Open Source Computer Vision Library
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185 lines
6.3 KiB
185 lines
6.3 KiB
/*M/////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. |
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// |
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// By downloading, copying, installing or using the software you agree to this license. |
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// If you do not agree to this license, do not download, install, |
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// copy or use the software. |
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// |
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// |
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// License Agreement |
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// For Open Source Computer Vision Library |
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// |
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved. |
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved. |
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// Third party copyrights are property of their respective owners. |
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// Redistribution and use in source and binary forms, with or without modification, |
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// are permitted provided that the following conditions are met: |
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// * Redistribution's of source code must retain the above copyright notice, |
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// this list of conditions and the following disclaimer. |
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// * Redistribution's in binary form must reproduce the above copyright notice, |
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// this list of conditions and the following disclaimer in the documentation |
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// and/or other materials provided with the distribution. |
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// * The name of the copyright holders may not be used to endorse or promote products |
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// derived from this software without specific prior written permission. |
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// This software is provided by the copyright holders and contributors "as is" and |
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// any express or implied warranties, including, but not limited to, the implied |
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// loss of use, data, or profits; or business interruption) however caused |
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// the use of this software, even if advised of the possibility of such damage. |
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// |
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//M*/ |
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#ifndef __OPENCV_VIDEOSTAB_STABILIZER_HPP__ |
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#define __OPENCV_VIDEOSTAB_STABILIZER_HPP__ |
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#include <vector> |
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#include "opencv2/core/core.hpp" |
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#include "opencv2/imgproc/imgproc.hpp" |
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#include "opencv2/videostab/global_motion.hpp" |
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#include "opencv2/videostab/motion_stabilizing.hpp" |
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#include "opencv2/videostab/frame_source.hpp" |
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#include "opencv2/videostab/log.hpp" |
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#include "opencv2/videostab/inpainting.hpp" |
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#include "opencv2/videostab/deblurring.hpp" |
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namespace cv |
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{ |
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namespace videostab |
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{ |
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class CV_EXPORTS StabilizerBase |
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{ |
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public: |
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virtual ~StabilizerBase() {} |
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void setLog(Ptr<ILog> log) { log_ = log; } |
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Ptr<ILog> log() const { return log_; } |
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void setRadius(int val) { radius_ = val; } |
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int radius() const { return radius_; } |
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void setFrameSource(Ptr<IFrameSource> val) { frameSource_ = val; } |
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Ptr<IFrameSource> frameSource() const { return frameSource_; } |
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void setMotionEstimator(Ptr<GlobalMotionEstimatorBase> val) { motionEstimator_ = val; } |
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Ptr<GlobalMotionEstimatorBase> motionEstimator() const { return motionEstimator_; } |
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void setDeblurer(Ptr<DeblurerBase> val) { deblurer_ = val; } |
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Ptr<DeblurerBase> deblurrer() const { return deblurer_; } |
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void setTrimRatio(float val) { trimRatio_ = val; } |
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float trimRatio() const { return trimRatio_; } |
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void setCorrectionForInclusion(bool val) { doCorrectionForInclusion_ = val; } |
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bool doCorrectionForInclusion() const { return doCorrectionForInclusion_; } |
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void setBorderMode(int val) { borderMode_ = val; } |
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int borderMode() const { return borderMode_; } |
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void setInpainter(Ptr<InpainterBase> val) { inpainter_ = val; } |
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Ptr<InpainterBase> inpainter() const { return inpainter_; } |
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protected: |
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StabilizerBase(); |
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void setUp(int cacheSize, const Mat &frame); |
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Mat nextStabilizedFrame(); |
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bool doOneIteration(); |
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void stabilizeFrame(const Mat &stabilizationMotion); |
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virtual void setUp(Mat &firstFrame) = 0; |
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virtual void stabilizeFrame() = 0; |
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virtual void estimateMotion() = 0; |
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Ptr<ILog> log_; |
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Ptr<IFrameSource> frameSource_; |
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Ptr<GlobalMotionEstimatorBase> motionEstimator_; |
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Ptr<DeblurerBase> deblurer_; |
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Ptr<InpainterBase> inpainter_; |
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int radius_; |
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float trimRatio_; |
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bool doCorrectionForInclusion_; |
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int borderMode_; |
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Size frameSize_; |
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Mat frameMask_; |
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int curPos_; |
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int curStabilizedPos_; |
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bool doDeblurring_; |
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Mat preProcessedFrame_; |
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bool doInpainting_; |
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Mat inpaintingMask_; |
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std::vector<Mat> frames_; |
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std::vector<Mat> motions_; // motions_[i] is the motion from i-th to i+1-th frame |
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std::vector<float> blurrinessRates_; |
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std::vector<Mat> stabilizedFrames_; |
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std::vector<Mat> stabilizedMasks_; |
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std::vector<Mat> stabilizationMotions_; |
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}; |
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class CV_EXPORTS OnePassStabilizer : public StabilizerBase, public IFrameSource |
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{ |
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public: |
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OnePassStabilizer(); |
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void setMotionFilter(Ptr<MotionFilterBase> val) { motionFilter_ = val; } |
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Ptr<MotionFilterBase> motionFilter() const { return motionFilter_; } |
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virtual void reset(); |
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virtual Mat nextFrame() { return nextStabilizedFrame(); } |
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private: |
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virtual void setUp(Mat &firstFrame); |
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virtual void estimateMotion(); |
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virtual void stabilizeFrame(); |
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Ptr<MotionFilterBase> motionFilter_; |
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}; |
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class CV_EXPORTS TwoPassStabilizer : public StabilizerBase, public IFrameSource |
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{ |
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public: |
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TwoPassStabilizer(); |
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void setMotionStabilizer(Ptr<IMotionStabilizer> val) { motionStabilizer_ = val; } |
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Ptr<IMotionStabilizer> motionStabilizer() const { return motionStabilizer_; } |
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void setEstimateTrimRatio(bool val) { mustEstTrimRatio_ = val; } |
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bool mustEstimateTrimaRatio() const { return mustEstTrimRatio_; } |
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virtual void reset(); |
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virtual Mat nextFrame(); |
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// available after pre-pass, before it's empty |
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std::vector<Mat> motions() const; |
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private: |
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void resetImpl(); |
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void runPrePassIfNecessary(); |
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virtual void setUp(Mat &firstFrame); |
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virtual void estimateMotion() { /* do nothing as motion was estimation in pre-pass */ } |
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virtual void stabilizeFrame(); |
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Ptr<IMotionStabilizer> motionStabilizer_; |
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bool mustEstTrimRatio_; |
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int frameCount_; |
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bool isPrePassDone_; |
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}; |
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} // namespace videostab |
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} // namespace cv |
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#endif
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