Open Source Computer Vision Library https://opencv.org/
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//
// Don't use as a standalone file
//
#include "opencv2/core.hpp"
#include "opencv2/core/utility.hpp" // cv::format
#include "opencv2/imgproc.hpp" // cvtColor
#include "opencv2/imgproc/types_c.h" // cvtColor
#include "opencv2/highgui.hpp" // imread
#include "opencv2/core/directx.hpp"
#include <iostream>
#include <queue>
using namespace cv;
using namespace cv::directx;
static const int fontFace = cv::FONT_HERSHEY_DUPLEX;
#if !defined(USE_D3D9) && !defined(USE_D3DEX)
const cv::Scalar frameColor(255,128,0,255);
#else
const cv::Scalar frameColor(0,128,255,255); // BGRA for D3D9
#endif
#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
const int WIDTH = 1024;
const int HEIGHT = 768;
HINSTANCE hInstance;
HWND hWnd;
// external declaration
bool initDirect3D(void);
bool initDirect3DTextures(void);
void render(void);
void cleanUp (void);
#define USAGE_DESCRIPTION_0 "1 - CPU write via LockRect/Map"
#define USAGE_DESCRIPTION_1 "2* - Mat->D3D"
#define USAGE_DESCRIPTION_2 "3* - D3D->UMat / change UMat / UMat->D3D"
#define USAGE_DESCRIPTION_3 "0 - show input texture without any processing"
#define USAGE_DESCRIPTION_SPACE "SPACE - toggle frame processing (only data transfers)"
static int g_sampleType = 0;
static int g_disableProcessing = false;
// forward declaration
static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
static bool initWindow()
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(0, IDI_APPLICATION);
wcex.hCursor = LoadCursor(0, IDC_ARROW);
wcex.hbrBackground = 0;
wcex.lpszMenuName = 0L;
wcex.lpszClassName = "OpenCVDirectX";
wcex.hIconSm = 0;
RegisterClassEx(&wcex);
RECT rc = {0, 0, WIDTH, HEIGHT};
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
hWnd = CreateWindow("OpenCVDirectX", WINDOW_NAME,
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, hInstance, NULL);
if (!hWnd)
return false;
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
return true;
}
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_CHAR:
if (wParam >= '0' && wParam <= '3')
{
g_sampleType = (char)wParam - '0';
return 0;
}
else if (wParam == ' ')
{
g_disableProcessing = !g_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
DestroyWindow(hWnd);
return 0;
}
break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount(), then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
return time_queue.size() * (float)cv::getTickFrequency() / (now - then);
}
static int bgColor[4] = {0, 0, 0, 0};
static cv::Mat* inputMat = NULL;
static void renderToD3DObject(void)
{
static int frame = 0;
const float fps = getFps();
String deviceName = cv::ocl::useOpenCL() ? cv::ocl::Context::getDefault().device(0).name() : "No OpenCL device";
if ((frame % std::max(1, (int)(fps / 25))) == 0)
{
String msg = format("%s%s: %s, Sample %d, Frame %d, fps %g (%g ms)",
g_disableProcessing ? "(FRAME PROCESSING DISABLED) " : "",
WINDOW_NAME, deviceName.c_str(), g_sampleType,
frame, fps, (int(10 * 1000.0 / fps)) * 0.1);
SetWindowText(hWnd, msg.c_str());
}
// 0..255
int c[4] =
{
std::abs((frame & 0x1ff) - 0x100),
std::abs(((frame * 2) & 0x1ff) - 0x100),
std::abs(((frame / 2) & 0x1ff) - 0x100),
0
};
int c1 = c[0] / 2 - 0x40 - bgColor[0];
int c2 = c[1] / 2 - 0x40 - bgColor[1];
int c3 = c[2] / 2 - 0x40 - bgColor[2];
switch (g_sampleType)
{
case 0:
#if defined(USE_D3D9) || defined (USE_D3DEX)
if (FAILED(dev->StretchRect(pReadOnlySurface, NULL, pBackBuffer, NULL, D3DTEXF_NONE)))
{
std::cerr << "Can't StretchRect()" << std::endl;
}
#elif defined(USE_D3D10)
dev->CopyResource(pBackBufferTexture, pInputTexture);
#elif defined(USE_D3D11)
devcon->CopyResource(pBackBufferTexture, pInputTexture);
#else
#error "Invalid USE_D3D value"
#endif
break;
case 1:
{
int BOXSIZE = 50;
int x = std::abs(((frame * 1) % (2 * (WIDTH - BOXSIZE))) - (WIDTH - BOXSIZE));
int y = std::abs(((frame / 2) % (2 * (HEIGHT - BOXSIZE))) - (HEIGHT - BOXSIZE));
cv::Rect boxRect(x, y, BOXSIZE, BOXSIZE);
#if defined(USE_D3D9) || defined (USE_D3DEX)
D3DLOCKED_RECT memDesc = {0, NULL};
RECT rc = {0, 0, WIDTH, HEIGHT};
if (SUCCEEDED(pCPUWriteSurface->LockRect(&memDesc, &rc, 0)))
{
if (!g_disableProcessing)
{
Mat m(Size(WIDTH, HEIGHT), CV_8UC4, memDesc.pBits, (int)memDesc.Pitch);
inputMat->copyTo(m);
m(boxRect).setTo(Scalar(c[0], c[1], c[2], 255));
}
pCPUWriteSurface->UnlockRect();
}
else
{
std::cerr << "Can't LockRect() on surface" << std::endl;
}
#elif defined(USE_D3D10)
D3D10_MAPPED_TEXTURE2D mappedTex;
if (SUCCEEDED(pCPUWriteTexture->Map( D3D10CalcSubresource(0, 0, 1), D3D10_MAP_WRITE_DISCARD, 0, &mappedTex)))
{
if (!g_disableProcessing)
{
Mat m(Size(WIDTH, HEIGHT), CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
inputMat->copyTo(m);
m(boxRect).setTo(Scalar(c[0], c[1], c[2], 255));
}
pCPUWriteTexture->Unmap(D3D10CalcSubresource(0, 0, 1));
dev->CopyResource(pBackBufferTexture, pCPUWriteTexture);
}
else
{
std::cerr << "Can't Map() texture" << std::endl;
}
#elif defined(USE_D3D11)
D3D11_MAPPED_SUBRESOURCE mappedTex;
if (SUCCEEDED(devcon->Map(pCPUWriteTexture, D3D11CalcSubresource(0, 0, 1), D3D11_MAP_WRITE_DISCARD, 0, &mappedTex)))
{
if (!g_disableProcessing)
{
Mat m(Size(WIDTH, HEIGHT), CV_8UC4, mappedTex.pData, (int)mappedTex.RowPitch);
inputMat->copyTo(m);
m(boxRect).setTo(Scalar(c[0], c[1], c[2], 255));
}
devcon->Unmap(pCPUWriteTexture, D3D11CalcSubresource(0, 0, 1));
devcon->CopyResource(pBackBufferTexture, pCPUWriteTexture);
}
else
{
std::cerr << "Can't Map() texture" << std::endl;
}
#else
#error "Invalid USE_D3D value"
#endif
break;
}
case 2:
{
static Mat m;
if (!g_disableProcessing)
{
#if 1
cv::add(*inputMat, Scalar(c1, c2, c3, 255), m);
#else
inputMat->copyTo(m);
#endif
cv::putText(m,
cv::format("Frame %d, fps %g (%g ms)",
frame, fps, (int(10 * 1000.0 / fps)) * 0.1),
cv::Point(8, 80), fontFace, 1, frameColor, 2);
}
else
{
m.create(Size(WIDTH, HEIGHT), CV_8UC4);
}
try
{
#if defined(USE_D3D9) || defined (USE_D3DEX)
convertToDirect3DSurface9(m, pSurface, (void*)surfaceShared);
#elif defined(USE_D3D10)
convertToD3D10Texture2D(m, pBackBufferTexture);
#elif defined(USE_D3D11)
convertToD3D11Texture2D(m, pBackBufferTexture);
#else
#error "Invalid USE_D3D value"
#endif
}
catch (cv::Exception& e)
{
std::cerr << "Can't convert to D3D object: exception: " << e.what() << std::endl;
}
catch (...)
{
std::cerr << "Can't convert to D3D object" << std::endl;
}
break;
}
case 3:
{
static UMat tmp;
try
{
#if defined(USE_D3D9) || defined (USE_D3DEX)
convertFromDirect3DSurface9(pReadOnlySurface, tmp, (void*)readOnlySurfaceShared);
#elif defined(USE_D3D10)
convertFromD3D10Texture2D(pInputTexture, tmp);
#elif defined(USE_D3D11)
convertFromD3D11Texture2D(pInputTexture, tmp);
#else
#error "Invalid USE_D3D value"
#endif
}
catch (cv::Exception& e)
{
std::cerr << "Can't convert from D3D object: exception: " << e.what() << std::endl;
}
catch (...)
{
std::cerr << "Can't convert from D3D object" << std::endl;
}
static UMat res;
if (!g_disableProcessing)
{
cv::add(tmp, Scalar(c1, c2, c3, 255), res);
}
else
{
res = tmp;
}
try
{
#if defined(USE_D3D9) || defined (USE_D3DEX)
convertToDirect3DSurface9(res, pSurface, (void*)surfaceShared);
#elif defined(USE_D3D10)
convertToD3D10Texture2D(res, pBackBufferTexture);
#elif defined(USE_D3D11)
convertToD3D11Texture2D(res, pBackBufferTexture);
#else
#error "Invalid USE_D3D value"
#endif
}
catch (cv::Exception& e)
{
std::cerr << "Can't convert to D3D object: exception: " << e.what() << std::endl;
}
catch (...)
{
std::cerr << "Can't convert to D3D object" << std::endl;
}
break;
}
}
frame++;
}
static cv::Mat getInputTexture()
{
cv::Mat inputMat = cv::imread("input.bmp", cv::IMREAD_COLOR);
if (inputMat.depth() != CV_8U)
{
inputMat.convertTo(inputMat, CV_8U);
}
if (inputMat.type() == CV_8UC3)
{
cv::cvtColor(inputMat, inputMat, CV_RGB2BGRA);
}
if (inputMat.type() != CV_8UC4 || inputMat.size().area() == 0)
{
std::cerr << "Invalid input image format. Generate other" << std::endl;
inputMat.create(cv::Size(WIDTH, HEIGHT), CV_8UC4);
inputMat.setTo(cv::Scalar(0, 0, 255, 255));
bgColor[0] = -128; bgColor[1] = -128; bgColor[2] = 127; bgColor[3] = -128;
}
if (inputMat.size().width != WIDTH || inputMat.size().height != HEIGHT)
{
cv::resize(inputMat, inputMat, cv::Size(WIDTH, HEIGHT));
}
String deviceName = cv::ocl::useOpenCL() ? cv::ocl::Context::getDefault().device(0).name() : "No OpenCL device";
cv::Scalar color(64, 255, 64, 255);
cv::putText(inputMat,
cv::format("OpenCL Device name: %s", deviceName.c_str()),
cv::Point(8,32), fontFace, 1, color);
cv::putText(inputMat, WINDOW_NAME, cv::Point(50, HEIGHT - 32), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_0, cv::Point(30, 128), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_1, cv::Point(30, 192), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_2, cv::Point(30, 256), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_3, cv::Point(30, 320), fontFace, 1, color);
cv::putText(inputMat, USAGE_DESCRIPTION_SPACE, cv::Point(30, 448), fontFace, 1, color);
#if defined(USE_D3D9) || defined (USE_D3DEX)
cv::cvtColor(inputMat, inputMat, CV_RGBA2BGRA);
std::swap(bgColor[0], bgColor[2]);
#endif
// Make a global copy
::inputMat = new cv::Mat(inputMat);
return inputMat;
}
static int mainLoop()
{
hInstance = GetModuleHandle(NULL);
if (!initWindow())
CV_Error(cv::Error::StsError, "Can't create window");
if (!initDirect3D())
CV_Error(cv::Error::StsError, "Can't create D3D object");
if (cv::ocl::haveOpenCL())
{
#if defined(USE_D3D9)
cv::ocl::Context& ctx = cv::directx::ocl::initializeContextFromDirect3DDevice9(dev);
#elif defined (USE_D3DEX)
cv::ocl::Context& ctx = cv::directx::ocl::initializeContextFromDirect3DDevice9Ex(dev);
#elif defined(USE_D3D10)
cv::ocl::Context& ctx = cv::directx::ocl::initializeContextFromD3D10Device(dev);
#elif defined(USE_D3D11)
cv::ocl::Context& ctx = cv::directx::ocl::initializeContextFromD3D11Device(dev);
#else
#error "Invalid USE_D3D value"
#endif
std::cout << "Selected device: " << ctx.device(0).name().c_str() << std::endl;
g_sampleType = 2;
}
else
{
std::cerr << "OpenCL is not available. DirectX - OpenCL interop will not work" << std::endl;
}
if (!initDirect3DTextures())
CV_Error(cv::Error::StsError, "Can't create D3D texture object");
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
render();
}
}
cleanUp();
return static_cast<int>(msg.wParam);
}
int main(int /*argc*/, char ** /*argv*/)
{
try
{
return mainLoop();
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
catch (...)
{
std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
return 11;
}
}