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Open Source Computer Vision Library
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159 lines
4.2 KiB
159 lines
4.2 KiB
.. _creating_widgets: |
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Creating Widgets |
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**************** |
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Goal |
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==== |
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In this tutorial you will learn how to |
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.. container:: enumeratevisibleitemswithsquare |
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* Create your own widgets using WidgetAccessor and VTK. |
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* Show your widget in the visualization window. |
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Code |
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==== |
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You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/creating_widgets.cpp>`. |
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.. code-block:: cpp |
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#include <opencv2/viz/vizcore.hpp> |
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#include <opencv2/viz/widget_accessor.hpp> |
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#include <iostream> |
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#include <vtkPoints.h> |
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#include <vtkTriangle.h> |
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#include <vtkCellArray.h> |
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#include <vtkPolyData.h> |
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#include <vtkPolyDataMapper.h> |
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#include <vtkIdList.h> |
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#include <vtkActor.h> |
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#include <vtkProp.h> |
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using namespace cv; |
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using namespace std; |
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/** |
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* @class WTriangle |
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* @brief Defining our own 3D Triangle widget |
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*/ |
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class WTriangle : public viz::Widget3D |
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{ |
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public: |
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WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); |
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}; |
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/** |
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* @function WTriangle::WTriangle |
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*/ |
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WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color) |
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{ |
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// Create a triangle |
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vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); |
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points->InsertNextPoint(pt1.x, pt1.y, pt1.z); |
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points->InsertNextPoint(pt2.x, pt2.y, pt2.z); |
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points->InsertNextPoint(pt3.x, pt3.y, pt3.z); |
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vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New(); |
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triangle->GetPointIds()->SetId(0,0); |
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triangle->GetPointIds()->SetId(1,1); |
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triangle->GetPointIds()->SetId(2,2); |
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vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New(); |
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cells->InsertNextCell(triangle); |
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// Create a polydata object |
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vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New(); |
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// Add the geometry and topology to the polydata |
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polyData->SetPoints(points); |
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polyData->SetPolys(cells); |
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// Create mapper and actor |
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vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); |
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#if VTK_MAJOR_VERSION <= 5 |
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mapper->SetInput(polyData); |
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#else |
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mapper->SetInputData(polyData); |
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#endif |
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); |
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actor->SetMapper(mapper); |
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// Store this actor in the widget in order that visualizer can access it |
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viz::WidgetAccessor::setProp(*this, actor); |
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// Set the color of the widget. This has to be called after WidgetAccessor. |
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setColor(color); |
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} |
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/** |
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* @function main |
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*/ |
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int main() |
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{ |
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/// Create a window |
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viz::Viz3d myWindow("Creating Widgets"); |
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/// Create a triangle widget |
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WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); |
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/// Show widget in the visualizer window |
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myWindow.showWidget("TRIANGLE", tw); |
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/// Start event loop |
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myWindow.spin(); |
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return 0; |
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} |
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Explanation |
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=========== |
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Here is the general structure of the program: |
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* Extend Widget3D class to create a new 3D widget. |
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.. code-block:: cpp |
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class WTriangle : public viz::Widget3D |
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{ |
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public: |
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WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white()); |
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}; |
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* Assign a VTK actor to the widget. |
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.. code-block:: cpp |
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// Store this actor in the widget in order that visualizer can access it |
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viz::WidgetAccessor::setProp(*this, actor); |
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* Set color of the widget. |
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.. code-block:: cpp |
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// Set the color of the widget. This has to be called after WidgetAccessor. |
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setColor(color); |
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* Construct a triangle widget and display it in the window. |
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.. code-block:: cpp |
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/// Create a triangle widget |
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WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red()); |
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/// Show widget in the visualizer window |
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myWindow.showWidget("TRIANGLE", tw); |
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Results |
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======= |
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Here is the result of the program. |
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.. image:: images/red_triangle.png |
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:alt: Creating Widgets |
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:align: center
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