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Open Source Computer Vision Library
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131 lines
4.5 KiB
131 lines
4.5 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2003, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef INCLUDED_IMF_PREVIEW_IMAGE_H |
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#define INCLUDED_IMF_PREVIEW_IMAGE_H |
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//----------------------------------------------------------------------------- |
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// |
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// class PreviewImage -- a usually small, low-dynamic range image, |
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// that is intended to be stored in an image file's header. |
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// |
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// struct PreviewRgba -- holds the value of a PreviewImage pixel. |
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// |
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//----------------------------------------------------------------------------- |
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namespace Imf { |
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struct PreviewRgba |
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{ |
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unsigned char r; // Red, green and blue components of |
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unsigned char g; // the pixel's color; intensity is |
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unsigned char b; // proportional to pow (x/255, 2.2), |
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// where x is r, g, or b. |
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unsigned char a; // The pixel's alpha; 0 == transparent, |
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// 255 == opaque. |
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PreviewRgba (unsigned char r = 0, |
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unsigned char g = 0, |
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unsigned char b = 0, |
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unsigned char a = 255) |
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: r(r), g(g), b(b), a(a) {} |
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}; |
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class PreviewImage |
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{ |
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public: |
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//-------------------------------------------------------------------- |
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// Constructor: |
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// |
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// PreviewImage(w,h,p) constructs a preview image with w by h pixels |
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// whose initial values are specified in pixel array p. The x and y |
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// coordinates of the pixels in p go from 0 to w-1, and from 0 to h-1. |
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// The pixel with coordinates (x, y) is at address p + y*w + x. |
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// Pixel (0, 0) is in the upper left corner of the preview image. |
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// If p is zero, the pixels in the preview image are initialized with |
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// (r = 0, b = 0, g = 0, a = 255). |
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// |
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//-------------------------------------------------------------------- |
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PreviewImage (unsigned int width = 0, |
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unsigned int height = 0, |
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const PreviewRgba pixels[] = 0); |
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//----------------------------------------------------- |
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// Copy constructor, destructor and assignment operator |
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//----------------------------------------------------- |
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PreviewImage (const PreviewImage &other); |
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~PreviewImage (); |
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PreviewImage & operator = (const PreviewImage &other); |
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//----------------------------------------------- |
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// Access to width, height and to the pixel array |
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//----------------------------------------------- |
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unsigned int width () const {return _width;} |
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unsigned int height () const {return _height;} |
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PreviewRgba * pixels () {return _pixels;} |
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const PreviewRgba * pixels () const {return _pixels;} |
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//---------------------------- |
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// Access to individual pixels |
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//---------------------------- |
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PreviewRgba & pixel (unsigned int x, unsigned int y) |
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{return _pixels[y * _width + x];} |
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const PreviewRgba & pixel (unsigned int x, unsigned int y) const |
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{return _pixels[y * _width + x];} |
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private: |
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unsigned int _width; |
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unsigned int _height; |
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PreviewRgba * _pixels; |
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}; |
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} // namespace Imf |
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#endif
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