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149 lines
4.5 KiB
149 lines
4.5 KiB
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/* palette_neon_intrinsics.c - NEON optimised palette expansion functions |
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* |
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* Copyright (c) 2018 Cosmin Truta |
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* Copyright (c) 2017-2018 Arm Holdings. All rights reserved. |
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* Written by Richard Townsend <Richard.Townsend@arm.com>, February 2017. |
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* |
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* This code is released under the libpng license. |
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* For conditions of distribution and use, see the disclaimer |
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* and license in png.h |
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*/ |
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#include "../pngpriv.h" |
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#if PNG_ARM_NEON_IMPLEMENTATION == 1 |
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#if defined(_MSC_VER) && defined(_M_ARM64) |
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# include <arm64_neon.h> |
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#else |
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# include <arm_neon.h> |
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#endif |
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/* Build an RGBA palette from the RGB and separate alpha palettes. */ |
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void |
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png_riffle_palette_rgba(png_structrp png_ptr, png_row_infop row_info) |
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{ |
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png_const_colorp palette = png_ptr->palette; |
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png_bytep riffled_palette = png_ptr->riffled_palette; |
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png_const_bytep trans_alpha = png_ptr->trans_alpha; |
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int num_trans = png_ptr->num_trans; |
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int i; |
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/* Initially black, opaque. */ |
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uint8x16x4_t w = {{ |
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vdupq_n_u8(0x00), |
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vdupq_n_u8(0x00), |
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vdupq_n_u8(0x00), |
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vdupq_n_u8(0xff), |
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}}; |
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if (row_info->bit_depth != 8) |
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{ |
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png_error(png_ptr, "bit_depth must be 8 for png_riffle_palette_rgba"); |
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return; |
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} |
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/* First, riffle the RGB colours into a RGBA palette, the A value is |
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* set to opaque for now. |
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*/ |
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for (i = 0; i < (1 << row_info->bit_depth); i += 16) |
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{ |
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uint8x16x3_t v = vld3q_u8((png_const_bytep)(palette + i)); |
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w.val[0] = v.val[0]; |
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w.val[1] = v.val[1]; |
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w.val[2] = v.val[2]; |
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vst4q_u8(riffled_palette + (i << 2), w); |
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} |
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/* Fix up the missing transparency values. */ |
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for (i = 0; i < num_trans; i++) |
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riffled_palette[(i << 2) + 3] = trans_alpha[i]; |
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} |
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/* Expands a palettized row into RGBA. */ |
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int |
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png_do_expand_palette_neon_rgba(png_structrp png_ptr, png_row_infop row_info, |
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png_const_bytep row, png_bytepp ssp, png_bytepp ddp) |
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{ |
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png_uint_32 row_width = row_info->width; |
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const png_uint_32 *riffled_palette = |
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(const png_uint_32 *)png_ptr->riffled_palette; |
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const png_int_32 pixels_per_chunk = 4; |
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int i; |
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if (row_width < pixels_per_chunk) |
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return 0; |
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/* This function originally gets the last byte of the output row. |
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* The NEON part writes forward from a given position, so we have |
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* to seek this back by 4 pixels x 4 bytes. |
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*/ |
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*ddp = *ddp - ((pixels_per_chunk * sizeof(png_uint_32)) - 1); |
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for (i = 0; i < row_width; i += pixels_per_chunk) |
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{ |
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uint32x4_t cur; |
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png_bytep sp = *ssp - i, dp = *ddp - (i << 2); |
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cur = vld1q_dup_u32 (riffled_palette + *(sp - 3)); |
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cur = vld1q_lane_u32(riffled_palette + *(sp - 2), cur, 1); |
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cur = vld1q_lane_u32(riffled_palette + *(sp - 1), cur, 2); |
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cur = vld1q_lane_u32(riffled_palette + *(sp - 0), cur, 3); |
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vst1q_u32((void *)dp, cur); |
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} |
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if (i != row_width) |
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{ |
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/* Remove the amount that wasn't processed. */ |
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i -= pixels_per_chunk; |
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} |
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/* Decrement output pointers. */ |
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*ssp = *ssp - i; |
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*ddp = *ddp - (i << 2); |
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return i; |
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} |
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/* Expands a palettized row into RGB format. */ |
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int |
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png_do_expand_palette_neon_rgb(png_structrp png_ptr, png_row_infop row_info, |
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png_const_bytep row, png_bytepp ssp, png_bytepp ddp) |
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{ |
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png_uint_32 row_width = row_info->width; |
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png_const_bytep palette = (png_const_bytep)png_ptr->palette; |
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const png_uint_32 pixels_per_chunk = 8; |
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int i; |
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if (row_width <= pixels_per_chunk) |
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return 0; |
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/* Seeking this back by 8 pixels x 3 bytes. */ |
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*ddp = *ddp - ((pixels_per_chunk * sizeof(png_color)) - 1); |
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for (i = 0; i < row_width; i += pixels_per_chunk) |
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{ |
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uint8x8x3_t cur; |
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png_bytep sp = *ssp - i, dp = *ddp - ((i << 1) + i); |
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cur = vld3_dup_u8(palette + sizeof(png_color) * (*(sp - 7))); |
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 6)), cur, 1); |
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 5)), cur, 2); |
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 4)), cur, 3); |
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 3)), cur, 4); |
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 2)), cur, 5); |
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 1)), cur, 6); |
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cur = vld3_lane_u8(palette + sizeof(png_color) * (*(sp - 0)), cur, 7); |
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vst3_u8((void *)dp, cur); |
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} |
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if (i != row_width) |
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{ |
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/* Remove the amount that wasn't processed. */ |
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i -= pixels_per_chunk; |
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} |
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/* Decrement output pointers. */ |
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*ssp = *ssp - i; |
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*ddp = *ddp - ((i << 1) + i); |
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return i; |
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} |
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#endif /* PNG_ARM_NEON_IMPLEMENTATION */
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