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37 lines
1.1 KiB
37 lines
1.1 KiB
#pragma once |
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#include "DirectXHelper.h" |
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// Helper class that initializes DirectX APIs for 3D rendering. |
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ref class Direct3DBase abstract |
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{ |
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internal: |
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Direct3DBase(); |
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public: |
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virtual void Initialize(); |
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virtual void CreateDeviceResources(); |
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virtual void CreateWindowSizeDependentResources(); |
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virtual void UpdateForRenderResolutionChange(float width, float height); |
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virtual void UpdateForWindowSizeChange(float width, float height); |
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virtual void Render() = 0; |
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internal: |
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virtual ID3D11Texture2D* GetTexture() |
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{ |
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return m_renderTarget.Get(); |
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} |
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protected private: |
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// Direct3D Objects. |
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Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice; |
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Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext; |
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Microsoft::WRL::ComPtr<ID3D11Texture2D> m_renderTarget; |
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView; |
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Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView; |
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// Cached renderer properties. |
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D3D_FEATURE_LEVEL m_featureLevel; |
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Windows::Foundation::Size m_renderTargetSize; |
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Windows::Foundation::Rect m_windowBounds; |
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}; |