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Open Source Computer Vision Library
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96 lines
3.7 KiB
96 lines
3.7 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2013, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef INCLUDED_IMF_DEEPIMAGESTATE_H |
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#define INCLUDED_IMF_DEEPIMAGESTATE_H |
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//----------------------------------------------------------------------------- |
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// |
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// enum DeepImageState -- describes how orderly the pixel data |
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// in a deep image are |
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// |
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// The samples in a deep image pixel may be sorted according to |
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// depth, and the sample depths or depth ranges may or may not |
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// overlap each other. A pixel is |
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// |
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// - SORTED if for every i and j with i < j |
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// |
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// (Z[i] < Z[j]) || (Z[i] == Z[j] && ZBack[i] < ZBack[j]), |
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// |
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// - NON_OVERLAPPING if for every i and j with i != j |
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// |
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// (Z[i] < Z[j] && ZBack[i] <= Z[j]) || |
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// (Z[j] < Z[i] && ZBack[j] <= Z[i]) || |
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// (Z[i] == Z[j] && ZBack[i] <= Z[i] & ZBack[j] > Z[j]) || |
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// (Z[i] == Z[j] && ZBack[j] <= Z[j] & ZBack[i] > Z[i]), |
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// |
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// - TIDY if it is SORTED and NON_OVERLAPPING, |
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// |
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// - MESSY if it is neither SORTED nor NON_OVERLAPPING. |
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// |
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// A deep image is |
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// |
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// - MESSY if at least one of its pixels is MESSY, |
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// - SORTED if all of its pixels are SORTED, |
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// - NON_OVERLAPPING if all of its pixels are NON_OVERLAPPING, |
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// - TIDY if all of its pixels are TIDY. |
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// |
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// Note: the rather complicated definition of NON_OVERLAPPING prohibits |
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// overlapping volume samples, coincident point samples and point samples |
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// in the middle of a volume sample, but it does allow point samples at |
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// the front or back of a volume sample. |
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// |
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//----------------------------------------------------------------------------- |
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#include "ImfNamespace.h" |
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#include "ImfExport.h" |
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OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_ENTER |
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enum DeepImageState |
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{ |
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DIS_MESSY = 0, |
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DIS_SORTED = 1, |
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DIS_NON_OVERLAPPING = 2, |
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DIS_TIDY = 3, |
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DIS_NUMSTATES // Number of different image states |
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}; |
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OPENEXR_IMF_INTERNAL_NAMESPACE_HEADER_EXIT |
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#endif
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