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315 lines
10 KiB
315 lines
10 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef INCLUDED_IMF_RGBA_FILE_H |
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#define INCLUDED_IMF_RGBA_FILE_H |
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//----------------------------------------------------------------------------- |
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// |
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// Simplified RGBA image I/O |
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// |
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// class RgbaOutputFile |
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// class RgbaInputFile |
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// |
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//----------------------------------------------------------------------------- |
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#include <ImfHeader.h> |
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#include <ImfFrameBuffer.h> |
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#include <ImfRgba.h> |
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#include "ImathVec.h" |
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#include "ImathBox.h" |
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#include "half.h" |
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#include <ImfThreading.h> |
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namespace Imf { |
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class OutputFile; |
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class InputFile; |
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struct PreviewRgba; |
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// |
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// RGBA output file. |
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// |
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class RgbaOutputFile |
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{ |
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public: |
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//--------------------------------------------------- |
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// Constructor -- header is constructed by the caller |
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//--------------------------------------------------- |
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RgbaOutputFile (const char name[], |
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const Header &header, |
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RgbaChannels rgbaChannels = WRITE_RGBA, |
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int numThreads = globalThreadCount()); |
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//---------------------------------------------------- |
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// Constructor -- header is constructed by the caller, |
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// file is opened by the caller, destructor will not |
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// automatically close the file. |
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//---------------------------------------------------- |
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RgbaOutputFile (OStream &os, |
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const Header &header, |
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RgbaChannels rgbaChannels = WRITE_RGBA, |
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int numThreads = globalThreadCount()); |
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//---------------------------------------------------------------- |
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// Constructor -- header data are explicitly specified as function |
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// call arguments (empty dataWindow means "same as displayWindow") |
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//---------------------------------------------------------------- |
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RgbaOutputFile (const char name[], |
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const Imath::Box2i &displayWindow, |
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const Imath::Box2i &dataWindow = Imath::Box2i(), |
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RgbaChannels rgbaChannels = WRITE_RGBA, |
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float pixelAspectRatio = 1, |
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const Imath::V2f screenWindowCenter = Imath::V2f (0, 0), |
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float screenWindowWidth = 1, |
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LineOrder lineOrder = INCREASING_Y, |
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Compression compression = PIZ_COMPRESSION, |
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int numThreads = globalThreadCount()); |
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//----------------------------------------------- |
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// Constructor -- like the previous one, but both |
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// the display window and the data window are |
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// Box2i (V2i (0, 0), V2i (width - 1, height -1)) |
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//----------------------------------------------- |
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RgbaOutputFile (const char name[], |
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int width, |
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int height, |
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RgbaChannels rgbaChannels = WRITE_RGBA, |
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float pixelAspectRatio = 1, |
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const Imath::V2f screenWindowCenter = Imath::V2f (0, 0), |
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float screenWindowWidth = 1, |
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LineOrder lineOrder = INCREASING_Y, |
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Compression compression = PIZ_COMPRESSION, |
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int numThreads = globalThreadCount()); |
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//----------- |
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// Destructor |
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//----------- |
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virtual ~RgbaOutputFile (); |
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//------------------------------------------------ |
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// Define a frame buffer as the pixel data source: |
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// Pixel (x, y) is at address |
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// |
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// base + x * xStride + y * yStride |
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// |
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//------------------------------------------------ |
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void setFrameBuffer (const Rgba *base, |
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size_t xStride, |
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size_t yStride); |
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//--------------------------------------------- |
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// Write pixel data (see class Imf::OutputFile) |
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//--------------------------------------------- |
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void writePixels (int numScanLines = 1); |
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int currentScanLine () const; |
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//-------------------------- |
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// Access to the file header |
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//-------------------------- |
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const Header & header () const; |
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const FrameBuffer & frameBuffer () const; |
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const Imath::Box2i & displayWindow () const; |
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const Imath::Box2i & dataWindow () const; |
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float pixelAspectRatio () const; |
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const Imath::V2f screenWindowCenter () const; |
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float screenWindowWidth () const; |
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LineOrder lineOrder () const; |
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Compression compression () const; |
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RgbaChannels channels () const; |
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// -------------------------------------------------------------------- |
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// Update the preview image (see Imf::OutputFile::updatePreviewImage()) |
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// -------------------------------------------------------------------- |
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void updatePreviewImage (const PreviewRgba[]); |
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//----------------------------------------------------------------------- |
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// Rounding control for luminance/chroma images: |
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// |
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// If the output file contains luminance and chroma channels (WRITE_YC |
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// or WRITE_YCA), then the the significands of the luminance and |
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// chroma values are rounded to roundY and roundC bits respectively (see |
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// function half::round()). Rounding improves compression with minimal |
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// image degradation, usually much less than the degradation caused by |
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// chroma subsampling. By default, roundY is 7, and roundC is 5. |
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// |
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// If the output file contains RGB channels or a luminance channel, |
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// without chroma, then no rounding is performed. |
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//----------------------------------------------------------------------- |
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void setYCRounding (unsigned int roundY, |
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unsigned int roundC); |
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//---------------------------------------------------- |
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// Break a scan line -- for testing and debugging only |
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// (see Imf::OutputFile::updatePreviewImage() |
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// |
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// Warning: Calling this function usually results in a |
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// broken image file. The file or parts of it may not |
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// be readable, or the file may contain bad data. |
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// |
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//---------------------------------------------------- |
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void breakScanLine (int y, |
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int offset, |
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int length, |
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char c); |
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private: |
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RgbaOutputFile (const RgbaOutputFile &); // not implemented |
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RgbaOutputFile & operator = (const RgbaOutputFile &); // not implemented |
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class ToYca; |
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OutputFile * _outputFile; |
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ToYca * _toYca; |
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}; |
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// |
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// RGBA input file |
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// |
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class RgbaInputFile |
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{ |
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public: |
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//------------------------------------------------------- |
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// Constructor -- opens the file with the specified name, |
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// destructor will automatically close the file. |
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//------------------------------------------------------- |
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RgbaInputFile (const char name[], int numThreads = globalThreadCount()); |
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//----------------------------------------------------------- |
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// Constructor -- attaches the new RgbaInputFile object to a |
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// file that has already been opened by the caller. |
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// Destroying the RgbaInputFile object will not automatically |
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// close the file. |
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//----------------------------------------------------------- |
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RgbaInputFile (IStream &is, int numThreads = globalThreadCount()); |
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//----------- |
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// Destructor |
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//----------- |
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virtual ~RgbaInputFile (); |
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//----------------------------------------------------- |
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// Define a frame buffer as the pixel data destination: |
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// Pixel (x, y) is at address |
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// |
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// base + x * xStride + y * yStride |
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// |
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//----------------------------------------------------- |
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void setFrameBuffer (Rgba *base, |
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size_t xStride, |
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size_t yStride); |
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//------------------------------------------- |
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// Read pixel data (see class Imf::InputFile) |
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//------------------------------------------- |
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void readPixels (int scanLine1, int scanLine2); |
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void readPixels (int scanLine); |
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//-------------------------- |
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// Access to the file header |
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//-------------------------- |
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const Header & header () const; |
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const FrameBuffer & frameBuffer () const; |
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const Imath::Box2i & displayWindow () const; |
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const Imath::Box2i & dataWindow () const; |
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float pixelAspectRatio () const; |
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const Imath::V2f screenWindowCenter () const; |
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float screenWindowWidth () const; |
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LineOrder lineOrder () const; |
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Compression compression () const; |
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RgbaChannels channels () const; |
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const char * fileName () const; |
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bool isComplete () const; |
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//---------------------------------- |
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// Access to the file format version |
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//---------------------------------- |
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int version () const; |
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private: |
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RgbaInputFile (const RgbaInputFile &); // not implemented |
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RgbaInputFile & operator = (const RgbaInputFile &); // not implemented |
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class FromYca; |
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InputFile * _inputFile; |
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FromYca * _fromYca; |
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}; |
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} // namespace Imf |
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#endif
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