(VP8Encoder* enc) { |
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int i; |
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const int tlambda_scale = |
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(enc->method_ >= 4) ? enc->config_->sns_strength |
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: 0; |
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const int num_segments = enc->segment_hdr_.num_segments_; |
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for (i = 0; i < num_segments; ++i) { |
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VP8SegmentInfo* const m = &enc->dqm_[i]; |
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const int q = m->quant_; |
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int q4, q16, quv; |
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m->y1_.q_[0] = kDcTable[clip(q + enc->dq_y1_dc_, 0, 127)]; |
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m->y1_.q_[1] = kAcTable[clip(q, 0, 127)]; |
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m->y2_.q_[0] = kDcTable[ clip(q + enc->dq_y2_dc_, 0, 127)] * 2; |
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m->y2_.q_[1] = kAcTable2[clip(q + enc->dq_y2_ac_, 0, 127)]; |
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m->uv_.q_[0] = kDcTable[clip(q + enc->dq_uv_dc_, 0, 117)]; |
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m->uv_.q_[1] = kAcTable[clip(q + enc->dq_uv_ac_, 0, 127)]; |
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q4 = ExpandMatrix(&m->y1_, 0); |
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q16 = ExpandMatrix(&m->y2_, 1); |
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quv = ExpandMatrix(&m->uv_, 2); |
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// TODO: Switch to kLambda*[] tables? |
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{ |
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m->lambda_i4_ = (3 * q4 * q4) >> 7; |
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m->lambda_i16_ = (3 * q16 * q16); |
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m->lambda_uv_ = (3 * quv * quv) >> 6; |
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m->lambda_mode_ = (1 * q4 * q4) >> 7; |
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m->lambda_trellis_i4_ = (7 * q4 * q4) >> 3; |
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m->lambda_trellis_i16_ = (q16 * q16) >> 2; |
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m->lambda_trellis_uv_ = (quv *quv) << 1; |
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m->tlambda_ = (tlambda_scale * q4) >> 5; |
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} |
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} |
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} |
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//------------------------------------------------------------------------------ |
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// Initialize filtering parameters |
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// Very small filter-strength values have close to no visual effect. So we can |
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// save a little decoding-CPU by turning filtering off for these. |
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#define FSTRENGTH_CUTOFF 3 |
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static void SetupFilterStrength(VP8Encoder* const enc) { |
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int i; |
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const int level0 = enc->config_->filter_strength; |
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for (i = 0; i < NUM_MB_SEGMENTS; ++i) { |
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// Segments with lower quantizer will be less filtered. TODO: tune (wrt SNS) |
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const int level = level0 * 256 * enc->dqm_[i].quant_ / 128; |
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const int f = level / (256 + enc->dqm_[i].beta_); |
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enc->dqm_[i].fstrength_ = (f < FSTRENGTH_CUTOFF) ? 0 : (f > 63) ? 63 : f; |
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} |
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// We record the initial strength (mainly for the case of 1-segment only). |
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enc->filter_hdr_.level_ = enc->dqm_[0].fstrength_; |
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enc->filter_hdr_.simple_ = (enc->config_->filter_type == 0); |
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enc->filter_hdr_.sharpness_ = enc->config_->filter_sharpness; |
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} |
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//------------------------------------------------------------------------------ |
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// Note: if you change the values below, remember that the max range |
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// allowed by the syntax for DQ_UV is [-16,16]. |
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#define MAX_DQ_UV (6) |
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#define MIN_DQ_UV (-4) |
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// We want to emulate jpeg-like behaviour where the expected "good" quality |
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// is around q=75. Internally, our "good" middle is around c=50. So we |
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// map accordingly using linear piece-wise function |
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static double QualityToCompression(double c) { |
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const double linear_c = (c < 0.75) ? c * (2. / 3.) : 2. * c - 1.; |
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// The file size roughly scales as pow(quantizer, 3.). Actually, the |
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// exponent is somewhere between 2.8 and 3.2, but we're mostly interested |
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// in the mid-quant range. So we scale the compressibility inversely to |
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// this power-law: quant ~= compression ^ 1/3. This law holds well for |
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// low quant. Finer modelling for high-quant would make use of kAcTable[] |
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// more explicitly. |
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const double v = pow(linear_c, 1 / 3.); |
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return v; |
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} |
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static double QualityToJPEGCompression(double c, double alpha) { |
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// We map the complexity 'alpha' and quality setting 'c' to a compression |
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// exponent empirically matched to the compression curve of libjpeg6b. |
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// On average, the WebP output size will be roughly similar to that of a |
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// JPEG file compressed with same quality factor. |
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const double amin = 0.30; |
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const double amax = 0.85; |
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const double exp_min = 0.4; |
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const double exp_max = 0.9; |
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const double slope = (exp_min - exp_max) / (amax - amin); |
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// Linearly interpolate 'expn' from exp_min to exp_max |
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// in the [amin, amax] range. |
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const double expn = (alpha > amax) ? exp_min |
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: (alpha < amin) ? exp_max |
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: exp_max + slope * (alpha - amin); |
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const double v = pow(c, expn); |
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return v; |
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} |
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static int SegmentsAreEquivalent(const VP8SegmentInfo* const S1, |
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const VP8SegmentInfo* const S2) { |
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return (S1->quant_ == S2->quant_) && (S1->fstrength_ == S2->fstrength_); |
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} |
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static void SimplifySegments(VP8Encoder* const enc) { |
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int map[NUM_MB_SEGMENTS] = { 0, 1, 2, 3 }; |
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const int num_segments = enc->segment_hdr_.num_segments_; |
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int num_final_segments = 1; |
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int s1, s2; |
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for (s1 = 1; s1 < num_segments; ++s1) { // find similar segments |
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const VP8SegmentInfo* const S1 = &enc->dqm_[s1]; |
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int found = 0; |
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// check if we already have similar segment |
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for (s2 = 0; s2 < num_final_segments; ++s2) { |
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const VP8SegmentInfo* const S2 = &enc->dqm_[s2]; |
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if (SegmentsAreEquivalent(S1, S2)) { |
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found = 1; |
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break; |
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} |
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} |
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map[s1] = s2; |
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if (!found) { |
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if (num_final_segments != s1) { |
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enc->dqm_[num_final_segments] = enc->dqm_[s1]; |
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} |
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++num_final_segments; |
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} |
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} |
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if (num_final_segments < num_segments) { // Remap |
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int i = enc->mb_w_ * enc->mb_h_; |
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while (i-- > 0) enc->mb_info_[i].segment_ = map[enc->mb_info_[i].segment_]; |
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enc->segment_hdr_.num_segments_ = num_final_segments; |
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// Replicate the trailing segment infos (it's mostly cosmetics) |
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for (i = num_final_segments; i < num_segments; ++i) { |
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enc->dqm_[i] = enc->dqm_[num_final_segments - 1]; |
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} |
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} |
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} |
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void VP8SetSegmentParams(VP8Encoder* const enc, float quality) { |
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int i; |
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int dq_uv_ac, dq_uv_dc; |
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const int num_segments = enc->segment_hdr_.num_segments_; |
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const double amp = SNS_TO_DQ * enc->config_->sns_strength / 100. / 128.; |
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const double Q = quality / 100.; |
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const double c_base = enc->config_->emulate_jpeg_size ? |
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QualityToJPEGCompression(Q, enc->alpha_ / 255.) : |
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QualityToCompression(Q); |
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for (i = 0; i < num_segments; ++i) { |
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// We modulate the base coefficient to accommodate for the quantization |
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// susceptibility and allow denser segments to be quantized more. |
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const double expn = 1. - amp * enc->dqm_[i].alpha_; |
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const double c = pow(c_base, expn); |
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const int q = (int)(127. * (1. - c)); |
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assert(expn > 0.); |
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enc->dqm_[i].quant_ = clip(q, 0, 127); |
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} |
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// purely indicative in the bitstream (except for the 1-segment case) |
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enc->base_quant_ = enc->dqm_[0].quant_; |
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// fill-in values for the unused segments (required by the syntax) |
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for (i = num_segments; i < NUM_MB_SEGMENTS; ++i) { |
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enc->dqm_[i].quant_ = enc->base_quant_; |
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} |
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// uv_alpha_ is normally spread around ~60. The useful range is |
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// typically ~30 (quite bad) to ~100 (ok to decimate UV more). |
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// We map it to the safe maximal range of MAX/MIN_DQ_UV for dq_uv. |
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dq_uv_ac = (enc->uv_alpha_ - MID_ALPHA) * (MAX_DQ_UV - MIN_DQ_UV) |
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/ (MAX_ALPHA - MIN_ALPHA); |
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// we rescale by the user-defined strength of adaptation |
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dq_uv_ac = dq_uv_ac * enc->config_->sns_strength / 100; |
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// and make it safe. |
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dq_uv_ac = clip(dq_uv_ac, MIN_DQ_UV, MAX_DQ_UV); |
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// We also boost the dc-uv-quant a little, based on sns-strength, since |
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// U/V channels are quite more reactive to high quants (flat DC-blocks |
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// tend to appear, and are displeasant). |
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dq_uv_dc = -4 * enc->config_->sns_strength / 100; |
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dq_uv_dc = clip(dq_uv_dc, -15, 15); // 4bit-signed max allowed |
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enc->dq_y1_dc_ = 0; // TODO(skal): dq-lum |
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enc->dq_y2_dc_ = 0; |
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enc->dq_y2_ac_ = 0; |
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enc->dq_uv_dc_ = dq_uv_dc; |
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enc->dq_uv_ac_ = dq_uv_ac; |
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SetupFilterStrength(enc); // initialize segments' filtering, eventually |
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if (num_segments > 1) SimplifySegments(enc); |
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SetupMatrices(enc); // finalize quantization matrices |
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} |
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//------------------------------------------------------------------------------ |
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// Form the predictions in cache |
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// Must be ordered using {DC_PRED, TM_PRED, V_PRED, H_PRED} as index |
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const int VP8I16ModeOffsets[4] = { I16DC16, I16TM16, I16VE16, I16HE16 }; |
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const int VP8UVModeOffsets[4] = { C8DC8, C8TM8, C8VE8, C8HE8 }; |
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// Must be indexed using {B_DC_PRED -> B_HU_PRED} as index |
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const int VP8I4ModeOffsets[NUM_BMODES] = { |
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I4DC4, I4TM4, I4VE4, I4HE4, I4RD4, I4VR4, I4LD4, I4VL4, I4HD4, I4HU4 |
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}; |
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void VP8MakeLuma16Preds(const VP8EncIterator* const it) { |
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const VP8Encoder* const enc = it->enc_; |
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const uint8_t* const left = it->x_ ? enc->y_left_ : NULL; |
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const uint8_t* const top = it->y_ ? enc->y_top_ + it->x_ * 16 : NULL; |
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VP8EncPredLuma16(it->yuv_p_, left, top); |
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} |
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void VP8MakeChroma8Preds(const VP8EncIterator* const it) { |
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const VP8Encoder* const enc = it->enc_; |
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const uint8_t* const left = it->x_ ? enc->u_left_ : NULL; |
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const uint8_t* const top = it->y_ ? enc->uv_top_ + it->x_ * 16 : NULL; |
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VP8EncPredChroma8(it->yuv_p_, left, top); |
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} |
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void VP8MakeIntra4Preds(const VP8EncIterator* const it) { |
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VP8EncPredLuma4(it->yuv_p_, it->i4_top_); |
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} |
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//------------------------------------------------------------------------------ |
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// Quantize |
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// Layout: |
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// +----+ |
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// |YYYY| 0 |
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// |YYYY| 4 |
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// |YYYY| 8 |
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// |YYYY| 12 |
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// +----+ |
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// |UUVV| 16 |
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// |UUVV| 20 |
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// +----+ |
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const int VP8Scan[16 + 4 + 4] = { |
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// Luma |
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0 + 0 * BPS, 4 + 0 * BPS, 8 + 0 * BPS, 12 + 0 * BPS, |
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0 + 4 * BPS, 4 + 4 * BPS, 8 + 4 * BPS, 12 + 4 * BPS, |
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0 + 8 * BPS, 4 + 8 * BPS, 8 + 8 * BPS, 12 + 8 * BPS, |
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0 + 12 * BPS, 4 + 12 * BPS, 8 + 12 * BPS, 12 + 12 * BPS, |
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0 + 0 * BPS, 4 + 0 * BPS, 0 + 4 * BPS, 4 + 4 * BPS, // U |
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8 + 0 * BPS, 12 + 0 * BPS, 8 + 4 * BPS, 12 + 4 * BPS // V |
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}; |
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//------------------------------------------------------------------------------ |
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// Distortion measurement |
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static const uint16_t kWeightY[16] = { |
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38, 32, 20, 9, 32, 28, 17, 7, 20, 17, 10, 4, 9, 7, 4, 2 |
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}; |
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static const uint16_t kWeightTrellis[16] = { |
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#if USE_TDISTO == 0 |
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16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16 |
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#else |
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30, 27, 19, 11, |
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27, 24, 17, 10, |
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19, 17, 12, 8, |
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11, 10, 8, 6 |
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#endif |
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}; |
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// Init/Copy the common fields in score. |
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static void InitScore(VP8ModeScore* const rd) { |
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rd->D = 0; |
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rd->SD = 0; |
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rd->R = 0; |
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rd->nz = 0; |
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rd->score = MAX_COST; |
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} |
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static void CopyScore(VP8ModeScore* const dst, const VP8ModeScore* const src) { |
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dst->D = src->D; |
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dst->SD = src->SD; |
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dst->R = src->R; |
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dst->nz = src->nz; // note that nz is not accumulated, but just copied. |
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dst->score = src->score; |
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} |
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static void AddScore(VP8ModeScore* const dst, const VP8ModeScore* const src) { |
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dst->D += src->D; |
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dst->SD += src->SD; |
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dst->R += src->R; |
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dst->nz |= src->nz; // here, new nz bits are accumulated. |
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dst->score += src->score; |
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} |
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//------------------------------------------------------------------------------ |
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// Performs trellis-optimized quantization. |
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// Trellis |
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typedef struct { |
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int prev; // best previous |
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int level; // level |
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int sign; // sign of coeff_i |
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score_t cost; // bit cost |
|
score_t error; // distortion = sum of (|coeff_i| - level_i * Q_i)^2 |
|
int ctx; // context (only depends on 'level'. Could be spared.) |
|
} Node; |
|
|
|
// If a coefficient was quantized to a value Q (using a neutral bias), |
|
// we test all alternate possibilities between [Q-MIN_DELTA, Q+MAX_DELTA] |
|
// We don't test negative values though. |
|
#define MIN_DELTA 0 // how much lower level to try |
|
#define MAX_DELTA 1 // how much higher |
|
#define NUM_NODES (MIN_DELTA + 1 + MAX_DELTA) |
|
#define NODE(n, l) (nodes[(n) + 1][(l) + MIN_DELTA]) |
|
|
|
static WEBP_INLINE void SetRDScore(int lambda, VP8ModeScore* const rd) { |
|
// TODO: incorporate the "* 256" in the tables? |
|
rd->score = rd->R * lambda + 256 * (rd->D + rd->SD); |
|
} |
|
|
|
static WEBP_INLINE score_t RDScoreTrellis(int lambda, score_t rate, |
|
score_t distortion) { |
|
return rate * lambda + 256 * distortion; |
|
} |
|
|
|
static int TrellisQuantizeBlock(const VP8EncIterator* const it, |
|
int16_t in[16], int16_t out[16], |
|
int ctx0, int coeff_type, |
|
const VP8Matrix* const mtx, |
|
int lambda) { |
|
ProbaArray* const last_costs = it->enc_->proba_.coeffs_[coeff_type]; |
|
CostArray* const costs = it->enc_->proba_.level_cost_[coeff_type]; |
|
const int first = (coeff_type == 0) ? 1 : 0; |
|
Node nodes[17][NUM_NODES]; |
|
int best_path[3] = {-1, -1, -1}; // store best-last/best-level/best-previous |
|
score_t best_score; |
|
int best_node; |
|
int last = first - 1; |
|
int n, m, p, nz; |
|
|
|
{ |
|
score_t cost; |
|
score_t max_error; |
|
const int thresh = mtx->q_[1] * mtx->q_[1] / 4; |
|
const int last_proba = last_costs[VP8EncBands[first]][ctx0][0]; |
|
|
|
// compute maximal distortion. |
|
max_error = 0; |
|
for (n = first; n < 16; ++n) { |
|
const int j = kZigzag[n]; |
|
const int err = in[j] * in[j]; |
|
max_error += kWeightTrellis[j] * err; |
|
if (err > thresh) last = n; |
|
} |
|
// we don't need to go inspect up to n = 16 coeffs. We can just go up |
|
// to last + 1 (inclusive) without losing much. |
|
if (last < 15) ++last; |
|
|
|
// compute 'skip' score. This is the max score one can do. |
|
cost = VP8BitCost(0, last_proba); |
|
best_score = RDScoreTrellis(lambda, cost, max_error); |
|
|
|
// initialize source node. |
|
n = first - 1; |
|
for (m = -MIN_DELTA; m <= MAX_DELTA; ++m) { |
|
NODE(n, m).cost = 0; |
|
NODE(n, m).error = max_error; |
|
NODE(n, m).ctx = ctx0; |
|
} |
|
} |
|
|
|
// traverse trellis. |
|
for (n = first; n <= last; ++n) { |
|
const int j = kZigzag[n]; |
|
const int Q = mtx->q_[j]; |
|
const int iQ = mtx->iq_[j]; |
|
const int B = BIAS(0x00); // neutral bias |
|
// note: it's important to take sign of the _original_ coeff, |
|
// so we don't have to consider level < 0 afterward. |
|
const int sign = (in[j] < 0); |
|
int coeff0 = (sign ? -in[j] : in[j]) + mtx->sharpen_[j]; |
|
int level0; |
|
if (coeff0 > 2047) coeff0 = 2047; |
|
|
|
level0 = QUANTDIV(coeff0, iQ, B); |
|
// test all alternate level values around level0. |
|
for (m = -MIN_DELTA; m <= MAX_DELTA; ++m) { |
|
Node* const cur = &NODE(n, m); |
|
int delta_error, new_error; |
|
score_t cur_score = MAX_COST; |
|
int level = level0 + m; |
|
int last_proba; |
|
|
|
cur->sign = sign; |
|
cur->level = level; |
|
cur->ctx = (level == 0) ? 0 : (level == 1) ? 1 : 2; |
|
if (level >= 2048 || level < 0) { // node is dead? |
|
cur->cost = MAX_COST; |
|
continue; |
|
} |
|
last_proba = last_costs[VP8EncBands[n + 1]][cur->ctx][0]; |
|
|
|
// Compute delta_error = how much coding this level will |
|
// subtract as distortion to max_error |
|
new_error = coeff0 - level * Q; |
|
delta_error = |
|
kWeightTrellis[j] * (coeff0 * coeff0 - new_error * new_error); |
|
|
|
// Inspect all possible non-dead predecessors. Retain only the best one. |
|
for (p = -MIN_DELTA; p <= MAX_DELTA; ++p) { |
|
const Node* const prev = &NODE(n - 1, p); |
|
const int prev_ctx = prev->ctx; |
|
const uint16_t* const tcost = costs[VP8EncBands[n]][prev_ctx]; |
|
const score_t total_error = prev->error - delta_error; |
|
score_t cost, base_cost, score; |
|
|
|
if (prev->cost >= MAX_COST) { // dead node? |
|
continue; |
|
} |
|
|
|
// Base cost of both terminal/non-terminal |
|
base_cost = prev->cost + VP8LevelCost(tcost, level); |
|
|
|
// Examine node assuming it's a non-terminal one. |
|
cost = base_cost; |
|
if (level && n < 15) { |
|
cost += VP8BitCost(1, last_proba); |
|
} |
|
score = RDScoreTrellis(lambda, cost, total_error); |
|
if (score < cur_score) { |
|
cur_score = score; |
|
cur->cost = cost; |
|
cur->error = total_error; |
|
cur->prev = p; |
|
} |
|
|
|
// Now, record best terminal node (and thus best entry in the graph). |
|
if (level) { |
|
cost = base_cost; |
|
if (n < 15) cost += VP8BitCost(0, last_proba); |
|
score = RDScoreTrellis(lambda, cost, total_error); |
|
if (score < best_score) { |
|
best_score = score; |
|
best_path[0] = n; // best eob position |
|
best_path[1] = m; // best level |
|
best_path[2] = p; // best predecessor |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
// Fresh start |
|
memset(in + first, 0, (16 - first) * sizeof(*in)); |
|
memset(out + first, 0, (16 - first) * sizeof(*out)); |
|
if (best_path[0] == -1) { |
|
return 0; // skip! |
|
} |
|
|
|
// Unwind the best path. |
|
// Note: best-prev on terminal node is not necessarily equal to the |
|
// best_prev for non-terminal. So we patch best_path[2] in. |
|
n = best_path[0]; |
|
best_node = best_path[1]; |
|
NODE(n, best_node).prev = best_path[2]; // force best-prev for terminal |
|
nz = 0; |
|
|
|
for (; n >= first; --n) { |
|
const Node* const node = &NODE(n, best_node); |
|
const int j = kZigzag[n]; |
|
out[n] = node->sign ? -node->level : node->level; |
|
nz |= (node->level != 0); |
|
in[j] = out[n] * mtx->q_[j]; |
|
best_node = node->prev; |
|
} |
|
return nz; |
|
} |
|
|
|
#undef NODE |
|
|
|
//------------------------------------------------------------------------------ |
|
// Performs: difference, transform, quantize, back-transform, add |
|
// all at once. Output is the reconstructed block in *yuv_out, and the |
|
// quantized levels in *levels. |
|
|
|
static int ReconstructIntra16(VP8EncIterator* const it, |
|
VP8ModeScore* const rd, |
|
uint8_t* const yuv_out, |
|
int mode) { |
|
const VP8Encoder* const enc = it->enc_; |
|
const uint8_t* const ref = it->yuv_p_ + VP8I16ModeOffsets[mode]; |
|
const uint8_t* const src = it->yuv_in_ + Y_OFF; |
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_]; |
|
int nz = 0; |
|
int n; |
|
int16_t tmp[16][16], dc_tmp[16]; |
|
|
|
for (n = 0; n < 16; ++n) { |
|
VP8FTransform(src + VP8Scan[n], ref + VP8Scan[n], tmp[n]); |
|
} |
|
VP8FTransformWHT(tmp[0], dc_tmp); |
|
nz |= VP8EncQuantizeBlock(dc_tmp, rd->y_dc_levels, 0, &dqm->y2_) << 24; |
|
|
|
if (DO_TRELLIS_I16 && it->do_trellis_) { |
|
int x, y; |
|
VP8IteratorNzToBytes(it); |
|
for (y = 0, n = 0; y < 4; ++y) { |
|
for (x = 0; x < 4; ++x, ++n) { |
|
const int ctx = it->top_nz_[x] + it->left_nz_[y]; |
|
const int non_zero = |
|
TrellisQuantizeBlock(it, tmp[n], rd->y_ac_levels[n], ctx, 0, |
|
&dqm->y1_, dqm->lambda_trellis_i16_); |
|
it->top_nz_[x] = it->left_nz_[y] = non_zero; |
|
nz |= non_zero << n; |
|
} |
|
} |
|
} else { |
|
for (n = 0; n < 16; ++n) { |
|
nz |= VP8EncQuantizeBlock(tmp[n], rd->y_ac_levels[n], 1, &dqm->y1_) << n; |
|
} |
|
} |
|
|
|
// Transform back |
|
VP8ITransformWHT(dc_tmp, tmp[0]); |
|
for (n = 0; n < 16; n += 2) { |
|
VP8ITransform(ref + VP8Scan[n], tmp[n], yuv_out + VP8Scan[n], 1); |
|
} |
|
|
|
return nz; |
|
} |
|
|
|
static int ReconstructIntra4(VP8EncIterator* const it, |
|
int16_t levels[16], |
|
const uint8_t* const src, |
|
uint8_t* const yuv_out, |
|
int mode) { |
|
const VP8Encoder* const enc = it->enc_; |
|
const uint8_t* const ref = it->yuv_p_ + VP8I4ModeOffsets[mode]; |
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_]; |
|
int nz = 0; |
|
int16_t tmp[16]; |
|
|
|
VP8FTransform(src, ref, tmp); |
|
if (DO_TRELLIS_I4 && it->do_trellis_) { |
|
const int x = it->i4_ & 3, y = it->i4_ >> 2; |
|
const int ctx = it->top_nz_[x] + it->left_nz_[y]; |
|
nz = TrellisQuantizeBlock(it, tmp, levels, ctx, 3, &dqm->y1_, |
|
dqm->lambda_trellis_i4_); |
|
} else { |
|
nz = VP8EncQuantizeBlock(tmp, levels, 0, &dqm->y1_); |
|
} |
|
VP8ITransform(ref, tmp, yuv_out, 0); |
|
return nz; |
|
} |
|
|
|
static int ReconstructUV(VP8EncIterator* const it, VP8ModeScore* const rd, |
|
uint8_t* const yuv_out, int mode) { |
|
const VP8Encoder* const enc = it->enc_; |
|
const uint8_t* const ref = it->yuv_p_ + VP8UVModeOffsets[mode]; |
|
const uint8_t* const src = it->yuv_in_ + U_OFF; |
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_]; |
|
int nz = 0; |
|
int n; |
|
int16_t tmp[8][16]; |
|
|
|
for (n = 0; n < 8; ++n) { |
|
VP8FTransform(src + VP8Scan[16 + n], ref + VP8Scan[16 + n], tmp[n]); |
|
} |
|
if (DO_TRELLIS_UV && it->do_trellis_) { |
|
int ch, x, y; |
|
for (ch = 0, n = 0; ch <= 2; ch += 2) { |
|
for (y = 0; y < 2; ++y) { |
|
for (x = 0; x < 2; ++x, ++n) { |
|
const int ctx = it->top_nz_[4 + ch + x] + it->left_nz_[4 + ch + y]; |
|
const int non_zero = |
|
TrellisQuantizeBlock(it, tmp[n], rd->uv_levels[n], ctx, 2, |
|
&dqm->uv_, dqm->lambda_trellis_uv_); |
|
it->top_nz_[4 + ch + x] = it->left_nz_[4 + ch + y] = non_zero; |
|
nz |= non_zero << n; |
|
} |
|
} |
|
} |
|
} else { |
|
for (n = 0; n < 8; ++n) { |
|
nz |= VP8EncQuantizeBlock(tmp[n], rd->uv_levels[n], 0, &dqm->uv_) << n; |
|
} |
|
} |
|
|
|
for (n = 0; n < 8; n += 2) { |
|
VP8ITransform(ref + VP8Scan[16 + n], tmp[n], yuv_out + VP8Scan[16 + n], 1); |
|
} |
|
return (nz << 16); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// RD-opt decision. Reconstruct each modes, evalue distortion and bit-cost. |
|
// Pick the mode is lower RD-cost = Rate + lamba * Distortion. |
|
|
|
static void SwapPtr(uint8_t** a, uint8_t** b) { |
|
uint8_t* const tmp = *a; |
|
*a = *b; |
|
*b = tmp; |
|
} |
|
|
|
static void SwapOut(VP8EncIterator* const it) { |
|
SwapPtr(&it->yuv_out_, &it->yuv_out2_); |
|
} |
|
|
|
static void PickBestIntra16(VP8EncIterator* const it, VP8ModeScore* const rd) { |
|
const VP8Encoder* const enc = it->enc_; |
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_]; |
|
const int lambda = dqm->lambda_i16_; |
|
const int tlambda = dqm->tlambda_; |
|
const uint8_t* const src = it->yuv_in_ + Y_OFF; |
|
VP8ModeScore rd16; |
|
int mode; |
|
|
|
rd->mode_i16 = -1; |
|
for (mode = 0; mode < NUM_PRED_MODES; ++mode) { |
|
uint8_t* const tmp_dst = it->yuv_out2_ + Y_OFF; // scratch buffer |
|
int nz; |
|
|
|
// Reconstruct |
|
nz = ReconstructIntra16(it, &rd16, tmp_dst, mode); |
|
|
|
// Measure RD-score |
|
rd16.D = VP8SSE16x16(src, tmp_dst); |
|
rd16.SD = tlambda ? MULT_8B(tlambda, VP8TDisto16x16(src, tmp_dst, kWeightY)) |
|
: 0; |
|
rd16.R = VP8GetCostLuma16(it, &rd16); |
|
rd16.R += VP8FixedCostsI16[mode]; |
|
|
|
// Since we always examine Intra16 first, we can overwrite *rd directly. |
|
SetRDScore(lambda, &rd16); |
|
if (mode == 0 || rd16.score < rd->score) { |
|
CopyScore(rd, &rd16); |
|
rd->mode_i16 = mode; |
|
rd->nz = nz; |
|
memcpy(rd->y_ac_levels, rd16.y_ac_levels, sizeof(rd16.y_ac_levels)); |
|
memcpy(rd->y_dc_levels, rd16.y_dc_levels, sizeof(rd16.y_dc_levels)); |
|
SwapOut(it); |
|
} |
|
} |
|
SetRDScore(dqm->lambda_mode_, rd); // finalize score for mode decision. |
|
VP8SetIntra16Mode(it, rd->mode_i16); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
|
|
// return the cost array corresponding to the surrounding prediction modes. |
|
static const uint16_t* GetCostModeI4(VP8EncIterator* const it, |
|
const uint8_t modes[16]) { |
|
const int preds_w = it->enc_->preds_w_; |
|
const int x = (it->i4_ & 3), y = it->i4_ >> 2; |
|
const int left = (x == 0) ? it->preds_[y * preds_w - 1] : modes[it->i4_ - 1]; |
|
const int top = (y == 0) ? it->preds_[-preds_w + x] : modes[it->i4_ - 4]; |
|
return VP8FixedCostsI4[top][left]; |
|
} |
|
|
|
static int PickBestIntra4(VP8EncIterator* const it, VP8ModeScore* const rd) { |
|
const VP8Encoder* const enc = it->enc_; |
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_]; |
|
const int lambda = dqm->lambda_i4_; |
|
const int tlambda = dqm->tlambda_; |
|
const uint8_t* const src0 = it->yuv_in_ + Y_OFF; |
|
uint8_t* const best_blocks = it->yuv_out2_ + Y_OFF; |
|
int total_header_bits = 0; |
|
VP8ModeScore rd_best; |
|
|
|
if (enc->max_i4_header_bits_ == 0) { |
|
return 0; |
|
} |
|
|
|
InitScore(&rd_best); |
|
rd_best.score = 211; // '211' is the value of VP8BitCost(0, 145) |
|
VP8IteratorStartI4(it); |
|
do { |
|
VP8ModeScore rd_i4; |
|
int mode; |
|
int best_mode = -1; |
|
const uint8_t* const src = src0 + VP8Scan[it->i4_]; |
|
const uint16_t* const mode_costs = GetCostModeI4(it, rd->modes_i4); |
|
uint8_t* best_block = best_blocks + VP8Scan[it->i4_]; |
|
uint8_t* tmp_dst = it->yuv_p_ + I4TMP; // scratch buffer. |
|
|
|
InitScore(&rd_i4); |
|
VP8MakeIntra4Preds(it); |
|
for (mode = 0; mode < NUM_BMODES; ++mode) { |
|
VP8ModeScore rd_tmp; |
|
int16_t tmp_levels[16]; |
|
|
|
// Reconstruct |
|
rd_tmp.nz = |
|
ReconstructIntra4(it, tmp_levels, src, tmp_dst, mode) << it->i4_; |
|
|
|
// Compute RD-score |
|
rd_tmp.D = VP8SSE4x4(src, tmp_dst); |
|
rd_tmp.SD = |
|
tlambda ? MULT_8B(tlambda, VP8TDisto4x4(src, tmp_dst, kWeightY)) |
|
: 0; |
|
rd_tmp.R = VP8GetCostLuma4(it, tmp_levels); |
|
rd_tmp.R += mode_costs[mode]; |
|
|
|
SetRDScore(lambda, &rd_tmp); |
|
if (best_mode < 0 || rd_tmp.score < rd_i4.score) { |
|
CopyScore(&rd_i4, &rd_tmp); |
|
best_mode = mode; |
|
SwapPtr(&tmp_dst, &best_block); |
|
memcpy(rd_best.y_ac_levels[it->i4_], tmp_levels, sizeof(tmp_levels)); |
|
} |
|
} |
|
SetRDScore(dqm->lambda_mode_, &rd_i4); |
|
AddScore(&rd_best, &rd_i4); |
|
total_header_bits += mode_costs[best_mode]; |
|
if (rd_best.score >= rd->score || |
|
total_header_bits > enc->max_i4_header_bits_) { |
|
return 0; |
|
} |
|
// Copy selected samples if not in the right place already. |
|
if (best_block != best_blocks + VP8Scan[it->i4_]) |
|
VP8Copy4x4(best_block, best_blocks + VP8Scan[it->i4_]); |
|
rd->modes_i4[it->i4_] = best_mode; |
|
it->top_nz_[it->i4_ & 3] = it->left_nz_[it->i4_ >> 2] = (rd_i4.nz ? 1 : 0); |
|
} while (VP8IteratorRotateI4(it, best_blocks)); |
|
|
|
// finalize state |
|
CopyScore(rd, &rd_best); |
|
VP8SetIntra4Mode(it, rd->modes_i4); |
|
SwapOut(it); |
|
memcpy(rd->y_ac_levels, rd_best.y_ac_levels, sizeof(rd->y_ac_levels)); |
|
return 1; // select intra4x4 over intra16x16 |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
|
|
static void PickBestUV(VP8EncIterator* const it, VP8ModeScore* const rd) { |
|
const VP8Encoder* const enc = it->enc_; |
|
const VP8SegmentInfo* const dqm = &enc->dqm_[it->mb_->segment_]; |
|
const int lambda = dqm->lambda_uv_; |
|
const uint8_t* const src = it->yuv_in_ + U_OFF; |
|
uint8_t* const tmp_dst = it->yuv_out2_ + U_OFF; // scratch buffer |
|
uint8_t* const dst0 = it->yuv_out_ + U_OFF; |
|
VP8ModeScore rd_best; |
|
int mode; |
|
|
|
rd->mode_uv = -1; |
|
InitScore(&rd_best); |
|
for (mode = 0; mode < NUM_PRED_MODES; ++mode) { |
|
VP8ModeScore rd_uv; |
|
|
|
// Reconstruct |
|
rd_uv.nz = ReconstructUV(it, &rd_uv, tmp_dst, mode); |
|
|
|
// Compute RD-score |
|
rd_uv.D = VP8SSE16x8(src, tmp_dst); |
|
rd_uv.SD = 0; // TODO: should we call TDisto? it tends to flatten areas. |
|
rd_uv.R = VP8GetCostUV(it, &rd_uv); |
|
rd_uv.R += VP8FixedCostsUV[mode]; |
|
|
|
SetRDScore(lambda, &rd_uv); |
|
if (mode == 0 || rd_uv.score < rd_best.score) { |
|
CopyScore(&rd_best, &rd_uv); |
|
rd->mode_uv = mode; |
|
memcpy(rd->uv_levels, rd_uv.uv_levels, sizeof(rd->uv_levels)); |
|
memcpy(dst0, tmp_dst, UV_SIZE); // TODO: SwapUVOut() ? |
|
} |
|
} |
|
VP8SetIntraUVMode(it, rd->mode_uv); |
|
AddScore(rd, &rd_best); |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Final reconstruction and quantization. |
|
|
|
static void SimpleQuantize(VP8EncIterator* const it, VP8ModeScore* const rd) { |
|
const VP8Encoder* const enc = it->enc_; |
|
const int is_i16 = (it->mb_->type_ == 1); |
|
int nz = 0; |
|
|
|
if (is_i16) { |
|
nz = ReconstructIntra16(it, rd, it->yuv_out_ + Y_OFF, it->preds_[0]); |
|
} else { |
|
VP8IteratorStartI4(it); |
|
do { |
|
const int mode = |
|
it->preds_[(it->i4_ & 3) + (it->i4_ >> 2) * enc->preds_w_]; |
|
const uint8_t* const src = it->yuv_in_ + Y_OFF + VP8Scan[it->i4_]; |
|
uint8_t* const dst = it->yuv_out_ + Y_OFF + VP8Scan[it->i4_]; |
|
VP8MakeIntra4Preds(it); |
|
nz |= ReconstructIntra4(it, rd->y_ac_levels[it->i4_], |
|
src, dst, mode) << it->i4_; |
|
} while (VP8IteratorRotateI4(it, it->yuv_out_ + Y_OFF)); |
|
} |
|
|
|
nz |= ReconstructUV(it, rd, it->yuv_out_ + U_OFF, it->mb_->uv_mode_); |
|
rd->nz = nz; |
|
} |
|
|
|
// Refine intra16/intra4 sub-modes based on distortion only (not rate). |
|
static void DistoRefine(VP8EncIterator* const it, int try_both_i4_i16) { |
|
const int is_i16 = (it->mb_->type_ == 1); |
|
score_t best_score = MAX_COST; |
|
|
|
if (try_both_i4_i16 || is_i16) { |
|
int mode; |
|
int best_mode = -1; |
|
for (mode = 0; mode < NUM_PRED_MODES; ++mode) { |
|
const uint8_t* const ref = it->yuv_p_ + VP8I16ModeOffsets[mode]; |
|
const uint8_t* const src = it->yuv_in_ + Y_OFF; |
|
const score_t score = VP8SSE16x16(src, ref); |
|
if (score < best_score) { |
|
best_mode = mode; |
|
best_score = score; |
|
} |
|
} |
|
VP8SetIntra16Mode(it, best_mode); |
|
} |
|
if (try_both_i4_i16 || !is_i16) { |
|
uint8_t modes_i4[16]; |
|
// We don't evaluate the rate here, but just account for it through a |
|
// constant penalty (i4 mode usually needs more bits compared to i16). |
|
score_t score_i4 = (score_t)I4_PENALTY; |
|
|
|
VP8IteratorStartI4(it); |
|
do { |
|
int mode; |
|
int best_sub_mode = -1; |
|
score_t best_sub_score = MAX_COST; |
|
const uint8_t* const src = it->yuv_in_ + Y_OFF + VP8Scan[it->i4_]; |
|
|
|
// TODO(skal): we don't really need the prediction pixels here, |
|
// but just the distortion against 'src'. |
|
VP8MakeIntra4Preds(it); |
|
for (mode = 0; mode < NUM_BMODES; ++mode) { |
|
const uint8_t* const ref = it->yuv_p_ + VP8I4ModeOffsets[mode]; |
|
const score_t score = VP8SSE4x4(src, ref); |
|
if (score < best_sub_score) { |
|
best_sub_mode = mode; |
|
best_sub_score = score; |
|
} |
|
} |
|
modes_i4[it->i4_] = best_sub_mode; |
|
score_i4 += best_sub_score; |
|
if (score_i4 >= best_score) break; |
|
} while (VP8IteratorRotateI4(it, it->yuv_in_ + Y_OFF)); |
|
if (score_i4 < best_score) { |
|
VP8SetIntra4Mode(it, modes_i4); |
|
} |
|
} |
|
} |
|
|
|
//------------------------------------------------------------------------------ |
|
// Entry point |
|
|
|
int VP8Decimate(VP8EncIterator* const it, VP8ModeScore* const rd, |
|
VP8RDLevel rd_opt) { |
|
int is_skipped; |
|
const int method = it->enc_->method_; |
|
|
|
InitScore(rd); |
|
|
|
// We can perform predictions for Luma16x16 and Chroma8x8 already. |
|
// Luma4x4 predictions needs to be done as-we-go. |
|
VP8MakeLuma16Preds(it); |
|
VP8MakeChroma8Preds(it); |
|
|
|
if (rd_opt > RD_OPT_NONE) { |
|
it->do_trellis_ = (rd_opt >= RD_OPT_TRELLIS_ALL); |
|
PickBestIntra16(it, rd); |
|
if (method >= 2) { |
|
PickBestIntra4(it, rd); |
|
} |
|
PickBestUV(it, rd); |
|
if (rd_opt == RD_OPT_TRELLIS) { // finish off with trellis-optim now |
|
it->do_trellis_ = 1; |
|
SimpleQuantize(it, rd); |
|
} |
|
} else { |
|
// For method == 2, pick the best intra4/intra16 based on SSE (~tad slower). |
|
// For method <= 1, we refine intra4 or intra16 (but don't re-examine mode). |
|
DistoRefine(it, (method >= 2)); |
|
SimpleQuantize(it, rd); |
|
} |
|
is_skipped = (rd->nz == 0); |
|
VP8SetSkip(it, is_skipped); |
|
return is_skipped; |
|
} |
|
|
|
#if defined(__cplusplus) || defined(c_plusplus) |
|
} // extern "C" |
|
#endif
|
|
|