Open Source Computer Vision Library https://opencv.org/
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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2010-2012, Multicoreware, Inc., all rights reserved.
// Copyright (C) 2010-2012, Advanced Micro Devices, Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// @Authors
// Fangfang Bai, fangfang@multicorewareinc.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other oclMaterials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors as is and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
///////////// Haar ////////////////////////
namespace cv
{
namespace ocl
{
struct getRect
{
Rect operator()(const CvAvgComp &e) const
{
return e.rect;
}
};
class CascadeClassifier_GPU : public OclCascadeClassifier
{
public:
void detectMultiScale(oclMat &image,
CV_OUT std::vector<cv::Rect>& faces,
double scaleFactor = 1.1,
int minNeighbors = 3, int flags = 0,
Size minSize = Size(),
Size maxSize = Size())
{
(void)maxSize;
MemStorage storage(cvCreateMemStorage(0));
//CvMat img=image;
CvSeq *objs = oclHaarDetectObjects(image, storage, scaleFactor, minNeighbors, flags, minSize);
vector<CvAvgComp> vecAvgComp;
Seq<CvAvgComp>(objs).copyTo(vecAvgComp);
faces.resize(vecAvgComp.size());
std::transform(vecAvgComp.begin(), vecAvgComp.end(), faces.begin(), getRect());
}
};
}
}
TEST(Haar)
{
Mat img = imread(abspath("basketball1.png"), IMREAD_GRAYSCALE);
if (img.empty())
{
throw runtime_error("can't open basketball1.png");
}
CascadeClassifier faceCascadeCPU;
if (!faceCascadeCPU.load(abspath("haarcascade_frontalface_alt.xml")))
{
throw runtime_error("can't load haarcascade_frontalface_alt.xml");
}
vector<Rect> faces;
SUBTEST << img.cols << "x" << img.rows << "; scale image";
CPU_ON;
faceCascadeCPU.detectMultiScale(img, faces,
1.1, 2, 0 | CV_HAAR_SCALE_IMAGE, Size(30, 30));
CPU_OFF;
ocl::CascadeClassifier_GPU faceCascade;
if (!faceCascade.load(abspath("haarcascade_frontalface_alt.xml")))
{
throw runtime_error("can't load haarcascade_frontalface_alt.xml");
}
ocl::oclMat d_img(img);
faces.clear();
WARMUP_ON;
faceCascade.detectMultiScale(d_img, faces,
1.1, 2, 0 | CV_HAAR_SCALE_IMAGE, Size(30, 30));
WARMUP_OFF;
faces.clear();
GPU_ON;
faceCascade.detectMultiScale(d_img, faces,
1.1, 2, 0 | CV_HAAR_SCALE_IMAGE, Size(30, 30));
;
GPU_OFF;
GPU_FULL_ON;
d_img.upload(img);
faceCascade.detectMultiScale(d_img, faces,
1.1, 2, 0 | CV_HAAR_SCALE_IMAGE, Size(30, 30));
GPU_FULL_OFF;
}