Open Source Computer Vision Library
https://opencv.org/
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559 lines
21 KiB
559 lines
21 KiB
#include "precomp.hpp" |
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void temp_viz::Viz3d::VizImpl::setFullScreen (bool mode) |
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{ |
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if (window_) |
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window_->SetFullScreen (mode); |
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} |
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void temp_viz::Viz3d::VizImpl::setWindowName (const std::string &name) |
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{ |
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if (window_) |
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window_->SetWindowName (name.c_str ()); |
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} |
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void temp_viz::Viz3d::VizImpl::setPosition (int x, int y) { window_->SetPosition (x, y); } |
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void temp_viz::Viz3d::VizImpl::setSize (int xw, int yw) { window_->SetSize (xw, yw); } |
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bool temp_viz::Viz3d::VizImpl::addPolygonMesh (const Mesh3d& mesh, const Mat& mask, const std::string &id) |
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{ |
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CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ()); |
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CV_Assert(mesh.colors.empty() || (!mesh.colors.empty() && mesh.colors.size() == mesh.cloud.size() && mesh.colors.type() == CV_8UC3)); |
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CV_Assert(mask.empty() || (!mask.empty() && mask.size() == mesh.cloud.size() && mask.type() == CV_8U)); |
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if (cloud_actor_map_->find (id) != cloud_actor_map_->end ()) |
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return std::cout << "[addPolygonMesh] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl, false; |
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// int rgb_idx = -1; |
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// std::vector<sensor_msgs::PointField> fields; |
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// rgb_idx = temp_viz::getFieldIndex (*cloud, "rgb", fields); |
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// if (rgb_idx == -1) |
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// rgb_idx = temp_viz::getFieldIndex (*cloud, "rgba", fields); |
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vtkSmartPointer<vtkUnsignedCharArray> colors_array; |
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#if 1 |
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if (!mesh.colors.empty()) |
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{ |
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colors_array = vtkSmartPointer<vtkUnsignedCharArray>::New (); |
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colors_array->SetNumberOfComponents (3); |
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colors_array->SetName ("Colors"); |
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const unsigned char* data = mesh.colors.ptr<unsigned char>(); |
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//TODO check mask |
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CV_Assert(mask.empty()); //because not implemented; |
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for(int i = 0; i < mesh.colors.cols; ++i) |
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colors_array->InsertNextTupleValue(&data[i*3]); |
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// temp_viz::RGB rgb_data; |
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// for (size_t i = 0; i < cloud->size (); ++i) |
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// { |
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// if (!isFinite (cloud->points[i])) |
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// continue; |
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// memcpy (&rgb_data, reinterpret_cast<const char*> (&cloud->points[i]) + fields[rgb_idx].offset, sizeof (temp_viz::RGB)); |
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// unsigned char color[3]; |
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// color[0] = rgb_data.r; |
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// color[1] = rgb_data.g; |
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// color[2] = rgb_data.b; |
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// colors->InsertNextTupleValue (color); |
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// } |
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} |
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#endif |
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// Create points from polyMesh.cloud |
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vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New (); |
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vtkIdType nr_points = mesh.cloud.size().area(); |
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points->SetNumberOfPoints (nr_points); |
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// Get a pointer to the beginning of the data array |
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float *data = static_cast<vtkFloatArray*> (points->GetData ())->GetPointer (0); |
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std::vector<int> lookup; |
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// If the dataset is dense (no NaNs) |
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if (mask.empty()) |
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{ |
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cv::Mat hdr(mesh.cloud.size(), CV_32FC3, (void*)data); |
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mesh.cloud.copyTo(hdr); |
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} |
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else |
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{ |
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lookup.resize (nr_points); |
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const unsigned char *mdata = mask.ptr<unsigned char>(); |
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const cv::Point3f *cdata = mesh.cloud.ptr<cv::Point3f>(); |
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cv::Point3f* out = reinterpret_cast<cv::Point3f*>(data); |
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int j = 0; // true point index |
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for (int i = 0; i < nr_points; ++i) |
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if(mdata[i]) |
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{ |
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lookup[i] = j; |
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out[j++] = cdata[i]; |
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} |
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nr_points = j; |
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points->SetNumberOfPoints (nr_points); |
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} |
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// Get the maximum size of a polygon |
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int max_size_of_polygon = -1; |
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for (size_t i = 0; i < mesh.polygons.size (); ++i) |
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if (max_size_of_polygon < static_cast<int> (mesh.polygons[i].vertices.size ())) |
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max_size_of_polygon = static_cast<int> (mesh.polygons[i].vertices.size ()); |
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vtkSmartPointer<vtkLODActor> actor; |
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if (mesh.polygons.size () > 1) |
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{ |
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// Create polys from polyMesh.polygons |
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vtkSmartPointer<vtkCellArray> cell_array = vtkSmartPointer<vtkCellArray>::New (); |
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vtkIdType *cell = cell_array->WritePointer (mesh.polygons.size (), mesh.polygons.size () * (max_size_of_polygon + 1)); |
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int idx = 0; |
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if (lookup.size () > 0) |
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{ |
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for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx) |
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{ |
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size_t n_points = mesh.polygons[i].vertices.size (); |
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*cell++ = n_points; |
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//cell_array->InsertNextCell (n_points); |
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for (size_t j = 0; j < n_points; j++, ++idx) |
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*cell++ = lookup[mesh.polygons[i].vertices[j]]; |
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//cell_array->InsertCellPoint (lookup[vertices[i].vertices[j]]); |
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} |
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} |
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else |
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{ |
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for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx) |
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{ |
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size_t n_points = mesh.polygons[i].vertices.size (); |
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*cell++ = n_points; |
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//cell_array->InsertNextCell (n_points); |
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for (size_t j = 0; j < n_points; j++, ++idx) |
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*cell++ = mesh.polygons[i].vertices[j]; |
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//cell_array->InsertCellPoint (vertices[i].vertices[j]); |
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} |
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} |
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vtkSmartPointer<vtkPolyData> polydata; |
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allocVtkPolyData (polydata); |
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cell_array->GetData ()->SetNumberOfValues (idx); |
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cell_array->Squeeze (); |
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polydata->SetStrips (cell_array); |
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polydata->SetPoints (points); |
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if (colors_array) |
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polydata->GetPointData ()->SetScalars (colors_array); |
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createActorFromVTKDataSet (polydata, actor, false); |
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} |
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else |
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{ |
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vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New (); |
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size_t n_points = mesh.polygons[0].vertices.size (); |
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polygon->GetPointIds ()->SetNumberOfIds (n_points - 1); |
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if (lookup.size () > 0) |
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{ |
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for (size_t j = 0; j < n_points - 1; ++j) |
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polygon->GetPointIds ()->SetId (j, lookup[mesh.polygons[0].vertices[j]]); |
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} |
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else |
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{ |
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for (size_t j = 0; j < n_points - 1; ++j) |
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polygon->GetPointIds ()->SetId (j, mesh.polygons[0].vertices[j]); |
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} |
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vtkSmartPointer<vtkUnstructuredGrid> poly_grid; |
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allocVtkUnstructuredGrid (poly_grid); |
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poly_grid->Allocate (1, 1); |
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poly_grid->InsertNextCell (polygon->GetCellType (), polygon->GetPointIds ()); |
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poly_grid->SetPoints (points); |
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poly_grid->Update (); |
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if (colors_array) |
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poly_grid->GetPointData ()->SetScalars (colors_array); |
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createActorFromVTKDataSet (poly_grid, actor, false); |
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} |
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renderer_->AddActor (actor); |
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actor->GetProperty ()->SetRepresentationToSurface (); |
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// Backface culling renders the visualization slower, but guarantees that we see all triangles |
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actor->GetProperty ()->BackfaceCullingOff (); |
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actor->GetProperty ()->SetInterpolationToFlat (); |
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actor->GetProperty ()->EdgeVisibilityOff (); |
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actor->GetProperty ()->ShadingOff (); |
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// Save the pointer/ID pair to the global actor map |
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(*cloud_actor_map_)[id].actor = actor; |
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//if (vertices.size () > 1) |
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// (*cloud_actor_map_)[id].cells = static_cast<vtkPolyDataMapper*>(actor->GetMapper ())->GetInput ()->GetVerts ()->GetData (); |
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const Eigen::Vector4f& sensor_origin = Eigen::Vector4f::Zero (); |
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const Eigen::Quaternion<float>& sensor_orientation = Eigen::Quaternionf::Identity (); |
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// Save the viewpoint transformation matrix to the global actor map |
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vtkSmartPointer<vtkMatrix4x4> transformation = vtkSmartPointer<vtkMatrix4x4>::New(); |
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convertToVtkMatrix (sensor_origin, sensor_orientation, transformation); |
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(*cloud_actor_map_)[id].viewpoint_transformation_ = transformation; |
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return (true); |
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} |
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bool temp_viz::Viz3d::VizImpl::updatePolygonMesh (const Mesh3d& mesh, const cv::Mat& mask, const std::string &id) |
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{ |
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CV_Assert(mesh.cloud.type() == CV_32FC3 && mesh.cloud.rows == 1 && !mesh.polygons.empty ()); |
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CV_Assert(mesh.colors.empty() || (!mesh.colors.empty() && mesh.colors.size() == mesh.cloud.size() && mesh.colors.type() == CV_8UC3)); |
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CV_Assert(mask.empty() || (!mask.empty() && mask.size() == mesh.cloud.size() && mask.type() == CV_8U)); |
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// Check to see if this ID entry already exists (has it been already added to the visualizer?) |
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CloudActorMap::iterator am_it = cloud_actor_map_->find (id); |
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if (am_it == cloud_actor_map_->end ()) |
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return (false); |
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// Get the current poly data |
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vtkSmartPointer<vtkPolyData> polydata = static_cast<vtkPolyDataMapper*>(am_it->second.actor->GetMapper ())->GetInput (); |
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if (!polydata) |
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return (false); |
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vtkSmartPointer<vtkCellArray> cells = polydata->GetStrips (); |
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if (!cells) |
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return (false); |
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vtkSmartPointer<vtkPoints> points = polydata->GetPoints (); |
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// Copy the new point array in |
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vtkIdType nr_points = mesh.cloud.size().area(); |
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points->SetNumberOfPoints (nr_points); |
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// Get a pointer to the beginning of the data array |
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float *data = (static_cast<vtkFloatArray*> (points->GetData ()))->GetPointer (0); |
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int ptr = 0; |
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std::vector<int> lookup; |
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// If the dataset is dense (no NaNs) |
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if (mask.empty()) |
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{ |
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cv::Mat hdr(mesh.cloud.size(), CV_32FC3, (void*)data); |
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mesh.cloud.copyTo(hdr); |
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} |
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else |
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{ |
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lookup.resize (nr_points); |
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const unsigned char *mdata = mask.ptr<unsigned char>(); |
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const cv::Point3f *cdata = mesh.cloud.ptr<cv::Point3f>(); |
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cv::Point3f* out = reinterpret_cast<cv::Point3f*>(data); |
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int j = 0; // true point index |
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for (int i = 0; i < nr_points; ++i) |
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if(mdata[i]) |
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{ |
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lookup[i] = j; |
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out[j++] = cdata[i]; |
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} |
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nr_points = j; |
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points->SetNumberOfPoints (nr_points);; |
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} |
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// Update colors |
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vtkUnsignedCharArray* colors_array = vtkUnsignedCharArray::SafeDownCast (polydata->GetPointData ()->GetScalars ()); |
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if (!mesh.colors.empty() && colors_array) |
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{ |
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if (mask.empty()) |
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{ |
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const unsigned char* data = mesh.colors.ptr<unsigned char>(); |
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for(int i = 0; i < mesh.colors.cols; ++i) |
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colors_array->InsertNextTupleValue(&data[i*3]); |
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} |
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else |
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{ |
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const unsigned char* color = mesh.colors.ptr<unsigned char>(); |
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const unsigned char* mdata = mask.ptr<unsigned char>(); |
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int j = 0; |
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for(int i = 0; i < mesh.colors.cols; ++i) |
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if (mdata[i]) |
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colors_array->SetTupleValue (j++, &color[i*3]); |
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} |
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} |
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// Get the maximum size of a polygon |
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int max_size_of_polygon = -1; |
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for (size_t i = 0; i < mesh.polygons.size (); ++i) |
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if (max_size_of_polygon < static_cast<int> (mesh.polygons[i].vertices.size ())) |
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max_size_of_polygon = static_cast<int> (mesh.polygons[i].vertices.size ()); |
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// Update the cells |
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cells = vtkSmartPointer<vtkCellArray>::New (); |
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vtkIdType *cell = cells->WritePointer (mesh.polygons.size (), mesh.polygons.size () * (max_size_of_polygon + 1)); |
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int idx = 0; |
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if (lookup.size () > 0) |
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{ |
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for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx) |
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{ |
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size_t n_points = mesh.polygons[i].vertices.size (); |
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*cell++ = n_points; |
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for (size_t j = 0; j < n_points; j++, cell++, ++idx) |
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*cell = lookup[mesh.polygons[i].vertices[j]]; |
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} |
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} |
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else |
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{ |
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for (size_t i = 0; i < mesh.polygons.size (); ++i, ++idx) |
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{ |
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size_t n_points = mesh.polygons[i].vertices.size (); |
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*cell++ = n_points; |
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for (size_t j = 0; j < n_points; j++, cell++, ++idx) |
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*cell = mesh.polygons[i].vertices[j]; |
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} |
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} |
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cells->GetData ()->SetNumberOfValues (idx); |
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cells->Squeeze (); |
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// Set the the vertices |
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polydata->SetStrips (cells); |
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polydata->Update (); |
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return (true); |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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bool temp_viz::Viz3d::VizImpl::addArrow (const cv::Point3f &p1, const cv::Point3f &p2, const Color& color, bool display_length, const std::string &id) |
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{ |
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// Check to see if this ID entry already exists (has it been already added to the visualizer?) |
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ShapeActorMap::iterator am_it = shape_actor_map_->find (id); |
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if (am_it != shape_actor_map_->end ()) |
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return std::cout << "[addArrow] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl, false; |
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// Create an Actor |
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vtkSmartPointer<vtkLeaderActor2D> leader = vtkSmartPointer<vtkLeaderActor2D>::New (); |
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leader->GetPositionCoordinate()->SetCoordinateSystemToWorld (); |
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leader->GetPositionCoordinate()->SetValue (p1.x, p1.y, p1.z); |
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leader->GetPosition2Coordinate()->SetCoordinateSystemToWorld (); |
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leader->GetPosition2Coordinate()->SetValue (p2.x, p2.y, p2.z); |
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leader->SetArrowStyleToFilled(); |
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leader->SetArrowPlacementToPoint2 (); |
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if (display_length) |
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leader->AutoLabelOn (); |
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else |
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leader->AutoLabelOff (); |
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Color c = vtkcolor(color); |
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leader->GetProperty ()->SetColor (c.val); |
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renderer_->AddActor (leader); |
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// Save the pointer/ID pair to the global actor map |
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(*shape_actor_map_)[id] = leader; |
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return (true); |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////// |
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bool temp_viz::Viz3d::VizImpl::addArrow (const cv::Point3f &p1, const cv::Point3f &p2, const Color& color_line, const Color& color_text, const std::string &id) |
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{ |
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// Check to see if this ID entry already exists (has it been already added to the visualizer?) |
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ShapeActorMap::iterator am_it = shape_actor_map_->find (id); |
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if (am_it != shape_actor_map_->end ()) |
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{ |
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std::cout << "[addArrow] A shape with id <" << id << "> already exists! Please choose a different id and retry." << std::endl; |
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return (false); |
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} |
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// Create an Actor |
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vtkSmartPointer<vtkLeaderActor2D> leader = vtkSmartPointer<vtkLeaderActor2D>::New (); |
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leader->GetPositionCoordinate ()->SetCoordinateSystemToWorld (); |
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leader->GetPositionCoordinate ()->SetValue (p1.x, p1.y, p1.z); |
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leader->GetPosition2Coordinate ()->SetCoordinateSystemToWorld (); |
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leader->GetPosition2Coordinate ()->SetValue (p2.x, p2.y, p2.z); |
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leader->SetArrowStyleToFilled (); |
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leader->AutoLabelOn (); |
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Color ct = vtkcolor(color_text); |
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leader->GetLabelTextProperty()->SetColor(ct.val); |
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Color cl = vtkcolor(color_line); |
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leader->GetProperty ()->SetColor (cl.val); |
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renderer_->AddActor (leader); |
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// Save the pointer/ID pair to the global actor map |
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(*shape_actor_map_)[id] = leader; |
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return (true); |
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} |
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bool temp_viz::Viz3d::VizImpl::addPolygon (const cv::Mat& cloud, const Color& color, const std::string &id) |
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{ |
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CV_Assert(cloud.type() == CV_32FC3 && cloud.rows == 1); |
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vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New (); |
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vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New (); |
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int total = cloud.size().area(); |
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points->SetNumberOfPoints (total); |
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polygon->GetPointIds ()->SetNumberOfIds (total); |
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for (int i = 0; i < total; ++i) |
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{ |
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cv::Point3f p = cloud.ptr<cv::Point3f>()[i]; |
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points->SetPoint (i, p.x, p.y, p.z); |
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polygon->GetPointIds ()->SetId (i, i); |
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} |
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vtkSmartPointer<vtkUnstructuredGrid> poly_grid; |
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allocVtkUnstructuredGrid (poly_grid); |
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poly_grid->Allocate (1, 1); |
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poly_grid->InsertNextCell (polygon->GetCellType (), polygon->GetPointIds ()); |
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poly_grid->SetPoints (points); |
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poly_grid->Update (); |
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////////////////////////////////////////////////////// |
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vtkSmartPointer<vtkDataSet> data = poly_grid; |
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Color c = vtkcolor(color); |
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// Check to see if this ID entry already exists (has it been already added to the visualizer?) |
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ShapeActorMap::iterator am_it = shape_actor_map_->find (id); |
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if (am_it != shape_actor_map_->end ()) |
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{ |
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vtkSmartPointer<vtkAppendPolyData> all_data = vtkSmartPointer<vtkAppendPolyData>::New (); |
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// Add old data |
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all_data->AddInput (reinterpret_cast<vtkPolyDataMapper*> ((vtkActor::SafeDownCast (am_it->second))->GetMapper ())->GetInput ()); |
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// Add new data |
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vtkSmartPointer<vtkDataSetSurfaceFilter> surface_filter = vtkSmartPointer<vtkDataSetSurfaceFilter>::New (); |
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surface_filter->SetInput (vtkUnstructuredGrid::SafeDownCast (data)); |
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vtkSmartPointer<vtkPolyData> poly_data = surface_filter->GetOutput (); |
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all_data->AddInput (poly_data); |
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// Create an Actor |
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vtkSmartPointer<vtkLODActor> actor; |
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createActorFromVTKDataSet (all_data->GetOutput (), actor); |
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actor->GetProperty ()->SetRepresentationToWireframe (); |
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actor->GetProperty ()->SetColor (c.val); |
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actor->GetMapper ()->ScalarVisibilityOff (); |
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actor->GetProperty ()->BackfaceCullingOff (); |
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removeActorFromRenderer (am_it->second); |
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renderer_->AddActor (actor); |
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// Save the pointer/ID pair to the global actor map |
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(*shape_actor_map_)[id] = actor; |
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} |
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else |
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{ |
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// Create an Actor |
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vtkSmartPointer<vtkLODActor> actor; |
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createActorFromVTKDataSet (data, actor); |
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actor->GetProperty ()->SetRepresentationToWireframe (); |
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actor->GetProperty ()->SetColor (c.val); |
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actor->GetMapper ()->ScalarVisibilityOff (); |
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actor->GetProperty ()->BackfaceCullingOff (); |
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renderer_->AddActor (actor); |
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// Save the pointer/ID pair to the global actor map |
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(*shape_actor_map_)[id] = actor; |
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} |
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return (true); |
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} |
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void temp_viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3f &pose) |
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{ |
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WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
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if (exists) |
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{ |
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// Remove it if it exists and add it again |
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removeActorFromRenderer(wam_itr->second.actor); |
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} |
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// Get the actor and set the user matrix |
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vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget)); |
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if (actor) |
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{ |
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// If the actor is 3D, apply pose |
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vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix); |
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actor->SetUserMatrix (matrix); |
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actor->Modified(); |
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} |
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// If the actor is a vtkFollower, then it should always face the camera |
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vtkFollower *follower = vtkFollower::SafeDownCast(actor); |
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if (follower) |
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{ |
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follower->SetCamera(renderer_->GetActiveCamera()); |
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} |
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renderer_->AddActor(WidgetAccessor::getProp(widget)); |
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(*widget_actor_map_)[id].actor = WidgetAccessor::getProp(widget); |
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} |
|
|
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void temp_viz::Viz3d::VizImpl::removeWidget(const String &id) |
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{ |
|
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
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CV_Assert(removeActorFromRenderer (wam_itr->second.actor)); |
|
widget_actor_map_->erase(wam_itr); |
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} |
|
|
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temp_viz::Widget temp_viz::Viz3d::VizImpl::getWidget(const String &id) const |
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{ |
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WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id); |
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bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
|
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Widget widget; |
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WidgetAccessor::setProp(widget, wam_itr->second.actor); |
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return widget; |
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} |
|
|
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void temp_viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3f &pose) |
|
{ |
|
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
|
bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
|
|
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor); |
|
CV_Assert(actor); |
|
|
|
vtkSmartPointer<vtkMatrix4x4> matrix = convertToVtkMatrix(pose.matrix); |
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actor->SetUserMatrix (matrix); |
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actor->Modified (); |
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} |
|
|
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void temp_viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3f &pose) |
|
{ |
|
WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id); |
|
bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
|
|
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor); |
|
CV_Assert(actor); |
|
|
|
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix(); |
|
if (!matrix) |
|
{ |
|
setWidgetPose(id, pose); |
|
return ; |
|
} |
|
Matx44f matrix_cv = convertToMatx(matrix); |
|
Affine3f updated_pose = pose * Affine3f(matrix_cv); |
|
matrix = convertToVtkMatrix(updated_pose.matrix); |
|
|
|
actor->SetUserMatrix (matrix); |
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actor->Modified (); |
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} |
|
|
|
temp_viz::Affine3f temp_viz::Viz3d::VizImpl::getWidgetPose(const String &id) const |
|
{ |
|
WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id); |
|
bool exists = wam_itr != widget_actor_map_->end(); |
|
CV_Assert(exists); |
|
|
|
vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second.actor); |
|
CV_Assert(actor); |
|
|
|
vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix(); |
|
Matx44f matrix_cv = convertToMatx(matrix); |
|
return Affine3f(matrix_cv); |
|
}
|
|
|