Open Source Computer Vision Library https://opencv.org/
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.. _Adding_Images:
Adding (blending) two images using OpenCV
*******************************************
Goal
=====
In this tutorial you will learn how to:
* What is *linear blending* and why it is useful.
* Add two images using :add_weighted:`addWeighted <>`
Cool Theory
=================
.. note::
The explanation below belongs to the book `Computer Vision: Algorithms and Applications <http://szeliski.org/Book/>`_ by Richard Szeliski
From our previous tutorial, we know already a bit of *Pixel operators*. An interesting dyadic (two-input) operator is the *linear blend operator*:
.. math::
g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)
By varying :math:`\alpha` from :math:`0 \rightarrow 1` this operator can be used to perform a temporal *cross-disolve* between two images or videos, as seen in slide shows and film production (cool, eh?)
Code
=====
As usual, after the not-so-lengthy explanation, let's go to the code. Here it is:
.. code-block:: cpp
#include <cv.h>
#include <highgui.h>
#include <iostream>
using namespace cv;
int main( int argc, char** argv )
{
double alpha = 0.5; double beta; double input;
Mat src1, src2, dst;
/// Ask the user enter alpha
std::cout<<" Simple Linear Blender "<<std::endl;
std::cout<<"-----------------------"<<std::endl;
std::cout<<"* Enter alpha [0-1]: ";
std::cin>>input;
/// We use the alpha provided by the user iff it is between 0 and 1
if( alpha >= 0 && alpha <= 1 )
{ alpha = input; }
/// Read image ( same size, same type )
src1 = imread("../../images/LinuxLogo.jpg");
src2 = imread("../../images/WindowsLogo.jpg");
if( !src1.data ) { printf("Error loading src1 \n"); return -1; }
if( !src2.data ) { printf("Error loading src2 \n"); return -1; }
/// Create Windows
namedWindow("Linear Blend", 1);
beta = ( 1.0 - alpha );
addWeighted( src1, alpha, src2, beta, 0.0, dst);
imshow( "Linear Blend", dst );
waitKey(0);
return 0;
}
Explanation
============
#. Since we are going to perform:
.. math::
g(x) = (1 - \alpha)f_{0}(x) + \alpha f_{1}(x)
We need two source images (:math:`f_{0}(x)` and :math:`f_{1}(x)`). So, we load them in the usual way:
.. code-block:: cpp
src1 = imread("../../images/LinuxLogo.jpg");
src2 = imread("../../images/WindowsLogo.jpg");
.. warning::
Since we are *adding* *src1* and *src2*, they both have to be of the same size (width and height) and type.
#. Now we need to generate the :math:`g(x)` image. For this, the function :add_weighted:`addWeighted <>` comes quite handy:
.. code-block:: cpp
beta = ( 1.0 - alpha );
addWeighted( src1, alpha, src2, beta, 0.0, dst);
since :add_weighted:`addWeighted <>` produces:
.. math::
dst = \alpha \cdot src1 + \beta \cdot src2 + \gamma
In this case, :math:`\gamma` is the argument :math:`0.0` in the code above.
#. Create windows, show the images and wait for the user to end the program.
Result
=======
.. image:: images/Adding_Images_Tutorial_Result_0.png
:alt: Blending Images Tutorial - Final Result
:align: center