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191 lines
6.7 KiB
191 lines
6.7 KiB
/////////////////////////////////////////////////////////////////////////// |
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// |
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// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas |
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// Digital Ltd. LLC |
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// |
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// All rights reserved. |
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// |
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// Redistribution and use in source and binary forms, with or without |
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// modification, are permitted provided that the following conditions are |
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// met: |
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// * Redistributions of source code must retain the above copyright |
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// notice, this list of conditions and the following disclaimer. |
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// * Redistributions in binary form must reproduce the above |
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// copyright notice, this list of conditions and the following disclaimer |
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// in the documentation and/or other materials provided with the |
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// distribution. |
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// * Neither the name of Industrial Light & Magic nor the names of |
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// its contributors may be used to endorse or promote products derived |
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// from this software without specific prior written permission. |
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// |
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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// |
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/////////////////////////////////////////////////////////////////////////// |
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#ifndef INCLUDED_IMATHMATH_H |
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#define INCLUDED_IMATHMATH_H |
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//---------------------------------------------------------------------------- |
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// |
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// ImathMath.h |
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// |
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// This file contains template functions which call the double- |
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// precision math functions defined in math.h (sin(), sqrt(), |
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// exp() etc.), with specializations that call the faster |
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// single-precision versions (sinf(), sqrtf(), expf() etc.) |
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// when appropriate. |
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// |
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// Example: |
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// |
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// double x = Math<double>::sqrt (3); // calls ::sqrt(double); |
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// float y = Math<float>::sqrt (3); // calls ::sqrtf(float); |
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// |
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// When would I want to use this? |
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// |
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// You may be writing a template which needs to call some function |
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// defined in math.h, for example to extract a square root, but you |
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// don't know whether to call the single- or the double-precision |
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// version of this function (sqrt() or sqrtf()): |
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// |
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// template <class T> |
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// T |
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// glorp (T x) |
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// { |
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// return sqrt (x + 1); // should call ::sqrtf(float) |
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// } // if x is a float, but we |
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// // don't know if it is |
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// |
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// Using the templates in this file, you can make sure that |
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// the appropriate version of the math function is called: |
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// |
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// template <class T> |
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// T |
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// glorp (T x, T y) |
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// { |
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// return Math<T>::sqrt (x + 1); // calls ::sqrtf(float) if x |
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// } // is a float, ::sqrt(double) |
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// // otherwise |
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// |
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//---------------------------------------------------------------------------- |
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#include "ImathPlatform.h" |
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#include <math.h> |
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namespace Imath { |
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template <class T> |
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struct Math |
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{ |
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static T acos (T x) {return ::acos (double(x));} |
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static T asin (T x) {return ::asin (double(x));} |
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static T atan (T x) {return ::atan (double(x));} |
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static T atan2 (T x, T y) {return ::atan2 (double(x), double(y));} |
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static T cos (T x) {return ::cos (double(x));} |
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static T sin (T x) {return ::sin (double(x));} |
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static T tan (T x) {return ::tan (double(x));} |
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static T cosh (T x) {return ::cosh (double(x));} |
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static T sinh (T x) {return ::sinh (double(x));} |
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static T tanh (T x) {return ::tanh (double(x));} |
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static T exp (T x) {return ::exp (double(x));} |
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static T log (T x) {return ::log (double(x));} |
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static T log10 (T x) {return ::log10 (double(x));} |
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static T modf (T x, T *iptr) |
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{ |
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double ival; |
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T rval( ::modf (double(x),&ival)); |
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*iptr = ival; |
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return rval; |
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} |
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static T pow (T x, T y) {return ::pow (double(x), double(y));} |
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static T sqrt (T x) {return ::sqrt (double(x));} |
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static T ceil (T x) {return ::ceil (double(x));} |
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static T fabs (T x) {return ::fabs (double(x));} |
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static T floor (T x) {return ::floor (double(x));} |
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static T fmod (T x, T y) {return ::fmod (double(x), double(y));} |
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static T hypot (T x, T y) {return ::hypot (double(x), double(y));} |
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}; |
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template <> |
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struct Math<float> |
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{ |
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static float acos (float x) {return ::acosf (x);} |
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static float asin (float x) {return ::asinf (x);} |
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static float atan (float x) {return ::atanf (x);} |
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static float atan2 (float x, float y) {return ::atan2f (x, y);} |
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static float cos (float x) {return ::cosf (x);} |
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static float sin (float x) {return ::sinf (x);} |
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static float tan (float x) {return ::tanf (x);} |
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static float cosh (float x) {return ::coshf (x);} |
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static float sinh (float x) {return ::sinhf (x);} |
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static float tanh (float x) {return ::tanhf (x);} |
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static float exp (float x) {return ::expf (x);} |
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static float log (float x) {return ::logf (x);} |
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static float log10 (float x) {return ::log10f (x);} |
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static float modf (float x, float *y) {return ::modff (x, y);} |
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static float pow (float x, float y) {return ::powf (x, y);} |
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static float sqrt (float x) {return ::sqrtf (x);} |
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static float ceil (float x) {return ::ceilf (x);} |
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static float fabs (float x) {return ::fabsf (x);} |
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static float floor (float x) {return ::floorf (x);} |
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static float fmod (float x, float y) {return ::fmodf (x, y);} |
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#if !defined(_MSC_VER) |
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static float hypot (float x, float y) {return ::hypotf (x, y);} |
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#else |
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static float hypot (float x, float y) {return ::sqrtf(x*x + y*y);} |
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#endif |
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}; |
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//-------------------------------------------------------------------------- |
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// Compare two numbers and test if they are "approximately equal": |
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// |
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// equalWithAbsError (x1, x2, e) |
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// |
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// Returns true if x1 is the same as x2 with an absolute error of |
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// no more than e, |
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// |
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// abs (x1 - x2) <= e |
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// |
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// equalWithRelError (x1, x2, e) |
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// |
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// Returns true if x1 is the same as x2 with an relative error of |
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// no more than e, |
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// |
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// abs (x1 - x2) <= e * x1 |
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// |
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//-------------------------------------------------------------------------- |
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template <class T> |
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inline bool |
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equalWithAbsError (T x1, T x2, T e) |
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{ |
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return ((x1 > x2)? x1 - x2: x2 - x1) <= e; |
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} |
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template <class T> |
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inline bool |
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equalWithRelError (T x1, T x2, T e) |
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{ |
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return ((x1 > x2)? x1 - x2: x2 - x1) <= e * ((x1 > 0)? x1: -x1); |
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} |
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} // namespace Imath |
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#endif
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